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 Cid2Mizard [3DS] TemperPCE v1.00  le 11 Déc 2017 5:21

 Cid2Mizard [NDS] melonDS v0.6  le 07 Déc 2017 20:54

 Cid2Mizard [3DS] RetroArch 3DS v1.6.9  le 22 Nov 2017 8:40

 Cid2Mizard [Wii] RetroArch Wii v1.6.9  le 22 Nov 2017 8:30

 Cid2Mizard [NGC] RetroArch NGC v1.6.9  le 22 Nov 2017 8:23

 Cid2Mizard [Wii] Wii64 beta 1.2  le 21 Nov 2017 7:47

 Cid2Mizard [3DS] Snes9x 3DS v1.20=>1.21  le 12 Nov 2017 9:03

 Cid2Mizard [3DS] Sliding-Puzzle v1.3  le 30 Oct 2017 17:24

 Cid2Mizard [3DS] Breakout v1.7.0 Beta  le 30 Oct 2017 17:21

 Cid2Mizard [3DS] Craftus Reloaded v0.3 pre 2  le 30 Oct 2017 17:10

 Cid2Mizard [3DS] Snes9x 3DS v1.20b  le 29 Oct 2017 17:28

 Cid2Mizard [3DS] EasyRPG Player v0.5.3  le 24 Oct 2017 7:22

 Cid2Mizard [Wii] EasyRPG Player v0.5.3  le 24 Oct 2017 7:18

 Cid2Mizard [3DS] GodMode9 v1.4.3  le 15 Oct 2017 18:15

 Cid2Mizard [3DS] Sliding-Puzzle v1.2  le 15 Oct 2017 18:07

 Cid2Mizard [3DS] Breakout v1.4.2 Beta  le 13 Oct 2017 6:45

 Cid2Mizard [Wii] Visual Controller Test v0.91  le 11 Oct 2017 6:26

 Cid2Mizard [NDS] melonDS v0.5  le 06 Oct 2017 3:15

 Cid2Mizard [3DS] mGBA v0.6.1  le 02 Oct 2017 18:09

 Cid2Mizard [Wii] mGBA v0.6.1  le 02 Oct 2017 18:07


  Actu Homebrews Nintendo DS  

[NDS] melonDS v0.6[Edit]

Posté par: Cid2Mizard
 
StapleButter propose la version 0.6 de "melonDS", émulateur nintendo DS pour Windows et Linux.

Image


Quote:
melonDS 0.6 is out!

This release brings a long-due sound fix and fancypants display modes.

The full changelog is below.


• don't fail completely if SDL haptic init fails (bentley)
• fail gracefully when ROM loading fails
• support Unicode filenames under Windows
• FPS counter is back (sorry!)
• allow Windows file picker to navigate through shortcuts (instead of trying to load the shortcut as a ROM)
• screen layout/sizing/scaling modes, screen gap, rotation
• toggle for screen linear filtering
• add support for 8bit GXSTAT accesses
• reset IE/IF properly
• fix sound capture/playback for things like surround





Message07 Déc 2017 20:54 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NDS] melonDS v0.5[Edit]

Posté par: Cid2Mizard
 
StapleButter propose la version 0.5 de "melonDS", émulateur nintendo DS pour Windows et Linux.

Image


Quote:
melonDS 0.5 is out!

This release finally brings a UI that doesn't suck. Oh and antialiasing.

There hasn't been a lot of changes due to real life issues (and being oh so efficient with UI coding).

The full changelog is below.


• new UI, more stable, less windows all over the place
• wxWidgets ditched, lost some weight
• 2D: allow reading BLDALPHA
• GPU: fix potential issues with VCount write
• implement 8bit accesses to some registers
• 2D: mosaic (not quite right for rotscaled sprites)
• 3D: fix culling
• allow 128KB firmwares from DSi/3DS
• 3D: more accurate fog
• 3D: more accurate polygon edges (but not perfect)
• 3D: antialiasing
• 3D: misc optimizations

How to use

melonDS requires BIOS/firmware dumps from a DS. You can dump them with the following dumper.

The files must be placed in the same directory as the melonDS executable, as follows:

* bios7.bin -- ARM7 BIOS, 16KB
* bios9.bin -- ARM9 BIOS, 4KB
* firmware.bin -- firmware, 128KB, 256KB or 512KB

Note: the DS-mode firmware in the 3DS isn't bootable. It only contains the bare minimum required to run DS games. Be sure to enable direct game boot when using a firmware dump from a 3DS.

