Chargement de la page, merci de patienter.



Cette page ne s'affiche pas ? Cliquer Ici
Portail Forum 3DS NDS Wii GBA NGC Recherche FAQ

  Catégories du Forum  

  RAPID FIRE  
Rapid Fire

  Shout Box  
Messages

  Partenaires  
http://www.pdroms.de http://www.pdroms.de
http://www.homebrewwelt.com http://www.homebrewwelt.com
http://www.cpc-power.com http://www.cpc-power.com
http://jeux-linker.com/ http://jeux-linker.com/
http://www.playeradvance.org/forum/pap.php http://www.playeradvance.org/forum/pap.php
http://www.ds-scene.net http://www.ds-scene.net
http://www.wiibrew.org http://www.wiibrew.org
http://www.wii-homebrew.com http://www.wii-homebrew.com
http://www.wii-info.fr http://www.wii-info.fr
http://www.atomicfe.com/forums/ http://www.atomicfe.com/forums/
http://www.next-nintendo.com http://www.next-nintendo.com
http://www.wii-attitude.fr http://www.wii-attitude.fr
http://www.emu-france.com http://www.emu-france.com
http://www.ps3-infos.fr http://www.ps3-infos.fr
http://www.iphone-info.fr http://www.iphone-info.fr

  Page Rank  
Free PageRank Checker

  Faire un Don  

  Mettre un lien  
Le code HTML ci-dessous contient tout le code nécessaire pour mettre un lien vers Ce site. SVP, ajoutez le librement à votre site.



Effet du code ci-dessus :

  Derniers Sujets  


 Cid2Mizard [3DS] Snes9x 3DS v1.20  le 12 Nov 2017 9:03

 Cid2Mizard [3DS] Sliding-Puzzle v1.3  le 30 Oct 2017 17:24

 Cid2Mizard [3DS] Breakout v1.7.0 Beta  le 30 Oct 2017 17:21

 Cid2Mizard [3DS] Craftus Reloaded v0.3 pre 2  le 30 Oct 2017 17:10

 Cid2Mizard [3DS] Snes9x 3DS v1.20b  le 29 Oct 2017 17:28

 Cid2Mizard [3DS] EasyRPG Player v0.5.3  le 24 Oct 2017 7:22

 Cid2Mizard [Wii] EasyRPG Player v0.5.3  le 24 Oct 2017 7:18

 Cid2Mizard [3DS] GodMode9 v1.4.3  le 15 Oct 2017 18:15

 Cid2Mizard [3DS] Sliding-Puzzle v1.2  le 15 Oct 2017 18:07

 Cid2Mizard [3DS] Breakout v1.4.2 Beta  le 13 Oct 2017 6:45

 Cid2Mizard [Wii] Visual Controller Test v0.91  le 11 Oct 2017 6:26

 Cid2Mizard [NDS] melonDS v0.5  le 06 Oct 2017 3:15

 Cid2Mizard [3DS] mGBA v0.6.1  le 02 Oct 2017 18:09

 Cid2Mizard [Wii] mGBA v0.6.1  le 02 Oct 2017 18:07

 Cid2Mizard [3DS] Checkpoint v1.0.0=>2.0.2  le 02 Oct 2017 17:57

 Cid2Mizard [Wii] Newo Sky v1.0  le 02 Oct 2017 17:41

 Indy [NDS] Gauntlet DS  le 27 Sep 2017 0:55

 Cid2Mizard [3DS] Zelda 3T 3DS v0.2=>1.0  le 24 Sep 2017 15:54

 Cid2Mizard [3DS] 3DSident v0.7.7  le 24 Sep 2017 15:27

 Indy [NDS] FBA4DSTWO A68K et C68K  le 19 Sep 2017 11:33


  Actu Homebrews Nintendo GC  

[NGC] RetroArch NGC v1.6.3=>1.6.7[Edit]

Posté par: Cid2Mizard
 
Image

La team Libretro propose la version 1.6.3 puis 1.6.7 de "RetroArch Wii", portage pour la Nintendo GameCube de l'API multi-plateformes "RetroArch" qui regroupe principalement des émulateurs.



Quote:
RetroArch 1.6.3 has just been released! Grab it here.

