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[Wii] RetroArch Wii v1.5.0[Edit]

Posté par: Cid2Mizard
 
Image

La team Libretro propose la version 1.5.0 de "RetroArch Wii", portage pour la Nintendo Wii de l'API multi-plateformes "RetroArch" qui regroupe principalement des émulateurs.



Quote:
Changes since last version (1.4.1)

MOBILE: Single-tap for menu entry selection
MOBILE: Long-tap a setting to reset to default
ANDROID: Autoconf fallback
ANDROID: Mouse support / Emulated mouse support
AUTOCONF: Fix partial matches for pad name
CHEEVOS: Fix crashes in the cheevos description menu
CHEEVOS: WIP leaderboards support
COMMON: Threading fixes
COMMON: 9-slice texture drawing support
CORETEXT/APPLE: Ability to load menu display font drivers and loading of custom font.
DOS: Add keyboard driver
DOS: Improve color accuracy and scaling
GUI: Various settings are now only visible when advanced settings is enabled
GUI: Allow changing icon theme on the fly
GUI: Add a symbol page in the OSK (Onscreen Keyboard)
GUI: Better dialogs for XMB
LOCALIZATION: Add/update Korean translation
LOCALIZATION: Rewrite German translation
LOCALIZATION: Update several English sublabels
LOCALIZATION: Update several Japanese labels
NET: Allow manual netplay content loading
NET: Announcing network games to the public lobby is optional now
NET: Bake in miniupnpc
NET: Fix netplay join for contentless cores
NET: LAN games show next to lobbies with (LAN) and connect via the private IP address
NET: Use new lobby system with MITM (Man In The Middle) support
NET: Fix netplay rooms being pushed on the wrong tab
NUKLEAR: Update to current version
SCANNER: Always add 7z & zip to supported extensions
VULKAN: Find supported composite alpha in swapchain
VULKAN: Add snow/bokeh shader pipeline effects – at parity with GL now
WIIU: Keyboard support
WINDOWS: Logging to file no longer spawns an empty window
WINDOWS: Fix loading of core/content via file menu

We’ll go into some of the important features in more detail below.


Téléchargement :
RetroArch_Wii v1.5.0.7z



Message12 Mar 2017 10:47 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[Wii] RetroArch Wii v1.4.1 beta[Edit]

Posté par: Cid2Mizard
 
Image

La team Libretro propose la version 1.4.1 beta de "RetroArch Wii", portage pour la Nintendo Wii de l'API multi-plateformes "RetroArch" qui regroupe principalement des émulateurs.



Téléchargement :
RetroArch_Wii v1.4.1 beta.7z



Message03 Fév 2017 17:57 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[Wii] WoxelCraft v0.0.3[Edit]

Posté par: Cid2Mizard
 
Image

DaeFennek propose la version 0.0.3 de "WoxelCraft", moteur de jeu utilisant les Voxel, une technique utilisée pour afficher les terrains dans certains jeux video (Outcast, Cube World, etc...).
C'est également un basique clone de l'incontournable Minecraft.

Image


Quote:
WoxelCraft

WoxelCraft is a 3D Voxel Engine and a basic clone of Minecraft for the Nintendo Wii.
Contents

Key features
Menu
Singleplayer
World: 50x50 Chunks(16x16x16)
First-Person Controller
Simple World Generator
Basic World interaction

Changelog
v0.0.3

Texturing per block face
Debug log rework
Less memory usage for chunk display list
Movement speed independent from fps
Various bugfixes


Téléchargement :
Woxelcraft v0.0.3.zip


Source : wiibrew.org
Site Officiel : github.com

Message17 Jan 2017 19:11 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[Wii] mGBA v0.5.2[Edit]

Posté par: Cid2Mizard
 
Image

endrift propose la version 0.5.2 de "mGBA", portage de son émulateur Game Boy Advance pour la nintendo Wii.