Settings

Emulation: settings related to emulation. For now it lets you enable direct game boot (directly runs the game instead of going through the firmware) and the threaded 3D renderer.

There's also a wifi-related setting (which only ended up there because I'm lazy and I need to redo the UI). You should try toggling it if you have trouble getting multiplayer working.

Input: allows you to configure keyboard and joystick input. You can change a mapping by clicking the corresponding entry, then pressing a keyboard key or joystick button. For now, joystick input uses the first joystick available if multiple joysticks are plugged.

If your game fails to save

Check the size of the savefile. melonDS can, in some circumstances, misdetect the save memory type.

Save memory type detection is done only when no existing savefile is present.

If you provide an existing savefile with the correct size, melonDS will use the correct save memory type and saving should work properly.





Message06 Oct 2017 3:15 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NDS] Gauntlet DS[Edit]

Posté par: Indy
 
Gauntlet DS est le chapitre annulé sur DS du célèbre hack 'n' slash, ce portage fût développé par Blackbone Entertainement, le jeu aurait du être publié par Eidos Interactif / Midway. Prévu pour octobre 2008, le projet a disparu de leur liste de sortie après son annonce initiale. Il n'y a jamais eu de déclaration officielle, mais il est possible que Gauntlet DS ait été mis de côté pour des raisons économiques.

La faillite de Midway Games, les propriétaires de la licence de Gauntlet, pourrait être une des raisons derrière la mort du jeu. Le jeu proposait un mode wifi local online à quatre joueurs, 40 cartes et des capacités de chat faisant usage du micro. En 2013 une version européenne 100% complète fût mise à la disposition du public.

Image



Télécharger : Gauntlet_DS.7z

Message27 Sep 2017 0:55 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NDS] FBA4DSTWO A68K et C68K[Edit]

Posté par: Indy
 
Image

En collaboration avec Crazii, Reprep propose deux nouveaux moteurs CPS complémentaires pour FBA4DSTWO permettant de faire tourner les roms CPS1 à pleine vitesse et quelques CPS2 en plus par rapport au moteur d'origine notamment avsp !
Les plugins sont complémentaires à la version originale de FBA4DSTWO, ils partagent les mêmes répertoires, la version originale est donc nécessaire pour pouvoir les utiliser, du moins le répertoire FBA4DSTWO ainsi que son contenu.

Image


Review video avec quelques CPS II (Alien VS Predator, Battle Circuit et Dungeons & Dragons Tower Of Doom)



Les plugins sont dispos ici : fba_dstwoplug v1.0 + A68K + C68K.zip

Source: gbatemp.net

Message19 Sep 2017 11:33 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NDS] no$gba v2.8f[Edit]

Posté par: Cid2Mizard
 
Martin Korth propose la version 2.8f de No$gba, excellent (probablement le meilleur) émulateur nintendo DS et Game Boy Advance pour Windows et DOS.

Image


Quote:
23 Jul 2017 - version 2.8f
- nds/3d/help: note on MTX_PUSH/POP/STORE/RESTORE in Mode1 (thanks staplebutter)
- nds/3d/emu: matrix stack in mode1 behaves like mode2 (fixes light directions)
- dsi/mmc: supports MMC commands CMD1 and CMD6 (somewhat needed for libnds)
- dsi/sd: added warning on trying to use SD card in 4bit mode with pull-up on
- dsi/i2c: support softreset via bptwl (keeping main ram and bptwl regs intact)
- dsi/help: added notes on warmboot info at 2003000h (for autostarting a title)
- dsi/help: more details on 2FFD7BCh (scr,type,hcd,csr,clk_ctl,card_opt,device)
- bios clone: reproduces div-zero, fixed crash on div-overflow (thanks endrift)
- gba/io: emulates some more unused bits as non-writeable (thanks endrift)
- gba/help: note on BLDALPHA being R/W (unlike official specs, thanks endrift)
- debug/help: note on nds9 debug message ports 4FFFAxxh working on gba/nds7 too
- setup: renamed "Emu Identification" to "Debug I/O" and enabled it by default
- gui: fixed window positions/fullscr when taskbar at upper/left (thanks joseph)


Téléchargements :
no$gba v2.8f.zip (Win)
no$gba-debug v2.8f.zip (Win)
no$gba-d v2.8f.zip (DOS)



Message24 Juil 2017 18:12 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NDS] melonDS v0.4[Edit]

Posté par: Cid2Mizard
 
StapleButter propose la version 0.4 de "melonDS", émulateur nintendo DS pour Windows et Linux.