General changelog

IOS: Fix GL regression – 32bit color format cores were no longer rendering
CHEEVOS: Add support for N64 cheevos and other small fixes.
CHEEVOS: Add ‘Achievements -> Achievements Verbose Mode’. Ability to display cheevos related messages in OSD, useful for RetroAchievements users.
AUDIO: Audio mixer’s volume can now be independently increased/decreased, and muted.
AUDIO: Mute now no longer disables/enables audio but instead properly mutes the audio volume. Mute is also independent from the audio mixer volume.
INPUT: Add mouse index selection; ability now to select between different mice
INPUT: Fix ‘All Users Control Menu’ setting
LINUX: Add a tinyalsa audio driver. Doesn’t require asoundlib, should be self-contained and lower-level.
LOBBIES: Announce the RetroArch version too
LOCALIZATION: Add Traditional Chinese translation
LOCALIZATION: Update French translation
LOCALIZATION: Update Italian translation
LOCALIZATION: Update Japanese translation
LOCALIZATION: Update Russian translation
MENU: Add ‘User Interface -> Views’. Ability to display/hide online updater and core updater options.
NETPLAY: Disconnecting one client shouldn’t cause everyone to disconnect anymore
NETWORK: SSL/TLS support, disabled by default
SCANNER: Fix PS1 game scanning
SCANNER: Move content list builder into scanner task with progress, fixes menu freeze with large playlists
SDL2: Fix ‘SDL2 driver does not see the hat on wired Xbox 360 controller”
SETTINGS: Fix regression ‘Custom Viewport is no longer overridable per-core or per-game’
VITA: Add cheevos support
VITA: Add support for external USB if mounted
WAYLAND: Fix menu mouse input
WII: Add support for single-port ‘PS1/PS2 to USB controller adapter

Wii/WiiU/3DS/Gamecube/PSP/Android

RetroArch has been updated for all other platforms that we actively support.

Updates on cores

A separate article will be posted later that will detail all the work that has gone into the various cores. Stay tuned for this! As always, you can always install the latest version of every core from RetroArch’s builtin ‘Core Updater’ (accessible from the menu by going to ‘Online Updater’ -> ‘Update Cores’.
What’s up next?

* We are working hard right now on getting the PPSSPP / Supermodel cores that we have promised ready.
* An AppImage version of RetroArch for Linux will be available soon.
* A Visual Studio 2005 version of RetroArch for Windows will be available soon, which will run on Windows 98/ME/2K.
* Lots of core work like we always do each week.
* More yet unannounced stuff? Stay tuned!

View this page if you’d like to explore donating to us. By popular demand, there is now the ability to send one-off donations through Bitcoin, and we have put up links so that you can directly send funds to the Bountysource bucket. You can also pledge to our Patreon.


Téléchargement :
RetroArch_NGC v1.6.7.zip



Message30 Juil 2017 7:37 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NGC] RetroArch NGC v1.6.0[Edit]

Posté par: Cid2Mizard
 
Image

La team Libretro propose la version 1.6.0 de "RetroArch Wii", portage pour la Nintendo GameCube de l'API multi-plateformes "RetroArch" qui regroupe principalement des émulateurs.



Quote:
Changelog

Here is a changelog of most of the things that changed:

– AUTOSAVE/SRAM – Fix bug #3829 / #4820 (https://github.com/libretro/RetroArch/issues/3829)
– ENDIANNESS: Fixed database scanning. Should fix scanning on PS3/WiiU/Wii, etc.
– NET: Fix bug #4703 (https://github.com/libretro/RetroArch/issues/4703)
– ANDROID: Runtime permission checking
– ANDROID: Improve autoconf fallback
– ANDROID: Improve shield portable/gamepad device grouping workaround
– ANDROID: Allow remotes to retain OK/Cancel position when menu_swap_ok_cancel is enabled
– LOCALIZATION: Update/finish French translation
– LOCALIZATION: Update German translation
– LOCALIZATION: Update Japanese translation
– LOCALIZATION/GUI: Korean font should display properly now with XMB/MaterialUI’s default font
– MENU: Improved rendering for XMB ribbon; using additive blending (Vulkan/GL)
– OSX/MACOS: Fixes serious memory leak
– WINDOWS: Added WASAPI audio driver for low-latency audio. Both shared and exclusive mode.
– WINDOWS: Added RawInput input driver for low-latency, low-level input.
– WINDOWS: Core mouse input should be relative again in cores
– MISC: Various frontend optimizations.
– VIDEO: Fix threaded video regression; tickering of menu entries would no longer work.
– WII: Fix crashing issues which could occur with the dummy core
– WIIU: HID Controller support
– WIIU: XMB/MaterialUI menu driver support
– WIIU: Initial network/netplay support
– LOBBIES: Fallback to filename based matching if no CRC matches are found (for people making playlists by hand)
– LOBBIES: GUI refinement, show stop hosting when a host has been started, show disconnect when playing as client
– LOBBIES: if the game is already loaded it will try to connect directly instead of re-loading content (non-fullpath cores only)
– LOBBIES: unify both netplay menus
– THUMBNAILS: Thumbnails show up now in Load Content -> Collection, Information -> Database
– VITA: Fix slow I/O
– VITA: Fix 30fps menu (poke into input now instead of reading the entire input buffer which apparently is slow)
– VITA: Fix frame throttle
– VULKAN: Unicode font rendering support. Should fix bad character encoding for French characters, etc.
– VULKAN: Fix some crashes on loading some thumbnails
– AUDIO: Audio mixer support. Mix up to 8 streams with the game’s audio.


