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[Wii] Sonic Robo Blast 2 Wii v2.0.0 RC2 Cid2Mizard, le 30 Juil 2010 23:20
[Wii] 1bit Invaders v2.1 Cid2Mizard, le 30 Juil 2010 23:10
[Wii] HackMii installer v0.7b Cid2Mizard, le 30 Juil 2010 22:14
[NDS] LoneWolfDS - The Chasm Of Doom vRC1 Cid2Mizard, le 30 Juil 2010 11:58
[Wii] Sand Traps - Level pack v1.0 beredezebe, le 29 Juil 2010 23:00
[Wii] Yahtzwii v3.11 Cid2Mizard, le 29 Juil 2010 9:18
|NDS] Mario Paint Composer DS : Bullet Bill Cid2Mizard, le 29 Juil 2010 1:07
[NDS] SensitiveDS Cid2Mizard, le 28 Juil 2010 22:44
[Wii] LuaFWii v0.9 Cid2Mizard, le 28 Juil 2010 20:00
[Wii] Garnatron v1.7 beredezebe, le 28 Juil 2010 18:25
[Wii] Maze of Galious Wii v0.63.1 => 0.63.2 Cid2Mizard, le 28 Juil 2010 10:58
[NDS] WoopsiGfx v1.00 Cid2Mizard, le 27 Juil 2010 15:14
[Wii] GRRLIB - En vidéos Cid2Mizard, le 27 Juil 2010 14:49
[Wii] Revolt Of The Binary Couriers v1.1 Cid2Mizard, le 27 Juil 2010 13:06
[Wii] LuaFWii v0.8 Cid2Mizard, le 27 Juil 2010 11:46
[Wii] HackMii installer v0.7 Cid2Mizard, le 27 Juil 2010 2:23
[Wii] GRRLIB v4.3.0 - En vidéos Cid2Mizard, le 26 Juil 2010 23:08
[NDS] M OSDS v4.0 beredezebe, le 26 Juil 2010 19:41
[Wii] TetriCycle v0.5b Cid2Mizard, le 26 Juil 2010 16:58
[NDS] FileManager v0.6u Cid2Mizard, le 26 Juil 2010 7:55
[Wii] RaveWild v0.3 Cid2Mizard, le 25 Juil 2010 22:41
[NDS] Scribble Jump DS - demo 1 Bendu16, le 25 Juil 2010 16:44
[NDS] SNAKE v1.01 Cid2Mizard, le 24 Juil 2010 16:29
[Wii] Maze Generator v1.1 Cid2Mizard, le 24 Juil 2010 11:03
[NDS] DScritor v1.0 Cid2Mizard, le 24 Juil 2010 9:03
[NDS] Speed Trap - Alpha Stage 1 Cid2Mizard, le 24 Juil 2010 8:50
[Wii] RockBlueMet rc2 Cid2Mizard, le 23 Juil 2010 23:47
[NDS] Space Impakto DS v0.05 beta Cid2Mizard, le 23 Juil 2010 17:48
[NDS] Duyumania - Demo 22.07.2010 Cid2Mizard, le 23 Juil 2010 17:45
[Wii] Homebrew Filter v0.1 r6 Cid2Mizard, le 23 Juil 2010 8:42
Derniers tests produits




[GBA] Bits 2005 Posté par:   Cid2Mizard
 
Bits propose une nouvelle démo technique pour la Game Boy Advance, "Bits 2005".

Image


Téléchargement :
bits2005.zip


Source : www.pdroms.de
Site Officiel : thebitsclub.tripod.com

Message22 Juil 2010 10:22  •  Commentaires: 0  •  Répondre • Autres news dans cette catégorie
[GBA] Holy Hell v2.0 Posté par:   Cid2Mizard
 
genecyst propose la version 2.0 de son puzzle game pour la Game Boy Advance, "Holy Hell".


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update with a lot of new cool stuff.

to do:
- music
- to complete rankings algo
- insert cut scene in story mode.
- training mode


- Téléchargement :
hlyhll 2.0.zip


Source : www.pdroms.de
Site Officiel : forum.gbadev.org

Message18 Juin 2010 15:56  •  Commentaires: 0  •  Répondre • Autres news dans cette catégorie
[GBA] Powder v114 Posté par:   Cid2Mizard
 
Jeff Lait propose la 114ème version de son Rogue like "Powder" pour la Game Boy Advance.