Image


Quote:
A new release of mGBA, version 0.5.2, is available. This version is a bugfix release, which contains many stability and accuracy fixes. An extensive list of changes follows after the cut.

Bugfixes:

All: Fix fullscreen config option being ignored
ARM7: PSR mode bits should not get sign extended
GB: Fix audio not being deinitialized
GB: Fix crash when masking savedata
GB: Properly initialize sramRealVf variable
GB Audio: Fix serialization of channel 3 and NR52 properties
GB Audio: Reset envelope timer when reseting sound channel
GB MBC: Fix SRAM dangling pointer with RTC games
GB MBC: Fix initializing MBC when no ROM is loaded
GB Memory: Fix patching ROM bank 0
GB Memory: Fix starting HDMAs during mode 0
GB Memory: Fix HDMA5 value after DMA completes
GB Video: Initialize LCDC in renderer
GB Video: Hblank IRQs should mask LYC=LY IRQs
GBA: Fix IRQs firing after already being cleared
GBA: Only unhalt CPU if appropriate bit is set in IE
GBA: Add savegame override for Crash Bandicoot 2
GBA BIOS: Fix MidiKey2Freq BIOS reads
GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
GBA Cheats: Fix GameShark ROM patches
GBA I/O: Mask off WAITCNT bits that cannot be written
GBA Memory: Fix misaligned BIOS reads
GBA Memory: Fix VCOUNT being writable
GBA Video: Fix out of bounds sprite transforms
Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
Libretro: Fix disabling BIOS
Libretro: Fix Game Boy savestates and audio
Qt: Fix changing resolution of software renderer
Qt: Fix setting overrides
Qt: Fix cut off tiles and alignment issues in tile viewer
Qt: Only reset window dimensions when first shown
Qt: Fix Qt Multimedia audio driver on big endian
Qt: Fix Apply button for key and controller configurations
VFS: Fix resizing memory chunks when not needed
Windows: Fix Unicode directory handling

Misc:

GB, GBA: Prevent loading null ROMs
GB Audio: Initialize wave RAM to GBC values
GB Memory: Reset ROM bank when loading a ROM
PSP2: Improved controller rumble


Téléchargement :
mGBA v0.5.2.7z


Source : mgba.io

Message01 Jan 2017 10:33 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[Wii] FCE Ultra GX v3.3.9[Edit]

Posté par: Cid2Mizard
 
Image

Et pour terminer, fusion également des branches MOD et officiel de l'excellent émulateur Nintendo NES pour la Wii, "FCE Ultra GX", portage de FCE Ultra réalisé initialement par Tantric.



Quote:
Changelog
3.3.9 - December 10, 2016

Hide saving dialog that pops up briefly when returning from a game
don't ignore buttons when zapper is enabled. prevented "Gotcha! The Sport!" from working (thanks liuhb86!)


Téléchargement :
FCE Ultra GX Wii v3.3.9.zip
FCE Ultra GX Cheat Files.zip


Source : gbatemp.net
Site Officiel : github.com

Message23 Déc 2016 14:27 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[Wii] Snes9x GX v4.3.7[Edit]

Posté par: Cid2Mizard
 
Image

Même sort pour la branche MOD de l'excellent émulateur Super Nintendo pour la Wii, "Snes9x GX", portage de Snes9x réalisé initialement par Tantric.
Les versions officiel et MOD fusionnent en version 4.3.7 officiel.