Téléchargement :
RetroArch_NGC v1.6.0.zip



Message01 Juin 2017 15:46 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NGC] RetroArch NGC v1.5.0[Edit]

Posté par: Cid2Mizard
 
Image

La team Libretro propose la version 1.5.0 de "RetroArch", portage pour la Nintendo Gamecube de l'API multi-plateformes "RetroArch" qui regroupe principalement des émulateurs.



Quote:
Changes since last version (1.4.1)

MOBILE: Single-tap for menu entry selection
MOBILE: Long-tap a setting to reset to default
ANDROID: Autoconf fallback
ANDROID: Mouse support / Emulated mouse support
AUTOCONF: Fix partial matches for pad name
CHEEVOS: Fix crashes in the cheevos description menu
CHEEVOS: WIP leaderboards support
COMMON: Threading fixes
COMMON: 9-slice texture drawing support
CORETEXT/APPLE: Ability to load menu display font drivers and loading of custom font.
DOS: Add keyboard driver
DOS: Improve color accuracy and scaling
GUI: Various settings are now only visible when advanced settings is enabled
GUI: Allow changing icon theme on the fly
GUI: Add a symbol page in the OSK (Onscreen Keyboard)
GUI: Better dialogs for XMB
LOCALIZATION: Add/update Korean translation
LOCALIZATION: Rewrite German translation
LOCALIZATION: Update several English sublabels
LOCALIZATION: Update several Japanese labels
NET: Allow manual netplay content loading
NET: Announcing network games to the public lobby is optional now
NET: Bake in miniupnpc
NET: Fix netplay join for contentless cores
NET: LAN games show next to lobbies with (LAN) and connect via the private IP address
NET: Use new lobby system with MITM (Man In The Middle) support
NET: Fix netplay rooms being pushed on the wrong tab
NUKLEAR: Update to current version
SCANNER: Always add 7z & zip to supported extensions
VULKAN: Find supported composite alpha in swapchain
VULKAN: Add snow/bokeh shader pipeline effects – at parity with GL now
WIIU: Keyboard support
WINDOWS: Logging to file no longer spawns an empty window
WINDOWS: Fix loading of core/content via file menu


Téléchargement :
RetroArch_NGC v1.5.0.zip



Message12 Mar 2017 10:44 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NGC] RetroArch NGC v1.4.1 beta[Edit]

Posté par: Cid2Mizard
 
Image

La team Libretro propose la version 1.4.1 beta de "RetroArch", portage pour la Nintendo Gamecube de l'API multi-plateformes "RetroArch" qui regroupe principalement des émulateurs.



Téléchargement :
RetroArch_NGC v1.4.1 beta.zip



Message03 Fév 2017 18:00 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NGC] RetroArch NGC v1.3.6[Edit]

Posté par: Cid2Mizard
 
Image

La team Libretro propose la version 1.3.6 de "RetroArch", portage pour la Nintendo Gamecube de l'API multi-plateformes "RetroArch" qui regroupe principalement des émulateurs.



Téléchargement :
RetroArch_NGC v1.3.6.zip



Message22 Juil 2016 9:15 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NGC] Sqrxz 4 v1.01[Edit]

Posté par: Cid2Mizard
 
Image

Oibaf nous propose la version 1.01 de "Sqrzx 4". Version correctif pour le portage du quatrième épisode de la série "Sqrzx", excellente série de Jump'n'Run multi-plateforme dont la nintendo GameCube.



Quote:
Changelog

Sqrxz 4 v1.01

improved file system (old .zda files in /data can be deleted!)
minor fixes in level 8 & 9. all fruits can be collected now


Téléchargement :
Sqrxz 4 v1.01.zip


Source : wiibrew.org
Site Officiel : www.sqrxz.de

Message03 Juil 2016 6:56 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NGC] RetroArch NGC v1.3.4[Edit]

Posté par: Cid2Mizard
 
Image

La team Libretro propose la version 1.3.4 de "RetroArch NGC", portage pour la Nintendo Gamecube de l'API multi-plateformes "Retro Arch" qui regroupe principalement des émulateurs.