Image


Quote:
How to use

melonDS requires BIOS/firmware dumps from a DS. You can dump them with the following dumper.

The files must be placed in the same directory as the melonDS executable, as follows:

* bios7.bin -- ARM7 BIOS, 16KB
* bios9.bin -- ARM9 BIOS, 4KB
* firmware.bin -- firmware, 256KB or 512KB

Note: the DS-mode firmware in the 3DS isn't bootable. It only contains the bare minimum required to run DS games. Be sure to enable direct game boot when using a firmware dump from a 3DS.

Settings

Emulation: settings related to emulation. For now it lets you enable direct game boot (directly runs the game instead of going through the firmware) and the threaded 3D renderer.

There's also a wifi-related setting (which only ended up there because I'm lazy and I need to redo the UI). You should try toggling it if you have trouble getting multiplayer working.

Input: allows you to configure keyboard and joystick input. You can change a mapping by clicking the corresponding entry, then pressing a keyboard key or joystick button. For now, joystick input uses the first joystick available if multiple joysticks are plugged.

If your game fails to save

Check the size of the savefile. melonDS can, in some circumstances, misdetect the save memory type.

Save memory type detection is done only when no existing savefile is present.

If you provide an existing savefile with the correct size, melonDS will use the correct save memory type and saving should work properly.

melonDS 0.4 is out!

The highlights of this release are several 2D and 3D fixes and improvements, but also, working wifi multiplayer.

The full changelog is below.


• implement access modes for certain IO registers that were unhandled
• actually implement RCNT instead of hardcoding it
• wifi: emulation of multiplayer cmd/reply/ack transfers
• wifi: more accurate RFSTATUS/RFPINS
• wifi: some games can go into multiplayer now (Pictochat, NSMB, Pokémon known working)
• improved savemem detect heuristic
• implement firmware write, fix SPI bugs
• accurate emulation of 'main memory display FIFO'
• 2D: fix render/capture order
• 2D: implement mode6 large BG
• 2D: fix bitmap BG sizes
• 2D: fix rotscaled bitmap sprites
• 3D: fix missing term in MatrixTranslate
• 3D: fix toon highlight mode
• 3D: fix boxtest bug
• 3D: accurate viewport transform
• 3D: polygon Y-sorting
• 3D: more accurate interpolation, still not perfect
• 3D: more accurate Z and W transforms, fix some cases of Z-fighting
• 3D: separate polygonID attributes for opaque and translucent pixels
• 3D: start documenting and implementing depth test edge cases
• emulate delays for SPI transfers and div/sqrt
• misc bugfixes/additions as usual





Message16 Juil 2017 8:39 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NDS] melonDS v0.3[Edit]

Posté par: Cid2Mizard
 
StapleButter propose la version 0.3 de "melonDS", émulateur nintendo DS pour Windows et Linux.

Image


Quote:
How to use

melonDS requires BIOS/firmware dumps from a DS. You can dump them with the following dumper.

The files must be placed in the same directory as the melonDS executable, as follows:

* bios7.bin -- ARM7 BIOS, 16KB
* bios9.bin -- ARM9 BIOS, 4KB
* firmware.bin -- firmware, 256KB or 512KB

Note: the DS-mode firmware in the 3DS isn't bootable. It only contains the bare minimum required to run DS games. Be sure to enable direct game boot when using a firmware dump from a 3DS.

Settings

Emulation: settings related to emulation. For now it lets you enable direct game boot (directly runs the game instead of going through the firmware) and the threaded 3D renderer.

Input: allows you to configure keyboard and joystick input. You can change a mapping by clicking the corresponding entry, then pressing a keyboard key or joystick button. For now, joystick input uses the first joystick available if multiple joysticks are plugged.

melonDS 0.3 :

• set POSTFLG when booting games directly, fixes Pokémon games and likely others
• fix bug with cart DMA, booting a game from the firmware should be stable now
• better emulation of cart transfer delays
• better save type heuristics
• support for writing to VCount
• 2D: fix display capture blending modes
• 2D: implement X-flip for bitmap sprites (oops)
• 3D: fix mode3 (vertex) texcoord generation (Eledees no longer looks like your TV decoder broke)
• 3D: fix Z-buffering
• 3D: attempt at fixing culling, works better
• 3D: latch all rendering-related registers upon VBlank
• 3D: delay rendering start a bit, for games that run late
• 3D: optional threaded renderer
• 3D: change renderer to work per-scanline; accurate stencil buffer
• 3D: fix alpha calculation when alphablending is disabled via DISP3DCNT
• 3D: fog and edge marking
• wifi: more functionality emulated, attempt at sending/receiving data
• misc bugfixes and optimizations
• better framerate limiter