Quote:
4.3.7 - December 9, 2016

Hide saving dialog that pops up briefly when returning from a game

4.3.6 - September 12, 2016

Added the delete save file (SRAM / Snapshot) option
Changed the box colors for the SRAM and Snapshots files to match the color scheme of the emu GUI
Change the "Power off Wii" exit option to completely turn off the wii, ignoring the WC24 settings
Updated emulator credits
Added an option to switch between screenshots, covers, or artworks images, with their respectively named folders inside /snes9xgx at the device's root. You can set which one to show, by going to Settings > Menu > Preview Image. The .PNG image file needs to have the same name as the ROM (e.g.: Contra III.png)


Téléchargements :
Snes9x GX Wii v4.3.7.zip


Source : gbatemp.net
Site Officiel : github.com

Message23 Déc 2016 14:19 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[Wii] Visual Boy Advance GX v2.3.6[Edit]

Posté par: Cid2Mizard
 
Image

Après 4 ans d'absence, Tantric donne le feu vert afin que la branche officiel de l'excellent émulateur Game Boy/Game Boy Advance pour la nintendo Wii "Visual Boy Advance GX" rejoigne la version MOD sur lequel a travaillé Zopenko, libertyernie, Glitch, cebolleto, etc... Pour rappel "Visual Boy Advance GX" est le portage de VBA-M.



Askot a écrit:
There you are, a new release:

https://github.com/dborth/vbagx/releases/tag/2.3.6

I haven't updated to lastest version -little busy, but it's out now.

[2.3.6 - December 11, 2016]

* Restored Wiiflow mode plugin by fix94
* Restored fix filebrowser window overlapping
* Change all files End Of Line to windows mode
* Remove update check for updates

[2.3.5 - December 10, 2016]

* Hide saving dialog that pops up briefly when returning from a game​


Téléchargement :
Visual_Boy_Advance_GX_Wii v2.3.6.zip


Source : gbatemp.net
Site Officiel : github.com

Message23 Déc 2016 13:55 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[Wii] OpenBOR v3.0 Build 4213[Edit]

Posté par: Cid2Mizard
 
Image

Damon Caskey, Plombo, SX, Utunnels et White Dragon proposent le build 4213 du moteur de jeu beat'em all "OpenBoR", suite de Beats of Rage, clone du célèbre Street of Rage. De nombreux mods sont compatible avec le moteur du jeu.



Téléchargement :
OpenBOR v3.0 Build 4213.7z


Source : gbatemp.net
Site Officiel : www.chronocrash.com

Message23 Oct 2016 14:58 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[Wii] WoxelCraft v0.0.2=>0.0.3 alpha[Edit]

Posté par: Cid2Mizard
 
Image

DaeFennek propose la version 0.0.2 puis 0.0.3 alpha de "WoxelCraft", moteur de jeu utilisant les Voxel, une technique utilisée pour afficher les terrains dans certains jeux video (Outcast, Cube World, etc...). C'est également un basique clone de l'incontournable Minecraft.

Image


Quote:
WoxelCraft

WoxelCraft is a 3D Voxel Engine and a basic clone of Minecraft for the Nintendo Wii.
Contents

Key features
Menu
Singleplayer
World: 50x50 Chunks(16x16x16)
First-Person Controller
Simple World Generator
Basic World interaction

Changelog
v0.0.3-alpha

Noise Terrain Generator
Nunchuk Support


Téléchargement :
Woxelcraft v0.0.3 alpha.zip


Source : wiibrew.org
Site Officiel : github.com

Message06 Oct 2016 18:23 Commentaires: 1  •  Ecrire un commentaire • Autres news dans cette catégorie

[Wii] Visual Boy Advance GX v2.3.4 MOD[Edit]

Posté par: Cid2Mizard
 
Image

Après libertyernie et après la version MOD de "Snes9x GX", Zopenko propose la version 2.3.4 MOD de l'excellent émulateur Game Boy/Game Boy Advance pour la nintendo Wii "Visual Boy Advance GX", portage de VBA-M. Il vient corriger quelques bugs et ajouter quelques features.



Quote:
Hello
Here's my compilation mod for the VBAGx emu, credit goes for the original creators of these mods,
the only thing that I did was combine them, an add a few extras, enjoy.