Téléchargement :
RetroArch_NGC v1.3.4.zip



Message13 Mai 2016 9:54 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NGC] GCMM v1.4e[Edit]

Posté par: Cid2Mizard
 
Image

Suloku propose la version 1.4e de "GCMM" (GameCube Memory Manager), manager de Carte Memoire GameCube pour la Wii et la GameCube.



Quote:
A GameCube Memory Card manager.

GameCube/Wii Memory Manager is an application to backup Nintendo GameCube savegames.

Gcmm is a project started by dsbomb and justb, which is based on Askot's modification to add SD support to the mcbackup libogc example.

I (suloku) have updated the code to newest libraries to port it to the Wii system, and what I find more important: restoring savegames now works properly.
FEATURES

Backups and restores savegames into GCI format
Restores savegames in GCS/SAV format
Deletes savegames from memory card
Backups memory card raw images in .raw format
Restores memory card raw images from RAW/GCP/MCI format
Format the memory card
Wiimote and GameCube controller support
Power button support
Front SD and FAT32 USB device (wii) and SDGecko (gamecube) support
Shows savegame information, alongside animated Icon and Banner!
A (somewhat) nice UI
Open Source!

UPDATE HISTORY

[What's New 1.4e - february 27, 2016 - By suloku]

Fixed bug in card.c that prevented correct backup/write of saves with same filename but different case. Bug affected Timesplitters 2, probably Timesplitters 3 too. Thanks to DakuTree for reporting and Antidote for fixing.


Téléchargement :
GCMM v1.4e.rar


Source : wiibrew.org
Site Officiel : github.com

Message28 Fév 2016 8:04 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NGC] Sqrxz 2 v1.10[Edit]

Posté par: Cid2Mizard
 
Image

Oibaf nous propose la version 1.10 de "Sqrzx 2". Portage du deuxième épisode de la série "Sqrzx", excellente série de Jump'n'Run multi-plateforme dont la nintendo GameCube.



Quote:
About Sqrxz 2?

Sqrxz 2 is a Jump’n’Run which requires a sharp mind and fast reflexes, high frustration is guaranteed. Original Sqrxz made by Marcus Vesterlund (Maze) and John Holmvall (Hojo).

Sqrxz 2 is a sequel to this game created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Alexander Wiklund, Simon Butler and Jane Mumford (Jayne).

Features:
* Tough challenging gameplay – Extremely difficult; not for weaklings!
* Retro graphics!
* Hidden passages to discover!
* 10 tricky n’ hard levels!
* 11 marvellous chiptunes!
* Top 10 highscore!
* Infinite continue mode, which you will need badly in order to practise! :)

* v1.10 (January/2016)
- improved file system (old .zda files in /data can be deleted!)
- added soundcheck option
- added ability to change screen effects on the fly (system depending)
- added ability to change screen size without restarting (system depending)


Téléchargement :
Sqrxz 2 v1.10.zip


Source : wiibrew.org
Site Officiel : www.sqrxz.de

Message26 Jan 2016 17:08 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NGC] RetroArch NGC v1.3[Edit]

Posté par: Cid2Mizard
 
Image

La team Libretro propose la version 1.3 de "RetroArch NGC", portage pour la Nintendo Gamecube de l'API multi-plateformes "Retro Arch" qui regroupe principalement des émulateurs.



Quote:
Wii version

Wii and Gamecube ports are the same as ever. More work is needed on the USB HID part of RetroArch Wii before we can reliably use the DualShock3/4 and other USB pads.


Téléchargement :
RetroArch_NGC v1.3.zip



Message19 Jan 2016 16:27 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NGC] Xump v1.01[Edit]

Posté par: Cid2Mizard
 
Image

"Oifbaf" propose la version 1.01 du portage du puzzle game "Xump" de la Team "retroguru.com" pour la nintendo GameCube.



Quote:
Xump - The Final Run is a simple multi-platform puzzler by Retroguru. Initially released by Psilocybin Development in 2005 the game has been improved in almost every aspect you can imagine. New graphics, new levels, new music, new options, new everything...

Help Holger to clean up deserted space fields. As this is a very dangerous task for a human being a headbot named Xump will be the one who has to suffer.