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Due to my temporary subversion server being behind my firewall, I had to change the Linux and Mac build machines. I think the Mac build is safe, but if you have issues with the Linux build please let me know. Because if you don't, I'll just retire the offsite machine.

The 10x10 and 12x12 tiles are now enabled on the non-iPhone versions. I'm pretty happy with the 10x10 now, but the 12x12 still need lots of touch up. For those wondering why I did 10x10 first: I've found portrait mode is the way to play.

iPhone users will also be happy that the native keyboard is used. Hardcore POWDER fans will lament that I didn't instead revert to the original GBA keyboard input method. Would be a good excuse for multitouch as you try to chord four virtual buttons plus an direction arrow :>

* Help menus are no longer off by one. (Patrick Don't have one, Matt_S, Sam Spencer, Alex Marsh, Robert Barber, mattock)
* Remove potential crash when zapping wand of invisibility off map.
* Items are no longer revealed by hostiles searching.
* Status message "Searched" when you search to make it more clear you did something by searching.
* Correct lighting tests for giant mobs along with looser LOS requirements to see them.
* No longer crash if a rolling boulder kills the caster and then fills a hole.
* You can click-drag on display text to scroll it.
* Chris Lomaka's tiles have been updated with some nice new additional icons.
* Help menus are platform specific, so GBA users should no longer be taunted with stylus help, etc.
* The Akoi Meexx 10x10 and 12x12 tilesets are enabled in SDL builds. The 10x10 has had a round of manual smoothing applied to it.
* Status bar on iPhone now rotates and is hidden in landscape mode.
* iPhone now uses native keyboard controls.
* If you start the game in a room with only secret exits, you are explicitly told that there are secret exits to search for. (Eisel Mazard)

The artpack for this version can be grabbed here [588k].

The Windows and Mac versions are shipped with the SDL, the PSP version compiled with the SDL. You may replace this version with the latest version. POWDER conforms to section 3 of the LGPL: you can download a tarball of the SDL code here or directly from http://www.libsdl.org. The WinCE and GP2X versions both use SDL but are hosted by parties other than myself.

Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.


- Téléchargements :
powder114_gba.zip



Message24 Mai 2010 0:03  •  Commentaires: 0  •  Répondre • Autres news dans cette catégorie
[GBA] Qwak Posté par:   Cid2Mizard
 
cosmic4z nous informe que le binaire de "Qwak" est disponible, excellent jeu de plates formes développé il y a quelques mois pour être ensuite écoulé en cartouche en série limité (300 exemplaires). L'auteur a donc décidé de distribuer la rom gratuitement mais il vous est encore possible de faire un don si vous le désirez.



Qwak for Gameboy Advance is based on the Amiga version of the game, developed by myself, and published by Team 17.

This version was developed for the Gameboy Advance, however, it is also 100% compatiable with, and works ok on a DS.

There are only 300 copies of this game, in the entire known universe. So don't miss this golden opportunity ... to get your very own piece of gaming history today, simply click on the big buy now button. Remember, Qwak is not available in the shops, and the only place you can get Qwak is here, direct from the developer. Thanks for your support!


Téléchargement :
qwak.zip


Source : forum.gbadev.org
Site Officiel : www.qwak.co.uk

Message21 Mai 2010 9:08  •  Commentaires: 0  •  Répondre • Autres news dans cette catégorie
[GBA] Powder v113 Posté par:   Cid2Mizard
 
Jeff Lait propose la 113ème monture de son Rogue like "Powder" pour de nombreuses plateformes dont la GBA.


Image


You wouldn't know if from the change log, but I have been hard at work on POWDER for the last few months.

I do have new base 10 and base 12 versions of Akoi's tileset, along with corresponding fonts, but they aren't yet enabled in the default builds.