Version 2.3.4 - Sept 15, 2016

* Based on lybertine's 2.3.2 Mod version
(already includes the wiiupro gamepad support and screenshot display)
The following updates where included on the beta 2.3.3 version
* Fixed the GC pad Down input on the File browser window
* Added Koston's green gb color screen
* Added the Screenshot Button
* Increased and Centered the Screenshot image and reduce game list width
* Added a background for the preview image
* Added the WiiuPro Controller icon on the controller settings
* Fix DSI error / Bug from Emulator Main Menu (Thanks to Tantric)
The following updates are included on the 2.3.4 version
* Added the delete save file (SRAM / Snapshot) option
* Changed the box colors for the SRAM and Snapshots files to match the color scheme of the emu GUI
* Change the "Power off Wii" exit option to completely turn off the wii, ignoring the WC24 settings
* Updated settings file name in order to have it's own settings file name
* Added an option to switch between screenshots, covers, or artworks images,
with their respectively named folders at the device's root.
You can set which one to show, by going to Settings > Menu > Preview Image.
The .PNG image file needs to have the same name as the ROM (e.g.: Mother 3.png)​
* Removed sound from GUI (thanks to Askot)
* Added option to switch between the Green or Monochrome GB color screen.
You can set which one to show, by going to Settings > Emulation > GB Screen Palette.​


Téléchargement :
Visual_Boy_Advance_GX_Wii v2.3.4 MOD.zip
Visual_Boy_Advance_GX_Wii v2.3.2.zip


Source : gbatemp.net

Message25 Sep 2016 6:59 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[Wii] mGBA v0.5.0=>0.5.1[Edit]

Posté par: Cid2Mizard
 
Image

endrift propose la version 0.5.0 puis 0.5.1 de "mGBA", portage de son émulateur Game Boy Advance pour la nintendo Wii.

Image


Quote:
mGBA 0.5.0

Sep 19, 2016 – written by endrift

After a long dry spell, a new release of mGBA, version 0.5.0, is available. This is a major feature release, and includes, among other features, Game Boy and Game Boy Color support. There are other enhancements and bugfixes across the board, and an extensive list follows after the cut.

Furthermore, if you enjoy using mGBA and wish to give back, there is now a list of ways to donate on the donations page, including the newly launched mGBA Patreon.

Features:

Game Boy support
Support for encrypted CodeBreaker GBA cheats
Emulation of Vast Fame protected GBA carts (taizou)
Tile viewer
Threaded rendering mode
Libretro: Memory map and achievement support (leiradel)
GUI: Add UI control remapping
GUI: Add fast-forward
Wii: 240p support
3DS: Adjustable screen darkening
Ability to temporarily load a savegame
Load specific files out of archives
Automatic BIOS detection

Bugfixes:

ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
Debugger: Fix GDB breakpoints
GBA: Fix losing IRQs when CPSR I bit isn’t cleared
GBA: Fix filehandle leak with savegames
GBA: Timer 0 cannot be count up
GBA: Count up timers should not count themselves
GBA Memory: Fix mirror on non-overdumped Classic NES games
GBA Memory: Fix ldm {pc}
GBA Savedata: Fix savedata sync timer
GBA Savedata: Only unmap savedata if present
GBA Serialize: Savestates now properly store prefetch
GBA Video: WIN0/1 take priority over OBJWIN
GBA Video: Fix out-of-order OBJWIN
PSP2: Fix GPU crash while exiting
PSP2: Fix VSync
PSP2: Fix accelerometer range
PSP2: Actually load screen mode setting
PSP2: Fix gyroscope direction
PSP2: Delete threads after they return
PSP2: Fix mapping/unmapping from not at 0
Qt: Fix bug in software renderer scaling
Qt: Fix hanging key press after disabling autofire
Qt: Fix being unable to pause manually when using auto-pausing
SDL: Fix axes being mapped wrong
Util: Fix realloc semantics in utf16to8
Util: Fix inserting too many items into a hash table
VFS: Fix uninitialized varaible reading from 7z
VFS: Fix reading multiple files from a 7z archive
Wii: Fix framelimiting after a slowdown
Wii: Fix garbage flash at startup

