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  Derniers Sujets  


 Cid2Mizard [3DS] TemperPCE v1.00  le 11 Déc 2017 5:21

 Cid2Mizard [NDS] melonDS v0.6  le 07 Déc 2017 20:54

 Cid2Mizard [3DS] RetroArch 3DS v1.6.9  le 22 Nov 2017 8:40

 Cid2Mizard [Wii] RetroArch Wii v1.6.9  le 22 Nov 2017 8:30

 Cid2Mizard [NGC] RetroArch NGC v1.6.9  le 22 Nov 2017 8:23

 Cid2Mizard [Wii] Wii64 beta 1.2  le 21 Nov 2017 7:47

 Cid2Mizard [3DS] Snes9x 3DS v1.20=>1.21  le 12 Nov 2017 9:03

 Cid2Mizard [3DS] Sliding-Puzzle v1.3  le 30 Oct 2017 17:24

 Cid2Mizard [3DS] Breakout v1.7.0 Beta  le 30 Oct 2017 17:21

 Cid2Mizard [3DS] Craftus Reloaded v0.3 pre 2  le 30 Oct 2017 17:10

 Cid2Mizard [3DS] Snes9x 3DS v1.20b  le 29 Oct 2017 17:28

 Cid2Mizard [3DS] EasyRPG Player v0.5.3  le 24 Oct 2017 7:22

 Cid2Mizard [Wii] EasyRPG Player v0.5.3  le 24 Oct 2017 7:18

 Cid2Mizard [3DS] GodMode9 v1.4.3  le 15 Oct 2017 18:15

 Cid2Mizard [3DS] Sliding-Puzzle v1.2  le 15 Oct 2017 18:07

 Cid2Mizard [3DS] Breakout v1.4.2 Beta  le 13 Oct 2017 6:45

 Cid2Mizard [Wii] Visual Controller Test v0.91  le 11 Oct 2017 6:26

 Cid2Mizard [NDS] melonDS v0.5  le 06 Oct 2017 3:15

 Cid2Mizard [3DS] mGBA v0.6.1  le 02 Oct 2017 18:09

 Cid2Mizard [Wii] mGBA v0.6.1  le 02 Oct 2017 18:07


  Actu Homebrews Nintendo 3DS  

[3DS] TemperPCE v1.00[Edit]

Posté par: Cid2Mizard
 
Image

bubble2k16 nous propose la version 1.00 de "TemperPCE", portage de l'émulateur TurboGrafx\PC Engine "Temper" d'Exophase pour la nintendo 2DS/3DS.

Image


Quote:
Well, after many weeks of testing and debugging,

v1.00 is finally released:

- Fixes Castlevania Rondo of Blood's flickering sprite problem.
- Added support for the 6 SGX games.
- Fixed critical emulation bugs with certain instructions in the original (slow) and fast cores. Games like Populous, Choujikuu Yousai Macross 2036, Alshark, Strip Fighter, Monster Lair that used to encounter ARM 11 exceptions or freeze the emulator should now work.
- Default the CPU core to use the Fast core, which is now more stable than before.
- Added key mappings for fast-forwarding (limited to 180 fps), opening emulator menu.
- Updated button configurations to allow you to map a single 3DS key to multiple Turbografx keys.
- Minor optimizations for ADPCM and CD sound generation.
- Added ADPCM sample interpolation.
- Added feature to display battery level in the menu, and fixed some menu bugs.
- Fixed issues with games that do mid-frame palette changes. Games like Castlevania Rondo of Blood (2nd stage) and Strip Fighter look correct now.
- Optimized the configuration file read/write engine.
- Fixed bug to allow non-CD games to also save to battery RAM.
- Fixed file pointer leaks that previously caused the emulator to freeze when too many CDROM games are loaded in a single session.
- Fixed race condition that occassionally causes the sound to stop playing when resuming a game from the pause menu.


Téléchargement :
(3DSX/CIA) : TemperPCE_3DS v1.00.zip

Source : gbatemp.net
Site Officiel : github.com

Message11 Déc 2017 5:21 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] RetroArch 3DS v1.6.9[Edit]

Posté par: Cid2Mizard
 
Image

La team Libretro propose la version 1.6.9 de "RetroArch 3DS", portage pour la Nintendo 2DS/3DS de l'API multi-plateformes "RetroArch" qui regroupe principalement des émulateurs.