Your main task is to clean all dissolving tiles on several single-screen levels by simply stepping on them, one by one. Few fields are secured with mines and need a double tap. Mines can be blown up when passing by or disarmed by Xump when staying on this specific field for a short moment. Certainly the mission sounds easier than it will be.

Xump v1.01

Fixed minor highscore generation bug
Fixed "end screen" text
Reduced spelling / grammar mistakes


Téléchargement :
Xump v1.01.zip


Source : wiibrew.org
Site Officiel : retroguru.com

Message08 Déc 2015 15:55 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NGC] Fruit’Y v1.0[Edit]

Posté par: Cid2Mizard
 
Image

Retroguru propose la version 1.0 sur de nombreuses plateformes de "Fruit’Y", puzzle game inspiré de Gem'X de Kaiko, Oibaf est aux manettes pour le portage sur la nintendo Gamecube.



Quote:
Fruit'Y - Playing with edibles is heavily inspired by the Kaiko classic Gem'X, which has been seen on computers such as the Commodore Amiga 500, Commodore 64 and Atari ST.

Although tiger mum forbids little Sheran to play with edibles, there is simply no way to stop him from playing with fruits found inside the deep jungle. Being shiny, smelling wonderful and tasting even better Sheran can't be kept away. So let's do the best we could do: Support him!

The game consists of two boards of fruits. The left field belongs to Sheran who needs to reproduce the right field 1:1 being able to proceed to the next level. Sounds easy?!
Fruit'Y Features

* Hand set pixels!
* Amiga chiptunes!
* Score tracking!
* 120 levels!


Téléchargement :
fruity-gamecube v1.0.zip


Source : pdroms.de
Site Officiel : www.retroguru.com

Message27 Oct 2015 15:09 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NGC] GCMM v1.4d[Edit]

Posté par: Cid2Mizard
 
Image

Suloku propose la version 1.4d de "GCMM" (GameCube Memory Manager), manager de Carte Memoire GameCube pour la Wii et la GameCube.



Quote:
A GameCube Memory Card manager.

GameCube/Wii Memory Manager is an application to backup Nintendo GameCube savegames.

Gcmm is a project started by dsbomb and justb, which is based on Askot's modification to add SD support to the mcbackup libogc example.

I (suloku) have updated the code to newest libraries to port it to the Wii system, and what I find more important: restoring savegames now works properly.
FEATURES

Backups and restores savegames into GCI format
Restores savegames in GCS/SAV format
Deletes savegames from memory card
Backups memory card raw images in .raw format
Restores memory card raw images from RAW/GCP/MCI format
Format the memory card
Wiimote and GameCube controller support
Power button support
Front SD and FAT32 USB device (wii) and SDGecko (gamecube) support
Shows savegame information, alongside animated Icon and Banner!
A (somewhat) nice UI
Open Source!

UPDATE HISTORY

[What's New 1.4d - august 08, 2015 - By suloku]

Fixed bug in card.c that prevented writing to the last block of the memory card, preventing restoring a savegame that would fill the memory card (thanks to undergroundmonorail)
Fixed bug in card.c that prevented correct block freeing when deleting a file and only was fixed by using the memory card on official software (the wii/gamecube save manager or probably also games)
Added libogc fix for a bug in card.c (the bug didn't affect GCMM, it was fixed in 1.4b, but I didn't change card.c)
Changed button presses for single savegame delete to prevent unvoluntary savegame deleting


Téléchargement :
GCMM v1.4d.rar


Source : wiibrew.org
Site Officiel : code.google.com

Message11 Aoû 2015 7:47 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NGC] Genesis Plus GX v1.7.5 RC1[Edit]

Posté par: Cid2Mizard
 
Image

Eke-Eke propose la version 1.7.5 RC1 de son excellent émulateur Megadrive / SG-1000 / Master System / Game Gear / Mega CD pour la Nintendo Gamecube "Genesis Plus GX".



Quote:
---------------------------------------------------------------------------------------------------------
Genesis Plus GX 1.7.5 (xx/xx/xxxx) (Eke-Eke)
---------------------------------------------------------------------------------------------------------

[Core/General]
---------------
* added optional dynamic allocation of cartridge/CD hardware buffer (for platforms with BSS size limitation)
* improved frame emulation timing, now starts with vertical blanking to reduce input lag by one more frame
(!!!warning: this breaks compatibility with previous savestates!!!)
* various code cleanup

