antibyte propose la version 1.0.2 de "Wire3D" (Wii Independent Rendering Engine 3D), framework/librairie/moteur 3D destiné à développer des jeux/applications pour la nintendo Wii.
Wire draw call batching of static and dynamic geometry text rendering skybox node VertexBuffer uses 32bit color (instead of 4 floats) now, so no more conversion at Bind() time. Note: Although interface changed, there are no changes for the user due to implicit conversion operators to/from ColorRGB(A). IndexBuffer only uses 16bit indices, as Wii does not support 32bit indices anyways. Note: Interface only changed on IndexBuffer::GetData(), if you are accessing index buffers via operator there are no changes necessary. (PC) fixed renderer statistics bug when ResetDevice()/DestroyAll() was issued. (PC) fixed NVIDIA PerfHUD getting stalled when pressing a key. (Wii) fixed anisotropic texture filtering
Importer leaking vertex data fixed support for "Static" flagged transformations fixed missing Spotlight parameters Tools freetype2 font engine added Samples updated Sample3, Sample10 and Demo to showcase new features