Quote:
RetroArch 1.6.9 has just been released! Grab it here.

This latest version has also been uploaded to the Google Play Store.
General changelog

– Audio: Fix the Audio DSP picker
– CHEEVOS: Add support for Atari Lynx cheevos.
– CHEEVOS: Add support for RetroAchievements Leaderboards.
– GUI: (MaterialUI) Fix crash that happened on context reset with Vulkan.
– GUI: (MaterialUI) Skip querying and drawing items that are not visible; Cache content height and bbox calculation.
– GUI: (MaterialUI) Fix entry box highlight calculation.
– GUI: (XMB) Skip drawing the fading list when it is already transparent. Optimization.
– GUI: (XMB) Comment out visible item calculation in xmb_draw_items().
– GUI: (RGUI) Prevent crashes when using a non-English language reliant on UTF8.
– GUI: Add menu option for OSD background color.
– GUI: Add menu option for OSD text color.
– GUI: Add menu option to remove frame count from OSD.
– GUI: Allow wraparound of int/float settings when pressing the left key
– INPUT/LIBRETRO: Add support for more mouse buttons (buttons 4/5)
– INPUT/LIBRETRO: Add support for analog buttons
– INPUT: Always show the controls menu even if descriptors are not set
– INPUT: Fix input descriptors not being set on cores that don’t implement the controllers interface
– INPUT: Apply descriptors only for the amount of cores the core supports
– INPUT: Implement keyboard to gamepad input remapping (limited to one gamepad device for now)
– INPUT: Fix absolute mouse move handling on the winraw driver
– INPUT: Ignore keyboard input if window is not active on udev driver
– INPUT: Sanitize the filenames of autoconfig profiles before saving
– LOBBIES: Fix crash on navigating left / right from the lobby menu
– LOCALIZATION: Update Dutch translation
– LOCALIZATION: Update Italian translation.
– LOCALIZATION: Update Japanese translation.
– LOCALIZATION: Update Portuguese-Brazilian translation.
– LOCALIZATION: Update Russian translation.
– LINUX/ARMHF: Set buildbot updater URL to armhf location instead of blank string
– LINUX/PI: Broadcom VC4: Add Videocore config option
– LINUX/UDEV: Fix – RetroArch reads keyboard input when not focused with the udev input driver.
– NETPLAY: Fix disconnection not fully deinitializing Netplay.
– NETPLAY: Fix lan rooms when there is more than one room
– NETPLAY: Fix lan rooms on systems where all addresses are treated as IPv6
– COMMON: Fix clear/free loop conditionals in playlists.
– WINDOWS/GDI: Fix flickering of text.
– WINDOWS/GDI: Fix graphics corruption on Windows 98
– WINDOWS/GDI: Allow compiling without DirectInput8 for NT support
– WINDOWS/WGL: Try to use wglSwapLayerBuffers instead of SwapBuffers if possible (for more optimal performance).
– WINDOWS: Fix menubar text corruption on Japanese locale systems
– WINDOWS: Support Unicode file I/O (can now display CJK characters in file browser for example).
– WINDOWS: Support Windows 95, NT3.51, NT4
– WINDOWS: add Makefile.griffin targets for msvc6,2003,2005,2010,2012,2013
– WII: Use custom, embedded libogc SDK.
– WIIU: Initial touchscreen support for WiiU gamepad.
– WIIU: Add Cheevos support.
– SCANNER: Fix archive scanning.
– SCANNER: Support CHD files.
– SCANNER: Support Gamecube ISO scanning.
– SCANNER: Use primary data track of disc images for CRC lookups rather than cue files. This is slower but finds matches more reliably, and is necessary for CHD files to work at all. Update your databases!
– SCANNER: Fall back on looking inside archives when matching MAME/FBA content (most recent cores only). If you had difficulty with content being detected before, you may have better luck now. Update your databases and core info!