Message06 Juin 2017 6:26 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NDS] Bilou : School Rush - Splashed[Edit]

Posté par: Cid2Mizard
 
PypeBros propose une nouvelle version de "Bilou : School Rush" baptisé "Splashed" pour la nintendo DS.

Image


Quote:
Voici enfin une mise à jour pour School Rush. Toujours les même 4 niveaux que la fois dernière, mais avec un gameplay amélioré, plus de petites animations sur les objets interactifs (gommes et bonus) et un premier niveau plus accessible même en mode normal. Et vu que la grande majorité de tout ça m'a été recommandé par l'auteur de Splashers, je baptise cette release "splashed" ^_^

gameplay

You're controlling Bilou, a blue, ball-shaped explorer. You make him JUMP with the (A) button and grab things (or throw them) with (B). Your goal is to reach the right of each level before you're caught by the ever-raising ink.
You'll need to be quick, too. Use (R) or double-tap in left/right directions as if you were a pink, living vacuum cleaner.

You can stomp some monsters, you can throw sharpeners at others. Remember: the pencil soldats are the only real threat here, and they must be stopped from pouring even more ink for their autoritarist plans. Everything else that looks dangerous is mostly acting on fear and may prove very useful if you keep your head cold. Think about how useful a bobbing sponge could be if you could ride it (B). or how high an inkwell could shoot you ...

There are rumours of magical artifacts that could help you. The Fist of Justice, that noone can stand against (double-B) and the Floating Twister (hold A), that let you reach far away places. It's unlikely the pendats will let you recover them without a fight, though.

Story

At the far east of this school-like country, there is a gauge that will stop the ink. Rush for it! The books city is close to be destroyed once for all, and the elders' knowledge will be lost. This must be another plot from Square Root, who decided that mathematics are the only thing worth of being written down.
Everyone here seems to believe that Bilou is a sort of legendary hero...

How to play

Get the NDS image and play it on your homebrew-ready console or in an emulator, such as DeSmuME. See this page if you need extra explanation/instructions for running homebrews.


Téléchargement :
Bilou : School Rush - splashed.zip



Message06 Juin 2017 6:19 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NDS] ZXDS v1.3.4[Edit]

Posté par: Cid2Mizard
 
Patrik Rak propose la version 1.3.4 de son excellent émulateur Sinclair ZX Spectrum pour la nintendo DS "ZXDS".


Image


Quote:
ZXDS 1.3.4 (23.4.2017)

* HALT is now correctly contended by PC+1, not PC.
* To give the user a clue, incompatible multiplayer peer is now detected and reported, if possible.
! Happy birthday, Speccy.


Téléchargement :
ZXDS v1.3.4.zip


Source : www.emucr.com
Site Officiel : zxds.raxoft.cz

Message28 Avr 2017 6:54 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NDS] melonDS v0.2[Edit]

Posté par: Cid2Mizard
 
StapleButter propose la version 0.2 de "melonDS", émulateur nintendo DS pour Windows et Linux.

Image


Quote:
melonDS 0.2

• preliminary sound
• various compatibility improvements and fixes
• various little speedups too
• cart transfer delays emulated
• RTC uses system time
• wifi stub -- games requiring wifi functionality shouldn't hang anymore
• 2D: windows
• 2D: various fixes to display capture
• 3D: toon/highlight shading, shadows, polygonID
• 3D: box test, pos test, vec test





Message24 Avr 2017 7:41 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NDS] Bad Apple DS[Edit]

Posté par: Cid2Mizard
 
Gericom propose "Bad Apple DS", adaptation du Même internet / Clip musical du même nom sous forme de démo technique pour la nintendo DS.



Quote:
Well, it was about time. It seemed like there was no real Bad Apple rom for the Nintendo DS yet, so I decided to make one.

It runs at 60fps and with 48 kHz stereo audio. I'm using a simple video codec I created just for this video. It simply encodes each frame into a character bg for the ds, merging tiles that are the same into one. Each frame is then LZ77 compressed to reduce the size of the remaining data by about 50%.


