OpenTyrian is a port of the DOS shoot-em-up Tyrian. Jason Emery generously gave the OpenTyrian developers a copy of the Tyrian 2.1 source code, which has since been ported from Turbo Pascal to C. The port uses SDL, making it easily cross-platform.
Original game was developed by World Tree Games Productions and published in 1995 by Epic MegaGames.
Tyrian is an arcade-style vertical scrolling shooter. The story is set in 20,031 where you play as Trent Hawkins, a skilled fighter-pilot employed to fight Microsol and save the galaxy.
3DSX Users: Currently, the 3DSX build needs to utilize a large app installed on your 3ds. If you have used any of the similarly large RetroArch emulators or ScummVM 3ds, you have nothing to worry about. The easiest target to use is the Youtube app, so if you have that installed, you're ready to go.
CIA Users: You will first need a DSP dump on your SD card.
This is a one-time process and is needed for all homebrew CIAs that use DSP audio.
The source code of my port is on my github (https://github.com/nop90/Opentyrian-3ds).
The compiled game (3dsx and CIA format) is released on github (https://github.com/nop90/Opentyrian-3ds/releases).
The original source is here: https://bitbucket.org/opentyrian/opentyrian/wiki/Home
This game uses the SDL 1.2 library for 3ds
Ver. 1.1 (11 March 2017)
- Removed name input screen for highscores
Ver. 1.0 (05 March 2017)
-fixed game exiting
Ver. 0.1 (04 March 2017)
- First reelase in 3dsx and CIA format
In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher, and a CIA file to be installed with FBI. All the resources are included in the executable using romfs.
The game creates a OpenTyrian subfolder inside the 3ds folder if doesn't exist. Here will be stored the gamesave.
To Do List
- Enable 2 players network mode (need to port SDL_Net first)