Téléchargements :
(3DSX) : RetroArch_3DSX v1.6.9.7z
(CIA) : RetroArch_CIA v1.6.9.7z
(3DS) : RetroArch_3DS v1.4.1 beta.7z



Message22 Nov 2017 8:40 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] Snes9x 3DS v1.20=>1.21[Edit]

Posté par: Cid2Mizard
 
Image

bubble2k16 propose la version 1.20 puis 1.21 de "Snes9x 3DS", portage de l'émulateur Snes9x pour la nintendo 2DS/3DS.
Il s'agit d'une version optimisé afin de faire tourner les roms à 50/60 fps sur les Old 3DS qui disposent de moins de puissance que les New 3DS.

Image


Quote:
v1.20 Released

Here are the release notes:
- Fixed slider problem in New 3DS (where one of the eyes always sees a black screen)
- Added button mappings and rapid fire settings like VirtuaNES / TemperPCE 3DS (thanks to AdmiralCurtiss)
- Added button configuration to open emulator menu and fast-forward (thanks to AdmiralCurtiss). Use with care, though. In some games, fast-forwarding can freeze/corrupt your game.
- Added a frame rate option to v-sync with the 60Hz 3DS refresh rate (thanks AdmiralCurtiss)
- Added an option to auto-save state when exiting and loading when starting a new game. (thanks AdmiralCurtiss)
- Added an option to force saving of SRAM, required by Yoshi's Island. (thanks AdmiralCurtiss)
- Show 3DS battery level in the bottom right of the menu (thanks ramzinouri)
- Increased scrolling speed in menu when holding down the D-pad.
- Added memory mapper support for Tengai Makyou Zero English Patch (version 1.0 released 22 Oct 2017)
- Supports most original BS Zelda (1-4, Map 2 1-4, Ancient Stone Tablets 1-4), except for the Remix version which still boots into black screen (thanks ramzinouri)

v1.21
No other changes except to fix the New 3DS ZL/ZR problem when you use the CIA version. Enjoy!


Téléchargement :
(3DSX/CIA) : Snes9x_3DS v1.21.zip


Source : gbatemp.net
Site Officiel : github.com

Message12 Nov 2017 9:03 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] Sliding-Puzzle v1.3[Edit]

Posté par: Cid2Mizard
 
Image

8BitWonder propose la version 1.3 de "Sliding-Puzzle", jeu de pousse-pousse / Taquin pour la nintendo 2DS/3DS.

Image


Quote:
Now with 100% more CIA!

Sliding-Puzzle is a homebrew game for the 3DS, made mostly in Lua with LövePotion.
And partially with java, for the setup of custom puzzles.
Changes:

Added a CIA build of Sliding-Puzzle (TID is 0004000000C64900)

Features:

3x3 Slide-Puzzle (Skull Kid Theme)
Custom 3x3 Slide-Puzzle (Default Theme/Kirby Theme if CIA)
4x4 Slide-Puzzle (Samus Theme)
Custom 4x4 Slide-Puzzle (Default Theme/Pikmin Theme if CIA)
5x5 Slide-Puzzle (Mario and Luigi Theme)
Custom 5x5 Slide-Puzzle (Default Theme/Animal Crossing Theme if CIA)
Debug 3x3 Slide-Puzzle (Can be enabled from main menu with L+R+B)
All puzzle layouts randomized (Every time)
Timer to keep track of time (On every puzzle)
Jar executable and instructions in each of the custom puzzle folders to set up a custom theme (Folders Custom3x3, Custom4x4, and Custom5x5)

Controls:

'D-Pad' controls cursor movement on the main menu, when paused, and in every puzzle
'Start' pauses the current puzzle, and switches to the pause menu on the main menu
'A' selects an option when in a menu, and moves a puzzle piece (If it can be moved)

Known Issues:

Will sometimes crash when selecting a puzzle from the main menu (Both 3DSX and CIA)


Téléchargement :
(3DSX/CIA) : Sliding-Puzzle v1.3.zip


Source : gbatemp.net
Site Officiel : github.com

Message30 Oct 2017 17:24 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] Breakout v1.7.0 Beta[Edit]

Posté par: Cid2Mizard
 
Image

Magicrafter13 propose la version 1.7.0 Beta de "Breakout", clone du du jeu d'arcade Breakout pour la nintendo 2DS/3DS.