Téléchargements :
Bad Apple DS (Japanese).zip
Bad Apple DS (English).zip


Source : gbatemp.net

Message09 Avr 2017 9:06 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NDS] melonDS v0.1[Edit]

Posté par: Cid2Mizard
 
StapleButter propose la version 0.1 de "melonDS", émulateur nintendo DS pour Windows et Linux.

Image


Quote:
There's a new DS emulator in the town, and it's finally seeing its first public release!


melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!

Why start this project? Mostly for the sake of the challenge, but also because I believe the DS emulation scene needs some fresh air. The NO$GBA author is working hard to reverse-engineer, document and emulate the DSi, but aside from that, there isn't a lot of progress regarding the DS, and I feel that there are still things to be done.

So, without further ado, let's relive 2007! :P


melonDS 0.1

Features

* almost-complete 2D graphics
* 3D graphics (software renderer) with texturing, alphablending, lighting
* input: keyboard and joystick, touchscreen
* backup memory
* booting from the BIOS
* resizable video output window, preserving aspect ratio of individual screens

How to use

melonDS requires BIOS/firmware dumps from a DS. You can dump them with the following dumper.

The files must be placed in the same directory as the melonDS executable, as follows:

* bios7.bin -- ARM7 BIOS, 16KB
* bios9.bin -- ARM9 BIOS, 4KB
* firmware.bin -- firmware, 256KB or 512KB

Note: the DS-mode firmware in the 3DS isn't bootable. It only contains the bare minimum required to run DS games. Be sure to enable direct game boot when using a firmware dump from a 3DS.

Settings

Emulation: settings related to emulation. For now it lets you enable direct game boot (directly runs the game instead of going through the firmware).

Input: allows you to configure keyboard and joystick input. You can change a mapping by clicking the corresponding entry, then pressing a keyboard key or joystick button. For now, joystick input uses the first joystick available if multiple joysticks are plugged.





Message01 Avr 2017 9:15 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NDS] FBA4DStwo v1.0[Edit]

Posté par: Cid2Mizard
 
Image

Crazii nous a proposé le mois dernier la version 1.0 de "FBA4DStwo", portage de l'émulateur arcade fba4psp pour la nintendo DS.



Quote:
Hi,

I recently port the FBA4PSP arcade emulator to dstwo. Maybe it's a little late that most people don't plays DS and dstwo anymore, but I still want to share it.

plugin download: https://filetrip.net/dl?5CHLNzlDHQ
files & some roms(not all roms work): https://filetrip.net/dl?emDokZylqE

Why FBA4DStwo?
Theres's already a mame4alldstwo!

Mame4alldstwo has performance issues, and sound issues.
Until recently I bought a *ds2 plus* card, and hope it will handle mame4all better this time, but it didn't. Then I decide to make a playable one.
For now FBA4dstwo has a better performance over mame4alldstwo, try it if you doubt.

Supported games:

Cave/CPS1 games works good, with proper frame skip, most games are playable.
PGM games works too but a little bit slow, playable with higher frame skip setting. Tested game: Oriental Legend, Knights of Valour.
Neogeo games probably won't work, not tested, cuz ds2 only have 32M RAM, compared to PSP2000/3000 which have 64M RAM.
Other games that mame4alldstwo won't emulate: Gardians(DenjiMakai2), Shadow Force, etc.



What I have done

Basically porting
Some optimizations for dstwo.
Fix problems for PGM games, and fix the PGM sound emulation with newer official FBA code.



Conttrols
Coint: select
Start: start
In game frame skip: start + L, start + R. Default frame skip is 40%, means skiping 4 frames for every 10 frames.
Game return to menu: start + select

Notes
For large games (like PGM games), it will take long to build caches on the first run. Later runs will be fast.

Thanks:

OopsWare & Lbicelyne: who port FBA to PSP
Alekmaul: who share me mame4alldstwo source code, and I use some of its code for the FBA porting.
and the supercard team.




Cheers!


Téléchargement :
fba_dstwoplug.zip v1.0.zip


Attention, il faut un Linker SuperCard DSTWO pour utiliser cet émulateur. Il ne fonctionne pas sur les autres linkers !!!