[Core/CD]
---------------
* added CD-AUDIO & CD+G support
* added optional support for external VORBIS library
* improved CDC emulation (fixes random freezes during Jeopardy & ESPN Sunday Night NFL intro)
* improved emulation of mirrored memory areas
* improved savestate format
* improved Sub-CPU synchronization with Main-CPU (fixes "Soul Star")
* improved Main-CPU & Sub-CPU idle loop detection (fixes "Super League CD")
* disabled 68k and Z80 access to PRG-RAM when SUB-CPU is running (fixes USA version of Dungeon Explorer )
* disabled CD hardware reset on Soft-Reset (verified on real hardware)
* fixed DATA track minimal length (fixes BIOS refusing to boot small homebrew demos)
* fixed CDD "no disc" status code (fixes boot sequence loading time when no disc is loaded)
* fixed OGG file seeking when using with CUE file
* fixed PRG-RAM access from MAIN-CPU side on system reset
* fixed state loading bug when SUB-CPU interrupt is pending
* fixed incorrect masking of Level 3 (GFX) interrupts (spurious freeze during Japanese BIOS intro)
* fixed H-INT vector handling when using Mode 1
* fixed access to "write-only" communication flags (verified on real hardware by Notaz)
* fixed pending level 1 interrupts when GFX interrupt is disabled (fixes random freezes out of "Batman Returns" option menu)
* fixed CDD seek command again (Final Fight CD freeze with model 2 BIOS)
* optimized Sub-CPU / Main-CPU synchronization

[Core/MD]
---------------
* added support for some new unlicensed games with copy protection (Thunderbolt II, Tom Clown, Chaoji Puke / Super Poker)
* added support for Everdrive extended SSF mapper
* improved console region auto-detection for a few PAL-only games (The Smurfs Travel the World & Williams Arcade's Greatest Hits)
* fixed Game Genie / Pro Action Replay lock-on support when Mega CD hardware is enabled
* fixed SRAM support in Triple Play 96 & Triple Play - Gold Edition
* fixed automatic CD loading with .md ROM files
* fixed ROM padding for Sonic & Knuckles
* fixed SRAM detection for games where it is mapped to work RAM ("Feng Kuang Tao Hua Yuan" crash)
* fixed 1.7.4 regression with games using SRAM bank-switching

[Core/MS]
---------------
* added support for new SMS Power dump Jang Pung II (KR)
* added support for Hi-Com X-in-1 mapper (thanks to Bock from SMS Power)
* improved console hardware auto-detection
* improved emulation accuracy of SG-1000 & Mark-III hardware
* improved emulation accuracy of Japanese Master System I/O chip (315-5297)
* fixed Boot ROM loading when switching system hardware

[Core/GG]
---------------
* added optional LCD ghosting software filter
* fixed mirrored access to I/O control register (G-LOC Air Battle)

[Core/SG]
---------------
* added support for SG-1000 II clone hardware (2KB RAM + integrated VDP/PSG chip 315-5066)
* fixed SG-1000 internal RAM size (1KB instead of 2KB)
* restored SG-1000 Pause button support

[Core/CPU]
---------------
* fixed Z80 SP register initialization on power-on for Master System & Game Gear
(Ace of Aces, Shadow Dancer, Ecco the Dolphin, Evander Holyfield Real Deal Boxing)

[Core/IO]
---------------
* added Sega Graphic Board support (thanks to SMS Power)
* added Master Tap emulation (multi-player support in Boom homebrew)
* added gamepad type auto-detection
* added support for XE-1AP analog controller on both ports
* improved HVC latch behavior for gun emulation (fixes "Gunfight - 3 in 1" randomization when using Justifier)
* fixed TeamPlayer emulation (fixes multitap detection in Gauntlet 4)

[Core/VDP]
---------------
* implemented proper FIFO ring-buffer & unused bits behavior on CRAM/VSRAM reads (verified on real hardware by Nemesis)
* improved accuracy of DMA Copy/Fill & added support for CRAM/VSRAM Fill (verified on real hardware by Nemesis)
* improved V28/V30 mode switching during active display (verified on real hardware)
* improved Mode 5 sprites parsing accuracy (verified on real hardware)
* improved Mode 5 sprites rendering timings (fixes "Overdrive" demo)
* improved FIFO timings accuracy (fixes "Overdrive" Demo)
* improved H-Counter accuracy in H32 mode
* improved accuracy of Master System color palette brightness range (verified against real hardware)
* fixed misaligned buffer writes in Mode 4 when -DALIGN_LONG option is used
* fixed alpha channel for 15-bit (RGB555) and 32-bit (RGB888) color support
* fixed register #10 state on VDP¨reset (fixes GG Terminator 2: Judgment Day)
* fixed Mode 1 rendering (TMS99xx "text" mode)
* fixed Game Gear display rendering regression when left/right borders were disabled
* fixed 68k cycles delay on invalid VRAM writes (fixes "Microcosm" intro loop)
* optimized tile caching