Image


Quote:
1.7.0 Released
Powerups! (4 currently, but hey it's a start.)
You can now have 3 saved levels. (Since no one voted in the poll lol.)
Breakout Beta 1.7.0

1.6.1 Released
You can now save and play your custom level.
Fixed minor (but annoying) audio bug.
Breakout Beta 1.6.1

1.6.0 Released
2 New levels.
Improved Engine
(Many minor improvements to the code.)
Level editor *added (press Y at title screen)

*Currently you cannot save the levels or play them, but if you think you've made a cool level design submit it to me and I might include it in a future update! [Submit the number array on the bottom screen.]
*Use the D-Pad or Joystick to move your cursor (represented by a ball) And use the L and R triggers to switch between bricks
Breakout Beta 1.6.0

1.5.0 Released
New Graphics and Sounds Added


Téléchargement :
(3DSX/CIA/ELF) : Breakout v1.7.0 Beta.zip


Source : gbatemp.net
Site Officiel : github.com

Message30 Oct 2017 17:21 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] Craftus Reloaded v0.3 pre 2[Edit]

Posté par: Cid2Mizard
 
catlover007 propose la version 0.3 pre-release 2 de "Craftus Reloaded", clone de Minecraft pour la nintendo 2DS/3DS.

Image


Quote:
And it's finally there, probably the first piece of 3ds homebrew vapor ware is being released, prepare to be underwhelmed:D

Ok, to be serious. I finally implemented loading and saving the world into the rewritten version of Craftus. That means that it's almost on par with smeas 3dscraft(except theres only one block type and the world is flat, instead of being almost flat, but these things are easy to implement). The whole thing is more or less stable(see here: https://github.com/RSDuck/craftus_reloaded#known-bugs)

So for those of you who are still reading this, you can download Craftus here: https://github.com/RSDuck/craftus_reloaded/releases
Expect updates soon. I simply wanted to release this thing and now were the loading and saving, finally is implemented, it seemed like a good time to me.

When you find a bug, please report it and include the data visible on the bottom screen and your save file(can be found in the folder sdmc:/craftus/saves/TestWelt)

EDIT: I just remembered that 3dscraft also had basic lighting based of a sun


Téléchargement :
(3DSX/CIA) : craftusreloaded v0.3 pre 2.zip


Source : pdroms.de
Site Officiel : gbatemp.net

Message30 Oct 2017 17:10 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] Snes9x 3DS v1.20b[Edit]

Posté par: Cid2Mizard
 
Image

bubble2k16 propose la version 1.20b de "Snes9x 3DS", portage de l'émulateur Snes9x pour la nintendo 2DS/3DS.
Il s'agit d'une version optimisé afin de faire tourner les roms à 50/60 fps sur les Old 3DS qui disposent de moins de puissance que les New 3DS.

Image


Quote:
SI'm putting up a v1.20 beta version. I've to thank a number of people for this: AdmiralCurtiss, ramzinouri, FFW, for adding features and fixing some bugs.

Some features:
- Button Mappings / Rapid Fire Rate
- Auto-state saving
- Force SRAM save (for Yoshi's Island)
- Support for Tengai Makyou English
- Better support for BSX games (BS Legend of Zelda Remix still doesn't work)

Appreciate feedback for bugs.


Téléchargement :
(3DSX/CIA) : Snes9x_3DS v1.20b.zip


Source : gbatemp.net
Site Officiel : github.com

Message29 Oct 2017 17:28 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] EasyRPG Player v0.5.3[Edit]

Posté par: Cid2Mizard
 
Image

La EasyRPG Player Team propose également, avec l'aide de Rinnegatamante, la version 0.5.3 de "EasyRPG Player", moteur de jeux RPG Maker 2000/2003 pour la Nintendo 2DS/3DS.



Quote:
Release date: 2017-10-22. Release notes, changes since 0.5.1: Player, liblcf.


