[3DS] Hex-a-Hop 3DS v0.2=>1.1

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[3DS] Hex-a-Hop 3DS v0.2=>1.1

Message par Cid2Mizard » 24 mars 2017 7:57


nop90 propose la version 0.2 puis 1.1 de "Hex-a-Hop 3DS", portage du puzzle game hexagonal "Hex-a-Hop" pour la nintendo 2DS/3DS.

Hex-a-Hop is a hexagonal tile-based puzzle game with one simple goal: destroy all green tiles! There are infinite undos and no time limits -- you just have to find a way to destroy all the green tiles and step on a safe tile at the end.


The source code of my port is on my github (https://github.com/nop90/hexahop-3ds).
The compiled game (3dsx and CIA format) is released on github (https://github.com/nop90/hexahop-3ds/releases).

The original source is by Tom Beaumont (http://hexahop.sourceforge.net)
This game uses the SDL 1.2 library for 3ds


Ver. 1.1 (17 April 2017)
- Fixed jump key and some help text

Ver. 1.0 (09 April 2017)
- Complete and stable release

Ver. 0.2 (22 March 2017)
- Added music

Ver. 0.1 (17 March 2017)
- First reelase (3dsx and CIA formats)
- Music not working, only sfx
- Some flickering


In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher, or there is a cia file to be installed with FBI. All the resources are included in the executable using romfs.


- D-pad: Move (the directions are up, down and the four diagonals)
- A: Select option
- B: Undo a move
- Y: Pause game and open the menu
- Start: Exit

Known Bugs

- Exiting the game hangs the system
Téléchargement :
(3DSX/CIA) : Hex-a-Hop 3DS v1.1.zip

Source : gbatemp.net
Site Officiel : github.com


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