Source : gbatemp.net
Site Officiel : forum.supercard.sc

Message16 Fév 2017 19:41 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NDS] no$gba v2.8e[Edit]

Posté par: Cid2Mizard
 
Martin Korth propose la version 2.8e de No$gba, excellent (probablement le meilleur) émulateur nintendo DS et Game Boy Advance pour Windows et DOS.

Image


Quote:
No$gba v2.8e Changelog:
- gba/bugfix: forces WAITCNT.15=readonly (for DKong:KingOfSwing, thanks endrift)
- dsi/teak/a22i: added TeakLite II assembler (supports most TL+TL2 opcodes)
- dsi/teak/help: specs for teak cpu flags (which opcodes affect which flags)
- dsi/teak/help: specs for memory mapped I/O ports on teak/dsp side
- dsi/teak/help: specs for teak CPU registers, details for operand encoding
- dsi/teak/help: specs for teak st0-2,icr plus undoc stt0-2,mod0-3
- dsi/emmc: detects/supports debug-version eMMC images (tweaks port 4004024h)
- dsi/help: cleaned up some RSA descriptions, notes on debug-version RSA keys
- dsi/help: first attempts on describing SCFG_xxx registers for ARM7 side
- nds/wifi/help: added details on ds-download-play's openpgp-rsa-sha1 signature
- dsi/boot: mimmicked support for booting with AR6013 (when WifiFlash[1FDh]=2)
- dsi/dsdump: released dumping tool for dsi memory areas and chip IDs
- nds/wifi: released dswifi ASM port (and bugfixes for original dswifi-library)
- dsi/wifi/a22i: added assembler support for atheros/xtensa instruction set
- dsi/wifi/disass: fixed bugs for ANY/ALL/4/8 and EXTUI-based SHR pseudo-opcode
- bugfix: handles 16bit (not 32bit) return value of GetKeyState/GetAsyncKeyState
- nds/wifi/help: added note on W_IF acknowledging for counter half-overflows
- dsi/tmd/help: added age ratings and public/private .sav entries in .tmd specs
- dsi/devicelist/help: added DSi SD/MMC Device List chapter (for carthdr[1D4h])
- dsi/startdirect: initializes device list, aes keys, etc. (still imperfect)
- fontfile/help: more info on dsi font file (compression, nitrofont, characters)
- lz/help: added pseudo code for lzss, lz11, and lzrev decompression
- bootinfo/help: SHA1 WifiFlash[00h..27h] and eMMCBootInfo[00h..FFh,180h..1FFh]
- whitelist/help: info on RSA-SHA1's, SHA1-HMAC's and missing RSA check in v1.4E
- flipnote/help: info on various flipnote files, rsa, md5, xor-encryption
- rsa/help: added info on rsa basics, rsa pseudo code, rsa big-endian format
- rsa/help: added note on SWI 23h using OpenPGP Message Format (RFC 4880)
- rsa/bios: 80x86 dsi bios clone supports RSA bios functions (SWI 20h..23h)
- nds/bugfix: disables dsi I/O ports in DS mode (avoids misdetecting DS as DSi)


Téléchargements :
no$gba v2.8e.zip (Win)
no$gba-debug v2.8e.zip (Win)
no$gba-d v2.8e.zip (DOS)



Message13 Fév 2017 5:21 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NDS] GameYob v0.5.1=>0.5.2[Edit]

Posté par: Cid2Mizard
 
Drenn réalise la version 0.5.1 puis 0.5.2 de "GameYob", émulateur Game Boy / Game Boy Color pour la Nintendo DS/DSi.

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Quote:
GameYob is an open-source Gameboy and Gameboy Color emulator, developed by me (Drenn), for the Nintendo DS. It has plenty of features that makes it a very complete application, like save states, mappable buttons, fast forwarding, rumble pak support and much more.

Known Issues (v0.5.2)
- Having "autosaving" enabled (as it is by default) can cause lag in some games. You may want to disable this feature; if you do, you will need to exit out of the game before exiting GameYob itself, or you will lose your progress.
- When running as a CIA on a New 3DS, the "touch" input gets spammed automatically. Adjust the "Key Config" settings to disable touch input.
- The screen sometimes goes black after opening the menu or loading from a suspend state. Toggle the menu to fix it.

Changelog

Version 0.5.2

- Updated to DevkitARM r46 for better DSi support.
- Added an installable CIA file to run as DSiWare.
- Certain 3DS-side launchers such as TWLoader now work again.
- Added "touch" as a configurable button.
- When running as a CIA on the New 3DS, the "touch" input gets spammed for no reason.
It can now be disabled as a workaround.

