[NDS] Sonic DS Proof-of-concept

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Cid2Mizard
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[NDS] Sonic DS Proof-of-concept

Message par Cid2Mizard » 07 avr. 2014 14:06

Stealth a également réalisé à l'époque, un Proof-of-concept du remake de Sonic combinant Sonic 1, 2 et 3 intitulé "Sonic DS".

[youtube][/youtube]
WHAT WORKS

-General
-Sonic
-Tails
-Knuckles
-Invincibility, Sneaker, and regular shield powerups
-Elemental shields with special abilities, including ring attraction
-Level End Sequence
-Animated Tiles

Sonic 1 -
-Title Screen
-Title Card
-Green Hill Zone acts 1-3 with all objects and boss
-Labyrinth Zone act 1 without most objects
-Special Stage with entry from big ring (appears at level end when you have 50+ rings)

Sonic 2 -
-Emerald Hill Zone act 1 without most objects
-Corkscrew object without proper animation
-Special Stage with entry from starpost (touch while carrying 50+ rings)

Sonic 3 -
-Angel Island Zone acts 1-2 without most objects
-AIZ1 tree (sometimes)
-Miniboss fire cutscene
-Miniboss
-Level chaining
-Bombing cutscene
-Zone Boss cutscene
-Zone Boss
-Bonus Stage entry from starpost (touch while carrying 20+ rings)
-Special stage with entry from big rings placed throughout levels
-"Blue Spheres" stages (manual or randomized "magic number" selection)

Megamix -
-Sunny Shores Zone acts 1-3 (v4.0b)
-Both old and new SSZ bosses
-Homing Attack (mostly)
-Light Speed Dash (mostly)
-Special Stages


WHAT DOESN'T WORK

-Drowning
-Emerald Hill Zone background and animated palette
-Angel Island Zone Background and animated palette
-AIZ1 tree (sometimes)
-Sonic 3 Bonus Stage gameplay
-Some sounds are incorrect (Didn't rip them all)
-Some music is incorrect (Mostly substitutions due to lack of existing modules. Planned to replace them with better SMPS2XM exports than the one I created for Sonic 3's Special Stage)
-Some graphics are garbled
-Basically anything that wasn't listed in "WHAT WORKS"


USAGE NOTES

Hardware
- Copy the main "Sonic1" folder (which contains "Sonic1", "Sonic2", etc.. subfolders) to the ROOT of the SD card. It will not work from any other location
- Place SonicDS.nds anywhere on the card
- Run SonicDS.nds

No$GBA (Recommended for emulation)
- Run SonicDSFull.NDS

DeSmuME (Not recommended)
- In the "Emulation" menu, select "GBA Slot", and from the dropdown menu that appears, select "MPCF Flash Card Device", and then click "Use path of the loaded ROM"
- Ensure that SonicDS.nds is in the same folder as the main "Sonic1" folder. Do not put it inside the "Sonic1" folder
- Run SonicDS.nds
- This emulator exhibits a noticeable delay before the initial disclaimer screen appears
- This emulator exhibits a noticeable stall when the music changes
- There are additional level graphics errors (mostly missing tiles) in Angel Island Zone when played in this emulator

Windows
- Ensure that sonicwin.exe, inst.bin, samp.bin, wavs.bin, and xm.bin are in the same folder as the main "Sonic1" folder. Do not put them inside the "Sonic1" folder
- Set desktop color depth to 16bit color. The renderer does not support 32bit desktop color
- Run sonicwin.exe
- There are a few graphic, sound, and logic anomalies not present in the DS version due to incomplete implementation
- There is no second graphic screen, and therefore, no map or editor for the Sonic 3 Special Stage
- The main menu is handled by a Windows "Static" object in a secondary window


USAGE INSTRUCTIONS

Main Menu

Navigate through options using up/down on the D-Pad
Change most options by navigating to that option and using left/right on the D-Pad
Change the selected game by navigating up beyond the "Title" option and using left/right on the D-Pad
Change Zone and Act by using A/B and X/Y
Select an option by pressing Start
Change the "Magic Number" for "Blue Spheres" by navigating to the "Blue Spheres" option and using left/right, A/B, X/Y, and L/R to modify each component
"Randomize" will choose a random "Magic Number" for the "Blue Spheres" game

Gameplay

Use the D-Pad to move, and A/B to jump
Use R trigger to toggle Debug Mode. While in Debug Mode, A and B become object cycle and placement
Touch the options on the second screen to enable powerups-
0 - No Shield
1 - Sonic 1 Blue Shield
2 - Sonic 2 Blue Shield (Not implemented)
F - Fire Shield
L - Lightning Shield
B - Bubble Shield
I - Invincibility
S - Speed

Sonic 3 Special Stage / "Blue Spheres" Editor Mode

Press R Trigger to enter/exit editor mode
Hold Select and press L Trigger to clear the level
Use left/right on the D-Pad to select an object to place, or tap the object in the row at the bottom of the screen
Use up/down on the D-Pad to pan the map up or down. The map wraps around, but scrolling in either direction is restricted by the player's position
Touch the screen to place the selected object at that location in the stage

Green Sphere - This sphere effectively takes two hits. One hit will turn it into a normal blue sphere, that must be hit again to turn it red. Green spheres will not turn into rings when surrounded by red spheres
Purple Sphere - Touching this sphere will teleport you to another purple sphere placed somewhere in the level at random. There will be a brief pause after teleport to allow you to get your bearings

Téléchargement :
Sonic DS PoC.rar
Site Officiel : www.headcannon.com

tchagui
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Re: [NDS] Sonic DS Proof-of-concept

Message par tchagui » 10 avr. 2014 22:33

Chapeau ! sacré travail réalisé :D

La course pour récupérer au moins un anneau dès qu'on se faisait toucher :mrgreen: souvenirs souvenirs

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Re: [NDS] Sonic DS Proof-of-concept

Message par Cid2Mizard » 11 avr. 2014 14:22

Puis quand tu lis un peu son histoire, c'est triste et dommage, il a codé tous ses PoC avant une sortie officiel par Sega et n'a pas eu de réponses de leur part au final ...

tchagui
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Re: [NDS] Sonic DS Proof-of-concept

Message par tchagui » 18 avr. 2014 22:27

Oui, c'est sûr. Il y a de quoi avoir les boules... :( Ils n'ont pas voulu s'embêter à répondre mais probablement parce que "Sega c'est plus fort que toi".

[youtube][/youtube]

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