Téléchargement :
(3DSX/CIA) : EasyRPG Player 3DS v0.5.3.zip


Source : blog.easyrpg.org
Site Officiel : easyrpg.org

Message24 Oct 2017 7:22 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] GodMode9 v1.4.3[Edit]

Posté par: Cid2Mizard
 
Image

d0k3 propose la version 1.4.3 de "GodMode9", explorateur de fichier (Nand/EmuNand) disposant de tous les droits pour la nintendo 2DS/3DS.

Image


Quote:
Features:

Manage files on all your data storages: You wouldn't have expected this, right? Included are all standard file operations such as copy, delete, rename files and create folders. Use the L button to mark multiple files and apply file operations to multiple files at once.
Make screenshots: Press R+L anywhere. Screenshots are in BMP format.
Use multiple panes: Press R+left|right. This enables you to stay in one location in the first pane and open another in the second pane.
Search drives and folders: Just press R+A on the drive / folder you want to search.
Format your SD card / setup a RedNAND: Press the HOME button, select SD format menu. This also allows to setup a RedNAND on your SD card. You will get a warning prompt and an unlock sequence before any operation starts.
Run it without an SD card / unmount the SD card: If no SD card is found, you will be offered to run without the SD card. You can also unmount and remount your SD card from the file system root at any point.
Direct access to SD installed contents: Just take a look inside the A:/B: drives. One the fly crypto is taken care for, you can access this the same as any other content.
Build CIAs from NCCH / NCSD (.3DS) / TMD (installed contents): Press A on the file you want converted, the option will be shown. Installed contents are found (among others) in 1:/titles/(SysNAND) and A:/titles/(SD installed). Where applicable, you will also be able to generate legit CIAs. Note: this works also from a file search.
Decrypt and verify NCCH / NCSD / CIA / TMD / FIRM images: Options are found inside the A button menu. You will be able to decrypt to the standard output directory or (where applicable) in place.
Batch mode for the above two operations: Just select multiple files of the same type via the L button, then press the A button on one of the selected files.
Access any file inside NCCH / NCSD / CIA / FIRM images: Just mount the file via the A button menu and browse to the file you want.
Generate XORpads for any NAND partition: Take a look inside the X: drive. You can use these XORpads for decryption of encrypted NAND images on PC. Additional tools such as 3dsFAT16Tool are required on PC.
Directly mount and access NAND dumps or standard FAT images: Just press the A button on these files to get the option. You can only mount NAND dumps from the same console.
Restore / dump NAND partitions or even full NANDs: Just take a look into the S: (or E:/ I:) drive. This is done the same as any other file operation.
Compare and verify files: Press the A button on the first file, select Calculate SHA-256. Do the same for the second file. If the two files are identical, you will get a message about them being identical. On the SDCARD drive (0:) you can also write a SHA file, so you can check for any modifications at a later point.
Hexview and hexedit any file: Press the A button on a file and select Show in Hexeditor. A button again enables edit mode, hold the A button and press arrow buttons to edit bytes. You will get an additional confirmation prompt to take over changes. Take note that for certain file, write permissions can't be enabled.
Inject a file to another file: Put exactly one file (the file to be injected from) into the clipboard (via the Y button). Press A on the file to be injected to. There will be an option to inject the first file into it.

GodMode9 v1.4.3
What's new:

[new] Hardcoded readme and readme viewer inside the HOME -> More... menu
[improved] Vastly improved GBA VC Save injection method - will now work 100% of time
[improved] Improved image mount handling
[improved] Improved text viewer colour scheme
[improved] Improved FIRM decryptor (only applies to N3DS original FIRMs)
[fix] Fixed scripts not showing up in text viewer
[fix] Fixed crashes when viewing certain text files
[scripting] Fixed and improved shaget command


GodMode9 v1.4.2
What's new:

[new] Added NAND restore scripts by Kazuma77
[new] Allow R+DOWN to force reload the file list
[new] Inject context menu entry for virtual files (only if there's exactly one entry in the clipboard)
[fix] Fixed ntrboot detection. GM9 now again works as intended when flashed directly to a ntrboot card. Thanks @ihaveamac for finding this bug.
[fix] Don't allow mounting already mounted drive images.
[fix] Fixed vanishing top bar on GodMode9TD (thanks @MelonGx for the find)