Misc:

3DS: Use blip_add_delta_fast for a small speed improvement
3DS: Allow UTF-16 filenames
3DS: Port to using citro3D
3DS: Use system font for menus
3DS: Attempt to use Core 2 for threads
3DS: Adjustable filering
3DS: 3D banner
All: Add QUIET parameter to silence CMake
All: Faster memory read/write
ARM7: Support forcing Thumb mode via MSR
ARM7: Flush prefetch cache when loading CPSR via MSR
ARM7: Clean up instruction decoding for future expandability
Debugger: Support register and memory writes via GDB stub
Debugger: Add software breakpoint support to gdb
FFmpeg: Full support for libavcodec 56+
GBA: Better debug logging if event processing breaks
GBA Audio: Force audio DMAs to not increment destination
GBA BIOS: Use custom ArcTan, not relying on OS
GBA Hardware: Clean up dead code in GBP
GBA Memory: Optimize stalling behavior
GBA Memory: Optimize Load-/StoreMultiple
GBA Savedata: Add realistic timing for EEPROM
GBA Serialize: Savestates now store if CPU was halted
GBA Video: Remove old slow path fallback
GBA Video: Optimize sprite drawing
GBA Video: Optimize mode 0 rendering
GBA Video: Optimize compositing cases slightly
GUI: Screenshot dimensions are now passed through
GUI: Add back logging
GUI: Only reload config if manually saved
GUI: Increase scrolling speed
OpenGL: Log shader compilation failure
OpenGL: Add texSize uniform
Qt: Make -g flag work in Qt build
Qt: Simplify OpenGL context creation
Qt: Thread startup improvements
Qt: Make audio channel/video layer options shortcut mappable
Qt: Remove some C99isms from C++ code
Qt: Remove default autofire mappings
Qt: Make reseting when pasued frame-accurate
Qt: Rearchitect game closing codepath
PSP2: Use system font for menus
PSP2: Add rumble for PS TV
PSP2: Add fit-to-height screen mode
PSP2: Sync files per descriptor
PSP2: Allow UTF-8 filenames
PSP2: Screenshots are now saved into the Photo Gallery
PSP2: Stop underclocking when menuing
SDL: Increase default audio buffer size to 1024 samples
SDL: More responsive rumble
Util: Add Vector GetConstPointer
Util: Add rtrim
Util: Add endswith
VFS: Improve zip file detection
Wii: Add pixelated resample filter
Windows: Add native VDir support
Util: Add PRIz macro for libc versions that don’t support %z


Téléchargement :
mGBA v0.5.1.7z


Source : mgba.io

Message21 Sep 2016 14:13 Commentaires: 1  •  Ecrire un commentaire • Autres news dans cette catégorie

[Wii] EasyRPG Player v0.5.0[Edit]

Posté par: Cid2Mizard
 
Image

La EasyRPG Player Team propose, la version 0.5.0 de "EasyRPG Player", moteur de jeux RPG Maker 2000/2003 pour la Nintendo Wii.



Quote:
Release date: 2016-09-19. Release notes, changes since 0.4.1: Player, liblcf.


Téléchargement :
EasyRPG Player Wii v0.5.0.zip


Source : wiibrew.org
Site Officiel : easyrpg.org

Message21 Sep 2016 13:49 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[Wii] Hatari Wii v0.0.5[Edit]

Posté par: Cid2Mizard
 
Image

Une belle surprise ce matin, la mise à jour 0.0.5 de "Hatari Wii" par Wiimpathy, portage de l'émuateur Atari ST pour la nintendo Wii.



Quote:
Introduction

Hatari is an Atari ST(E), TT and falcon emulator. The Atari ST was a 16/32 bits home computer. The Wii version has specific features : - A virtual keyboard to send atari ST keys to softwares. - A mapper to bind ST keys to Wii controllers. - Mouse emulation with Wiimote pointer, classic and GameCube controller stick/d-pad. - 10 memory snapshots per game. - A simple image viewer
Installing and running the Emulator

Note, inside the archive read 'Manual_HatariWii.pdf' and 'manual.html' for in depth information!