[Gamecube/Wii]
---------------
* added configurable BIOS & Lock-on ROM files
* added configurable NTSC filter
* added configurable FPS display & toggleable fast-forward key combo
(HOME + MINUS with Wii controllers or R TRIGGER + START with Gamecube controller)
* added 50hz progressive mode (576p) support for emulation
* reduced SRAM files size
* improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %)
to always keep audio & video synchronized and input lag is reduced by one frame.
* improved GX video rendering (fixes screen tearing when VSYNC is disabled)
* improved ROM browser scrolling speed and added support for Classic Controller +/- buttons for page scrolling
* improved Cheats Menu
* fixed bug with PICO pointer
* fixed lightgun crosshair & CD leds positionning when using NTSC filter
* fixed low-pass filter menu setting
* various code cleanup & optimizations

[Gamecube]
---------------
* improved progressive mode switch request on startup when component cable is detected
* disabled simultaneous multiple .ogg files opening (fixes crashes caused to RAM size limitation)
* fixed broken DVD support

[Wii]
---------------
* added support for Wii U Pro Controller
* added Wiimote pointer calibration in Menu settings
* added configurable Wiimote timeout
* added game auto-load support through DOL args (compatible with "Wiiflow" plugin arguments)
* fixed support for 3rd-party classic controllers with invalid calibration settings

[GCW0]
---------------
* added GCW Zero port by Shin-NiL & David Knight (based on SDL port)

[libretro]
---------------
* added optional bootrom support for Master System, Game Gear & Mega Drive / Genesis
* added support for all emulated devices (except Activator)
* added support for in-game resolution changes through RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO
* added support for .mdx ROM files
* added missing core settings (system hardware, region, lock-on, multitap, master system FM,...)
* fixed incorrect SRAM file saving
* fixed framebuffer size for PAL interlaced mode
* fixed viewport width when NTSC Filter is enabled with Mega Drive or Mega CD games using H-32 mode
* code cleanup


Téléchargement :
Genesis Plus GX v1.7.5 RC1.7z


Source : bitbucket.org

Message20 Juil 2015 14:23 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NGC] RetroArch NGC v1.2.2[Edit]

Posté par: Cid2Mizard
 
Image

La team Libretrol propose la version 1.2.2 de "RetroArch NGC", portage de l'émulateur multi-plateformes "Retro Arch" pour la Nintendo Gamecube.



Quote:
Here is a summary of most of the major things changed in this release:

– OSX version released!
– PSP version released!
– (OSX 10.6 32-bit version) All cores that the 32bit version supports are currently included into the ZIP itself because our buildbot does not yet serve up 32bit cores for OSX yet. Apologies for this, we’re trying to come up with a solution.
– (OSX/iOS in general) The guy who did our buildbot nightlies for OSX/iOS is currently MIA. We will have to come up with a new solution fast for this. Due to this you might experience some outdated cores right now for these platforms.
– (Android) Fixed XX/XXXHDPI font issues with GLUI (was leading to corrupted fonts)
– Initial Spanish translation.
– Add advanced help system.
– (Android) Add Nvidia Shield Portable hack – back button should bring up menu properly now.
– Fixed some issues with hotkeys.
– When ‘Hide In Menu’ is enabled, overlays should reappear now when we select ‘Resume Content’, ‘Load State’, or ‘Save State’
– (Wii) Fix FBA CPS1/CPS2 cores.
– (GLUI) Better ticker speed.
– (GLUI) Labels should use more screen estate when available.


Téléchargement :
RetroArch_NGC v1.2.2.zip



Message20 Juil 2015 14:15 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NGC] FCE Ultra GX VM v3.3.4[Edit]

Posté par: Cid2Mizard
 
Image

emu_kidid propose également une version VM de "FCE Ultra GX", émulateur NES pour la GameCube, portage de FCE Ultra initialement développé par "Tantric".