Version 0.5.1:

- Savegame management has been modified to prevent corruption as reported by some.
- Autosaving is laggier due to the above. Consider turning it off.
- The configuration file has been moved from "gameyob.ini" to "gameyobds.ini" to prevent
conflicts with GameYob 3DS.
- A "single-screen mode" has been added.


Téléchargement :
GameYob v0.5.2.zip


Source : gbatemp.net

Message14 Jan 2017 8:11 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NDS] SNEmulDS v0.6 (Revival)[Edit]

Posté par: Cid2Mizard
 
cotodevel propose la version 0.6 dite "Survival" de "SNEmulDS", émulateur Super Nintendo pour la nintendo DS.
En effet la version est dite Survival car coto a repris les travaux de archeide stoppé en 2008.
L'archive a été compilé par mes soins.


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Quote:
SnemulDS 0.6 [Revival]

extract all four linker files (linker_files.zip) on this directory:

\devkitARM\arm-none-eabi\lib

then create a new folder, copy source code like you would on any DS project open MSYS and MAKE.

then copy snemul.cfg and snemulds.nds to root of your SD, bootup cart, and enjoy.

btw, use cycle hacks if you want decent speed.

Coto, changes:

re-fixed some arm7 sound code, rewritten interrupts on both ARM Cores, includes APU (IRQs 100% hardware now) this means less battery usage, and better use of NDS hardware.

some code cleanup, fixed 0x06000000 vram conflicts for APU / background engines mapping (bg engines now use 0x06020000)

using nds dma 3 for pixel copy to vram bank

up to date devkitpro , using libfat sources directly instead a precompiled library.

replaced fifo commands from libnds. Now using a new NDS hardware FIFO overlayer, which fixes most games that didn't boot on earlier builds, (but they did boot on old Snemuldsv6 0.2 precompiled from SnemulDS site).

new IPC FIFO hardware API that allows to read/write from map that is ONLY available to the other ARM Core. Ie: You want to read/write 0x037f8000 which is ARM7-only, now you can from ARM9!

to do:

fix Mode 0 (no transparency/broken)
fix memory leaks when games exceed the existing paging memory pool (6MB games)

thanks to:

Archeide for the emulator & source code Bubble2k for CPU core Gladius for Sound Core

Coto.


Téléchargements :
SNEmulDS v0.6 (Revival).zip
SNEmulDS v0.6a (Original).zip


Source : gbatemp.net
Site Officiel : github.com

Message07 Déc 2016 18:33 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NDS] Chuckie Egg DS - beta[Edit]

Posté par: Cid2Mizard
 
ant512 propose une version beta de "Chuckie Egg DS", remake du jeu de Plates-formes Chuckie_Egg dans sa version Dragon 32 pour la nintendo DS.

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Quote:
Here's a beta of a new homebrew game:

http://simianzombie.com/media/2016/11/1 ... eEggDS.zip

It's a remake of Chuckie Egg. But - aha! - this is a remake of the Dragon 32 version, which was always my favorite.

Here's a list of stuff that's incomplete:

- Later levels do not have increased numbers of hens or faster moving hens;
- Hens don’t eat grain;
- The high score table is not functional (it’s just a bitmap);
- There’s no “game over” screen;
- The score/timer/etc display layout and font is all wrong;
- Remaining lives aren’t displayed;
- The font in the title screen scroller is wrong.


Téléchargement :
ChuckieEggDS - beta.zip


Source : gbatemp.net
Site Officiel : simianzombie.com

Message14 Nov 2016 7:48 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NDS] Pokémon Emerald Version 2 v0.6=>0.6.1[Edit]

Posté par: Cid2Mizard
 
Les occasions de publier un homebrew se font rare sur nintendo DS, je ne pouvais passer à coté de celle ci.
Philip Wellnitz a réalisé en février dernier la version 0.6 puis 0.6.1 de "Pokémon Emerald Version 2", il s'agit d'un recode ou plutôt d'un fangame basé sur la série Pokémon. Le jeu est en allemand mais il vaut le coup d’œil.

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Quote:
There's still (very) much to do, but when it's complete, it's a recode of Pokémon for Nintendo DS.

As the game itself is in German, I won't go into detail about the (planned) storyline (at least in the English description); so far the game is set in the Hoenn region 2 years after Pokémon Ruby, Sapphire and Emerald.