Install the Emulator by unpacking the archive to a USB drive or SD card. The folder structure will be created and Hatari can then be launched directly with the Homebrew channel, or any other homebrew launcher. It also can be used as a plugin, and launched with command arguments through WiiFlow or Postloader (see Wiiflow plugin section). The emulator and folders can be copied on SD card, or USB drive. When the emulator starts, it looks for a configuration file (hatari.cfg) and a TOS file in the current directory. Here is the default directory structure :

/apps/hatari

the default executable (boot.dol), configuration file (hatari.cfg) and TOS (tos.img) directory.

/hatari/fd

the floppy disk directory. Copy the games and softwares images here. The supported floppy images formats are : .st, .stx, .msa, or .dim.

/hatari/saves : the memory snapshots are saved in this directory.

/hatari/hd : hard disk directory.

/hatari/doc : document directory. Manuals in image format can be stored here. The image viewer can read .png, .jpg or .bmp files.
TOS

The tos file is the operated system. By default, it should be named tos.img, and placed in /apps/hatari. The included Tos is a free version, and is called the Emutos. For better compatibility, use original TOS 1.02 or 1.04 for ST games, and TOS 1.62 or 2.06 for STE games. Tos 3.0x are for TT, and 4.0x are for falcon (untested in the Wii version).

Changelog
Version v0.5

ST mouse can be emulated with Wii controllers sticks or d-pads.
A better and nicer virtual keyboard.
The mapper is improved. It's also possible to configure the d-pads.
A new savegame system. 10 available slots with previews.
A simple image viewer.
A lot of cleanups and other improvements...

Notes

The port is based on Hatari 1.9.0.


- Manual_HatariWii.pdf : Wii manual.

- manual.html : Original PC manual.


Hatari Wii is shipped with Emutos, a free TOS. Use a real TOS for better compatibility!

The keypad numbers on the virtual keyboard don't correspond to the real ST scancodes. In fact, the scancodes are those of the numbers on top of the ST keyboard.

Very few games need the keypad. One of these games is Welltris. A workaround to bind the keypad to Wii pads is to edit the .cfg manually by adding the scancodes.
Here is an example :

in [Joystick0] section, modify nKeytoJoyWii1Left = 104 for key '4' on d-pad Left and nKeytoJoyWii1Right = 108 for key '6' on d-pad Right.

You can find the scancodes here : http://www.atari-wiki.com/?title=Atari_ ... een_Menace. The codes have to be converted from hexa to decimal.

The Wiiflow plugin has been essentially tested with an SD card and USB drive setup. For USB only, the default paths may require some tweakings in hatari.cfg.

A manual located in the Doc folder can be read directly in the emulator. It's an image version of the Manual_HatariWii.pdf.


wiimpathy, august 2016


Téléchargement :
Hatari Wii v0.0.5.zip


Source : wiibrew.org

Message09 Sep 2016 5:55 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[Wii] Snes9x GX v4.3.6 MOD[Edit]

Posté par: Cid2Mizard
 
Image

Zopenko propose la version 4.3.6 MOD de l'excellent émulateur Super Nintendo pour la Wii, "Snes9x GX", portage de Snes9x réalisé initialement par Tantric, mais plus mis à jour depuis fin 2012.



