J'ai etude le Francais, mais je n'ai l'utiliser pas pour plus de dix ans. And I don't even know how badly mangled I got that sentence, so I'm going to post in English.
I like the section in the rules:
This competition is intended to :
- Promote the amateur development for the Wii.
- Giving a boost to developers not daring to cross the course code for the Wii.
- Reward the developers deserve.
It has indeed given me a boost, I have coded a game for the Wii. I cannot enter it in your competition, though, because of the rule
The splashscreen will be the first image to appear in the project...
Everywhere I look, for tutorials, examples, and templates for displaying graphics, there seem to be dependencies, many more layers of code than seem necessary, and even a reference to a library I can't find anywhere. I know it's selfish to ask, but since one of your stated intentions is to encourage developers, I'll try.
What's the simplest way to display the PNG? I guess I'd like to see the source, and all the libraries and dependencies, of code that will just display that one image. A template. I have everything else; my game graphics and animation are all working. Handling the PNG is my last obstacle.