This game is intended to be played on real hardware, but DeSmuME 0.9.11 seems to be capable of emulating most of real hardware's features, too.
Features

Partially implemented features are in italics.

A fully working Pokémon engine (at 60fps), including
The ability to display a Pokémon's status, including detailed information about the Pokémon's moves and ribbons
An in-game Pokémon storage system
A fully working PokéDex, loading its data from the ROM's filesystem and displaying the various formes of the Pokémon
A working battle engine inclunding
Single, double trainer battles
Wild Pokémon battles
Switch Pokémon, use moves, use items
Move effects
Move animations
A fully working bag
The ability to load maps (for now only GBA-style maps are supported, 3D maps are planned) including
Events
Wild Pokémon encounter
Animated map tiles (at least some are animated)
Player sprite, animated moving, surfing, cycling, and fishing
Warps
Playing .midi as BGM, user customization of BGM via music stored on the micro SD card
Real time clock (doesn't work fully on DeSmuME)
Overworld changes based on time
Saving the progress to the micro SD (untested, saves may break with a new version)
Communicating with “the originals”
Playing with a save from a GBA version
Link trading with Gen IV and Gen V games
A clean UI
Easy-to-understand and ready-to-(re)use code
Strict and intuitive naming conventions
Good documentation
Modular code (strict seperation of each feature and between core and UI)

v0.6.1: Executing Exeggcute
Fixed various bugs
Updated PokéDex
Updated game start
Added Map animations
Added Egg sprite


Téléchargement :
Pokémon Emerald Version 2 v0.6.1.zip


Source : github.com

Message12 Sep 2016 19:10 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NDS][GBA] No$gba v2.8d[Edit]

Posté par: Cid2Mizard
 
Martin Korth propose la version 2.8d de No$gba, excellent (probablement le meilleur) émulateur nintendo DS et Game Boy Advance pour Windows et DOS.

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Quote:
26 May 2016 - version 2.8d
- dsi/rsa: supports unencrypted "rsa" signatures (via hooked RSA swi functions)
- dsi/sdmmc: supports NDMA sdmmc start condition (for SD data32 read/write)
- dsi/sdmmc: supports SD card initialization (CMD0,2,3,7,8,9, ACMD6,13,41,42,51)
- dsi/sdmmc: created/included empty sd-card-image (file dsi-1.sd, in dsi-sd.zip)
- dsi/sdmmc: fixed irq-retriggering (recurse irq_stat on irq_mask changes)
- dsi/sdmmc: adjusts insert/eject and write-protect flags depending on dsi-#.sd
- dsi/sdmmc: prevents RXRDY in DATA32 mode (@@skip_rxrdy_in_data32_mode)
- dsi/help: added notes on EMPTY sd-image (dsi-#.sd) (DSi SD/MMC Images chapter)
- dsi/help: added notes unencrypted signatures (see BIOS RSA Functions chapter)
- dsi/help: added notes on encrypted twl-*.der files (in "verdata" NARC file)
- dsi/help: added CRC32 checksums for currently known/dump-able DSi-BIOS areas
- dsi/debug: shows insternal sd/mmc registers in iomap screen (cid,csd,csr,src)
- sample: updated magic floor gba/nds version, now with working dsi cart header


Téléchargements :
no$gba v2.8d.zip (Win)
no$gba-debug v2.8d.zip (Win)
no$gba-d v2.8d.zip (DOS)



Message27 Mai 2016 8:55 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NDS] NetHackDS v3.6.0a1[Edit]

Posté par: Cid2Mizard
 
abcd1234 propose une nouvelle version de "NetHackDS", portage du célèbre Rogue-Like "NetHack" pour la nintendo DS.


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Quote:
The first alpha release of NetHackDS rebased on the official NetHack 3.6.0 codebase.

This is... very alpha. Like, barely playtested alpha.
Upgrading

Because of a number of backward incompatible changes in NetHack 3.6.0, you must replace the NetHack folder on your cart. Obviously you'll want to back it up in case you want to go back to 1.17.

Also note that if you're using a non-standard graphical tileset, NetHack 3.6.0 changes the tile file layout and you'll need to find a 3.6.0 compatible set (the tileset shipped with NetHackDS has been upgraded).

You should be able to copy over your keys.cnf and defaults.nh to preserve your keybindings and settings.


Téléchargement :
NetHackDS v3.6.0a1.zip

Source : gbatemp.net
Site Officiel : github.com

Message22 Mai 2016 6:39 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

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