Quote:
[4.3.6 MOD - Sep 2016]

* Added the delete save file (SRAM / Snapshot) option
* Changed the box colors for the SRAM and Snapshots files to match the color scheme of the emu GUI
* Change the "Power off Wii" exit option to completely turn off the wii, ignoring the WC24 settings
* Updated emulator credits
* Updated settings file name in order to have it's own settings file
* Added an option to switch between screenshots, covers, or artworks images,
with their respectively named folders inside /snes9xgx at the device's root.
You can set which one to show, by going to Settings > Menu > Preview Image.
The .PNG image file needs to have the same name as the ROM (e.g.: Contra III.png)


Téléchargements :
Snes9x GX Wii v4.3.6 MOD.zip
Snes9x GX Wii v4.3.2.zip


Source : gbatemp.net
Site Officiel : github.com

Message05 Sep 2016 7:02 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[Wii] Wii-Tac-Toe v1.0.0[Edit]

Posté par: Cid2Mizard
 
Image

Crayon propose la version 1.0 de son adaptation du jeu du morpion pour la nintendo Wii, "Wii-Tac-Toe".



Quote:
Wii-Tac-Toe is a Tic-Tac-Toe game for the Nintendo Wii. It was programmed in C++ using devkitPro along with GRRLIB.

The game can be played alone vs the CPU or with a friend using one Wii Remote controller. The game AI does not always do the same moves, so the fun never stop.

To win the game, you have to place three marks (O or X) in a horizontal, vertical or diagonal row. If the grid is filled completely and no one has won, well, it's a tie game. Start over and try to beat your opponent.

Changelog
Version 1.0.0

The arm of the Wii Remote is now moving on the Start screen.
The two buttons at the bottom of the Game screen will open the HOME Menu.
Library update
libogc 1.8.12
libfat 1.0.14
Mini-XML 2.10
fmt 3.0.0
GRRMOD (997013aafbe9ee45e76c83cecedf0201ca8036a0)
GRRLIB (33d044824bd315d55702b25fac6ff6cbb43fa441)
FreeType 2.4.12
libpngu (libpng 1.6.23 and zlib 1.2.8)


Téléchargement :
wii-tac-toe v1.0.0.zip


Source : wiibrew.org
Site Officiel : github.com

Message26 Aoû 2016 13:33 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[Wii] Space Invaders Arcade Emulator v0.1=>0.2[Edit]

Posté par: Cid2Mizard
 
Image

Amyb68 propose la version 0.1 puis 0.2 de "Space Invaders Arcade Emulator", émulateur de la rom arcade Space Invaders pour la nintendo Wii.



Quote:
Space Invaders arcade emulator

This is a Space Invaders TAITO original (1978) emulator.

Inspired on Midway Space Invaders emulator (2008) only allowed for GameCube Controller.

This version is playable with wiimote and nunchuk. High score is stored and could be erased at the beginning during 10 seconds by holding down button B.

Sounds are included in the sofware.

The game requires the original Space Invaders roms to be placed on the SD card or a USB storage device in /apps/invaders/roms.

They're not included with the emulator due to copyright concerns.

The files required are invaders.e, invaders.f, invaders.g, invaders.h.

0.2

Screenshot support added
Using GRRLib 4.1.1 (screenshot only)
Adding ability to quit properly the game
Solving wav issue to play all wav files type
Solving timestamp issue in msec for tracing
Code cleanup


Téléchargement :
Space Invaders Arcade Emulator v0.2.zip


Source : wiibrew.org

Message25 Juil 2016 7:17 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[Wii] RetroArch Wii v1.3.6[Edit]

Posté par: Cid2Mizard
 
Image

La team Libretro propose la version 1.3.6 de "RetroArch Wii", portage pour la Nintendo Wii de l'API multi-plateformes "RetroArch" qui regroupe principalement des émulateurs.



Téléchargement :
RetroArch_Wii v1.3.6.7z



Message22 Juil 2016 9:18 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[Wii] Pong2 v1.01[Edit]

Posté par: Cid2Mizard
 
Image

Amyb68 propose la version 1.01 de "Pong2", clône du jeu d'arcade Pong pour la nintendo Wii, initialement développé par wplaat.

Image


Quote:
Amyb68 solved minor issues in version 1.01 :

- Store highscore and trace files in the application folder,
- A code bug if application version greater than 4 chars.


