The Griffon Legend is an action RPG with screen-to-screen map. It features original storyline and design made in 16-bit style RPG's of SNES/GENESIS era.
Originally The Griffon Legend was written in FreeBASIC using SDL for graphics and FMOD for sound/music. That restricted the game to be released for Windows only. The Griffon Legend was rewritten in plain C using SDL and SDL_mixer to be ported to GCW-Zero, the source code is licensed under GPL2 license.
The port to 3DS is based on the GCW-Zero code.
The source code of my port is on my github (https://github.com/nop90/Griffon-Legend-3DS
The compiled game (3dsx format) is released on github (https://github.com/nop90/Griffon-Legend-3DS/releases
The original game is by Syn9 (written in FreeBASIC), it was ported to c for GCW-Zero handheld by Dmitry Smagin.
This game uses a fake 3DS SDL layer made me (NOP90) and some open source libs: ctrulib, citro3d, sf2d, sfil, libnsbmp, stb_vorbis
Ver. 1.0 (12 February 2017)
- Fixed CIA version
Ver. 1.0RC1 (13 December 2016)
- Fixed crashes
- Fixed the invulnerability bug happening loading a saved game
Ver. 1.0beta (10 December 2016)
- Fixed many bugs
- Added music
- Warning: this version of the game doesn't work with Citra.
Ver. 1.0alpha (05 December 2016)
- First alpha release
- Game should be fully playable but is mostly untested
- Sfx are enabled but not the background musics (too slow to load and can cause some crashes)
- Only 3DSX format since final release
In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher. All the resources are included in the executable using romfs.
The game creates a GriffonLegend inside the 3ds folder if doesn't exist. Here will be saved your savefiles and game configs.
PAD - moving
A - attack / select
B - open/close item menu
X - main menu / back