Quote:
FCE Ultra GX for the Nintendo GameCube 3.3.4 VM Unofficial by me

* ARAM usage via Virtual Memory
* Full FCEU GX Wii menu sound effects included
* Less out of memory crashes
* Free memory displayed on in game menu


Téléchargement :
FCE Ultra GX GameCube VM v3.3.4.zip
FCE Ultra GX GameCube v3.3.4.zip


Source : www.gc-forever.com
Site Officiel : code.google.com

Message28 Mai 2015 9:25 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NGC] Snes9x GX VM v4.3.2[Edit]

Posté par: Cid2Mizard
 
Image

En faisant le tour des émulateurs pour la GameCube, on découvre une nouvelle version 4.3.2 VM de "Snes9x GX" par emu_kidid.
Excellent émulateur Super Nintendo pour la GameCube, "Snes9x GX" est le portage de l'émulateur Snes9x initialement développé par Tantric jusqu'en 2012.



Quote:
Snes9xGX for the Nintendo GameCube 4.3.2 VM Unofficial by me

* 8MB ROM support
* ARAM usage via Virtual Memory
* Full Snes9x GX Wii menu sound effects included
* Less out of memory crashes
* Free memory displayed on in game menu


Téléchargement :
Snes9x GX GameCube VM v4.3.2.zip
Snes9x GX GameCube v4.3.2.zip


Source : www.gc-forever.com
Site Officiel : code.google.com

Message28 Mai 2015 8:42 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NGC] Xump v1.00[Edit]

Posté par: Cid2Mizard
 
Image

Après la version Wii, "Oifbaf" réalise le portage du puzzle game "Xump" de la Team "retroguru.com" pour la nintendo GameCube.



Quote:
Xump - The Final Run is a simple multi-platform puzzler by Retroguru. Initially released by Psilocybin Development in 2005 the game has been improved in almost every aspect you can imagine. New graphics, new levels, new music, new options, new everything...

Help Holger to clean up deserted space fields. As this is a very dangerous task for a human being a headbot named Xump will be the one who has to suffer.

Your main task is to clean all dissolving tiles on several single-screen levels by simply stepping on them, one by one. Few fields are secured with mines and need a double tap. Mines can be blown up when passing by or disarmed by Xump when staying on this specific field for a short moment. Certainly the mission sounds easier than it will be.


Téléchargement :
Xump v1.00.zip


Source : pdroms.de
Site Officiel : retroguru.com

Message15 Mai 2015 11:57 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NGC] Sqrxz v1.0b[Edit]

Posté par: Cid2Mizard
 
Image

Oibaf nous propose la version 1.0b de "Sqrzx". Portage du premier épisode de la série "Sqrzx", excellente série de Jump'n'Run multi-plateforme dont la nintendo GameCube.



Quote:
While Sqrxz wandered around on a sunny day, he was unaware that he had lost all his items while enjoying the scenery. It was already dark until he recognized the loss. There was no possibilty, but to go back where he started the trip and save his things. If the loss was not already enough, strange creatures appeared. Will they be helpful?


Téléchargement :
Sqrxz v1.0b.zip


Source : pdroms.de
Site Officiel : www.sqrxz.de

Message15 Mai 2015 11:48 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NGC] Sqrxz 2 v1.00[Edit]

Posté par: Cid2Mizard
 
Image

Oibaf nous propose la version 1.00 de "Sqrzx 2". Portage du deuxième épisode de la série "Sqrzx", excellente série de Jump'n'Run multi-plateforme dont la nintendo GameCube.



Quote:
About Sqrxz 2?

Sqrxz 2 is a Jump’n’Run which requires a sharp mind and fast reflexes, high frustration is guaranteed. Original Sqrxz made by Marcus Vesterlund (Maze) and John Holmvall (Hojo).

Sqrxz 2 is a sequel to this game created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Alexander Wiklund, Simon Butler and Jane Mumford (Jayne).

Features:
* Tough challenging gameplay – Extremely difficult; not for weaklings!
* Retro graphics!
* Hidden passages to discover!
* 10 tricky n’ hard levels!
* 11 marvellous chiptunes!
* Top 10 highscore!
* Infinite continue mode, which you will need badly in order to practise! :)


Téléchargement :
Sqrxz 2 v1.00.zip


Source : pdroms.de
Site Officiel : www.sqrxz.de

Message27 Avr 2015 9:31 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

  Statistiques  

Qui est en ligne

Au total il y a 32 utilisateurs en ligne :: 4 enregistrés, 0 invisible et 28 invités
Le record du nombre d’utilisateurs en ligne est de 158, le 06 Avr 2012 10:31

Utilisateurs enregistrés: Baidu [Spider], Bing [Bot], Google [Bot], Yahoo [Bot]

d’après le nombre d’utilisateurs actifs ces 5 dernières minutes
Légende :: Administrateurs, , Modérateurs globaux, V.I.P

cron
SJPortal.V4 2005 - 2017 Sjpphpbb Creative Commons License