GodMode9 v1.4.1
What's new:

[new] Current battery state is visible via an icon on the top bar
[new] Bootloader function (previously undocumented, read the readme!)
[new] Completely rewritten and improved method of GBA VC save dumping and injecting
[new] Exceptions dumps can be transferred via QR codes (you'll most likely never ever see that)
[scripting] Allow customizing and disabling the script preview
[scripting] Added qr and chk commands
[scripting] Added HAX, ONTYPE and RDTYPE environment vars
[fix] Fix the swapped sd_cid,mem and nand_cid.mem
[fix] Brought back 'Copy to 0:/gm9/out' for dirs


GodMode9 v1.4.0
What's new:

[new] Support for mounting and browsing NDS images
[new] Payloads menu inside HOME menu
[new] Release archive contains .firms for install via ntrboot_flasher
[new] Exception handler (works inside GodMode9 only), thanks to @Wolfvak
[new] Installer for FIRM files (advanced users / ntrboot only, everyone else use SafeB9SInstaller)
[new] New system information feature in HOME menu, thanks to @Myriachan
[new] Access to MCU registers (read-only) via the M: drive (again, thanks @Myriachan)
[new] Reverse LZSS decompression of compressed .code (A button menu for CXIs)
[new] NAND header rebuilder - this can help with borked NANDs and lost NCSDs
[new] Recursive CMAC fixer for drives A:, B:, S: and E:
[new] Build date/time on splash screen - hold any button to keep displaying the splash screen
[new] File info feature for files, and improved/combined drive/dir info feature
[new] Nag screen if RTC is not correctly set (if year < 2017 is detected)
[new] Visual progress update on large batch operations (scrolling filelist)
[scripting] Live text preview of currently processed script
[scripting] Ability to build standalone script runners (see readme for info)
[scripting] Added fixcmac, boot, shaget, switchsd, extrcode, filesel scripting commands
[scripting] Enhanced the injectcommand
[scripting] Allow partial checks via the sha command
[scripting] findreturns the alphanumerical last / first match
[scripting] Dynamically updated environment variables
[fix] Vastly decreased boot times
[fix] Improved NDS cart dumper code
[fix] Improved screen init routines, fixing an array of smaller problems (thanks, @Wolfvak)
[fix] The usual batch of smaller improvements and fixes - hopefully I didn't forget anything big


Téléchargement :
(FIRM) : GodMode9 v1.4.3.zip


Source : gbatemp.net
Site Officiel : github.com

Message15 Oct 2017 18:15 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] Sliding-Puzzle v1.2[Edit]

Posté par: Cid2Mizard
 
Image

8BitWonder propose la version 1.2 de "Sliding-Puzzle", jeu de pousse-pousse / Taquin pour la nintendo 2DS/3DS.

Image


Quote:
Sliding-Puzzle

Sliding-Puzzle is a homebrew game for the 3DS, made mostly in Lua with LövePotion.
And partially with java, for the setup of custom puzzles.

Features:

3x3 Slide-Puzzle (Skull Kid Theme)
Custom 3x3 Slide-Puzzle (Default Theme)
4x4 Slide-Puzzle (Samus Theme)
Custom 4x4 Slide-Puzzle (Default Theme)
5x5 Slide-Puzzle (Mario and Luigi Theme)
Custom 5x5 Slide-Puzzle (Default Theme)
Debug 3x3 Slide-Puzzle (Can be enabled from main menu with L+R+B)
All puzzle layouts randomized (Every time)
Timer to keep track of time (On every puzzle)
Jar executable in each of the custom puzzle folders to set up a custom theme (Folders Custom3x3, Custom4x4, and Custom5x5)

Controls:

'D-Pad' controls cursor movement on the main menu, when paused, and in every puzzle
'Start' pauses the current puzzle, and switches to the pause menu on the main menu
'A' selects an option when in a menu, and moves a puzzle piece (If it can be moved)

Issues:

Sometimes crashes when selecting a puzzle from the main menu


Téléchargement :
(3DSX) : Sliding-Puzzle v1.2.zip


Source : gbatemp.net
Site Officiel : github.com

Message15 Oct 2017 18:07 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

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