Supertux Milestone 1 (v0.1.3) was the first project for Super Tux.
I has only the first world, Icyland, for a total of 27 levels with a final boss. This version of the game has a basic game engine compared to the latest releases, but it uses SDL 1.2 (after Milestone 1 the project swapped to SDL 2.0) and is not too heavy to run on a handheld consiole.
This port is b ased on the original v0.1.3 release, but uses resized graphics and changes in code to run in 320x240 mode from the GCW-Zero port of the game.
Note: loading time on the 3dsx version is very long. DOn't be scared of the black screen and wait until tha game starts.
The source code of my port is on my github (https://github.com/nop90/Supertux-Milestone1-3ds
The compiled game (3dsx and CIA formats) is released on github (https://github.com/nop90/Supertux-Miles ... s/releases
The original source is here: http://supertux.github.io/
This game uses the SDL 1.2 library for 3ds
Ver. 0.1 (23 March 2017)
- First reelase in 3dsx and CIA format
In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher, and a CIA file to be installed with FBI. All the resources are included in the executable using romfs.
The game creates a Supertux subfolder inside the 3ds folder if doesn't exist. Here will be stored the gamesave.
- D-PAD : Move
- A : Jump
- B : Duck
- L : Fire / Run
- Start: Start level from Map and skip intro
- Select : Pause game and open menu
- Any key to select menu options
- Exiting the game crashes the system (needs to force a reboot)