* Fireball and Cloudkill always explode at the end of their trajectory.
* When you gain permanent intrinsics by evolving or lichifying, relevant temporary intrinsics will be cleared, preventing you from having a silver-tolerant lich. (Nathan Bogue)
* Timestamps on the final character dump and the description of how long you lived will now match. (Deozaan)
* You can wish for bones and corpses without them instantly dissolving. (Garron)
* You can no longer fetch items that have teleport fixed. (Eris Discordia)
* When a creature (un)polys into a gargantuan creature, it will now also push away monsters in addition to crushing walls. (Nathan Bogue)
* Lich-form creatures that are undead no longer report it being your evil that was useless. (garron Bailey)
* When you name an item, the menu defaults to naming the type rather than the specific as this is the usual scenario.
* The floor of the kiwi room is now the proper floor tile.
* Controled teleport onto the square you are already standing no longer reports that you are blocked, but that you decide to stay put.
* Mysterious mapping of rooms fixed. Thanks to Kender and Mental Mouse for tracking this down - it has been annoying me for six years or so! (David Damerell, Eilu, Kender, Mental Mouse)
* buildall.sh should work with --use-home-dir again. (garron)
* The option menu no longer has Load. Instead it has Quit, which prompts you if you meant this. Loading is now only done from the main menu.
* No experience for killing your pets.
* Confirmation prompt if starting New Game with active saved game as one can easily accidentally overwrite it.
* Some spells when mistargeted no longer waste your mana. Not all, so remain vigilant.
* Cancelling your choice in the Wish menu no longer costs a turn.
* Fix potential crash when you are killed by splash damage from a thrown item.


- Téléchargements :
powder113_gba.zip



Message16 Avr 2010 9:46  •  Commentaires: 0  •  Répondre • Autres news dans cette catégorie
[GBA] Holy Hell v1.5 Posté par:   Cid2Mizard
 
genecyst propose une nouvelle version pour son puzzle game sur la Game Boy Advance, "Holy Hell".


Image


change log:
- 3 characters/ship disposable with different speed
- 40 levels
- new graphics background and objects
- simply animated intro between levels
- improved animations
- no more slowdown in almost any part of the game


- Téléchargement :
hlyhll 1.5.zip


Source : www.pdroms.de
Site Officiel : forum.gbadev.org

Message17 Fév 2010 11:31  •  Commentaires: 0  •  Répondre • Autres news dans cette catégorie
[GBA] PrisonBreak Posté par:   Cid2Mizard
 
Découvrez "PrisonBreak" pour la GameBoy advance, jeu d'aventure/mini jeux sur le thème de la série Prison Break.

Image Image
Image Image


Téléchargement :
prisonbreak.rar



Message02 Jan 2010 1:37  •  Commentaires: 0  •  Répondre • Autres news dans cette catégorie
[GBA] Trogdor The Burninator v2.0 Posté par:   Cid2Mizard
 
Je suis certain que le nom Trogdor vous dit quelques chose ! Ce dragon a droit à son propre homebrew sur GameBoy Advance, "Trogdor The Burninator" réalisé par Ruben Middel.



Téléchargement :
Trogdor v2.0.rar



Message02 Jan 2010 1:22  •  Commentaires: 0  •  Répondre • Autres news dans cette catégorie
[GBA][NDS] Pixelh8 Music Tech Pro Performer v1.0 Posté par:   Cid2Mizard
 
Pixelh8 avait également réalisé en 2008 Pixelh8 Music Tech Pro Performer qui est également un synthétiseur mais pour la Game Boy Advance et la DS.

Image Image


Pixelh8 Music Tech Pro Performer Synthesizer is is software that runs on an unmodified Game Boy Advance or Nintendo DS, enabling you to be able to control the on board sound, turning the GBA/DS into a real time instrument. Based on the original Game Boy Music Tech V1.0, Pro Performer offers hundreds more options and possible sounds.
New Features

All of the features of Music Tech V1+ More!

Nineteen Pitch Sweep Options , Wave Duty Selectable 12.5%, 25%,50%,75% ,
Seven Volume Envelopes
All Major Keys , All Natural Minor Keys, All Harmonic Minor Keys, All Whole Tone Keys
All Pentatonic Keys, Primary & Secondary Key Select
Key Change in Player Mode, Octave Change In Player Mode
Maj 3rd, Min 3rd, 5th’s, Octaves & Unisons
Portamento Mode, Tremolo Mode, Arpeggio Mode (Up to Six Notes), Shifter Mode
Half Tremolo Mode, Vibrato Mode
Special Mode Speed Control, Unison Mode Phase Control
More Sound Effects!
& Hidden Programs, Presets & Modes!!!




Site Officiel : pixelh8.co.uk

Message29 Déc 2009 22:17  •  Commentaires: 0  •  Répondre • Autres news dans cette catégorie
[GBA] Pocket Commander v1.0.2 Posté par:   Cid2Mizard
 
John Reder propose une mise à jour de son adaptation du jeu "Modern Wars (1988)" pour la Game Boy Advance, "Pocket Commander".


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- Téléchargement :
PocketCommander_102.zip



Message20 Déc 2009 20:24  •  Commentaires: 0  •  Répondre • Autres news dans cette catégorie
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