Téléchargement :
Pong2 v1.01.7z


Source : wiibrew.org
Site Officiel : www.plaatsoft.nl

Message19 Juil 2016 6:58 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[Wii] Midway Pacman Emulator v1.04[Edit]

Posté par: Cid2Mizard
 
Image

Patrick Briot propose la version 1.04 de "Midway Pacman Emulator", émulateur de la version arcade de Pacman pour la nintendo Wii.



Quote:
This is the pacman emulator written by A.D.Price and released in 2008 then promptly orphaned.

Adopted October 2010 by Dashxdr who fixed the audio issues, cleaned up the source, and made this page.

Improved a little by Amyb68 who fixed the issue for roms sub-folder and add rack Advance / TestMode features (see readme.txt).

The game requires the original pacman game roms to be placed on the SD card or a USB storage device in /pacman/roms. The files required are these:

pacman.6j
pacman.6h
pacman.6f
pacman.6e
pacman.5f
pacman.5e
82s126.4a
82s126.3m
82s126.1m
82s123.7f

-We'll leave it as an exercise for the reader to acquire the listed files, they're not included with the emulator due to copyright concerns.

(V1.04)
Patrick Briot - July 12 2016
Rebuilt with latest devkitPPC and libogc
Modify roms folder as a sub folder of pacman's application folder.
Add habilty to use Rack Advance and Test mode on button 1 when playing.


Téléchargement :
Pacman Emulator v1.04.zip


Source : wiibrew.org

Message13 Juil 2016 7:36 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[Wii] mGBA v0.4.1[Edit]

Posté par: Cid2Mizard
 
Image

endrift propose la version 0.4.1 de "mGBA", portage de son émulateur Game Boy Advance pour la nintendo Wii.

Image


Quote:
A new release of mGBA, version 0.4.1, is available. This version is a bugfix release. An extensive list of changes follows after the cut.

Bugfixes:

All: Fix several file handle leaks
All: Fix instruction tables getting zeroed when linking sometimes
ARM7: Fix flags on SBC/RSC
ARM7: Fix setting spsr privilege bits when spsr is empty
GBA Audio: Reset audio FIFO DMA if an invalid destination is set
GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
GBA Memory: Fix executing code from OBJ region of VRAM
GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
GBA Serialize: Fix loading savegames from savestates
OpenGL: Correct boolean vector strcmp strings for uniforms
Qt: Fix sending gameStopped twice
Qt: Fix hang if audio sync is enabled and audio fails to initialize
Qt: Fix initial state of key mapping
Qt: Initialize m_useBios
SDL: Fix joystick initialization on BSD
SDL: Fix potential joystick crash in games with rumble
SDL: Fix SDL 1.2 build
SDL: Fix sporadic crash when deinitializing audio
Shaders: Fix AGS-001 shader with some bad drivers
Util: Use closesocket on Windows
Util: Fix socket bind addresses
VFS: Fix reading 7z archives without rewinding first
VFS: VFileFromFD should not open directories
Wii: Fix tilting direction
Util: Fix realloc semantics in utf16to8

Misc:

All: Allow use of external minizip library
Debugger: CLI debugger now exits when end-of-stream is reached
FFmpeg: Update dependencies on Ubuntu
GBA: Slightly optimize GBAProcessEvents
GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
GBA Video: Null renderer should return proper register values
Libretro: Disable logging game errors, BIOS calls and stubs in release builds
Qt: Add preset for DualShock 4
Qt: Update 360 input profile on OS X to reflect newer drivers
Qt: Remove use of NaN
Qt: Canonicalize file paths when loading games
Qt: Add refresh button to controller editing
SDL: Remove default gamepad mappings
Util: Fix intermittent build failure on OS X
VFS: VFile.sync now updates modified time


Téléchargement :
mGBA v0.4.1.7z


Source : mgba.io

Message13 Juil 2016 7:27 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

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