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 Cid2Mizard [3DS] Snes9x 3DS v1.10  le 21 Fév 2017 7:50

 Indy [NDS] DS Doom v1.1.2a  le 20 Fév 2017 19:50

 Cid2Mizard [3DS] ctrmus v0.4.9  le 20 Fév 2017 10:37

 Cid2Mizard [3DS] NP2 v0.11  le 19 Fév 2017 15:44

 Cid2Mizard [3DS] FBI v2.4.8  le 19 Fév 2017 9:54

 Cid2Mizard [3DS] Cookie Clicker v0.7 pre  le 19 Fév 2017 8:29

 dorian08 [3DS] Test - EZ-FLASH Redux  le 19 Fév 2017 1:34

 Indy [NDS] NeoDS v0.2.1  le 17 Fév 2017 11:44

 Cid2Mizard [3DS] PokeMini 3DS v1.0  le 16 Fév 2017 19:58

 Cid2Mizard [3DS] Griffon Legend 3DS v1.0  le 16 Fév 2017 19:53

 Cid2Mizard [NDS] FBA4DStwo v1.0  le 16 Fév 2017 19:41

 Cid2Mizard [NDS] no$gba v2.8e  le 13 Fév 2017 5:21

 Cid2Mizard [3DS] Snes9x 3DS v1.00  le 11 Fév 2017 5:16

 Cid2Mizard [3DS] Halo Revamped v090217  le 10 Fév 2017 10:06

 Cid2Mizard [3DS] r3Ddragon v0.87  le 04 Fév 2017 20:19

 Cid2Mizard [3DS] RetroArch 3DS v1.4.1 beta  le 03 Fév 2017 19:09

 Cid2Mizard [NGC] RetroArch NGC v1.4.1 beta  le 03 Fév 2017 18:00

 Cid2Mizard [Wii] RetroArch Wii v1.4.1 beta  le 03 Fév 2017 17:57

 Cid2Mizard [3DS] Lemmings 3DS v0.6=>0.6.1  le 27 Jan 2017 8:09

 Cid2Mizard [3DS] Powder 3DS v0.3=>1.1  le 22 Jan 2017 19:08


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[3DS] Snes9x 3DS v1.10[Edit]

Posté par: Cid2Mizard
 
Image

bubble2k16 propose la version 1.10 de "Snes9x 3DS", portage de l'émulateur Snes9x pour la nintendo 2DS/3DS.
Il s'agit d'une version optimisé afin de faire tourner les roms à 50/60 fps sur les Old 3DS qui disposent de moins de puissance que les New 3DS.

Image


Quote:
Snes9x for Old 3DS / 2DS Version 1.10 Released (20 Feb 2017)

Snes9x for 3DS is an SNES emulator for your old 3DS / 2DS. It runs many games at full speed (60 fps). It supports games that use CX4 chip (Megaman X2/X3), the SDD-1 chip (Star Ocean, Super Street Fighter 2 Alpha), DSP chip (Super Mario Kart). It also runs games that use the SA-1 chip (Super Mario RPG, Kirby's Dreamland), SuperFX chip (Yoshi's Island, Star Fox etc) but these games run with plenty of frame drops. It has a much high compatibility than existing SNES emulators on the 3DS because it uses Snes9x 1.43 as a base, and is a good alternative if your existing emulators cannot play all the games.

It also runs better on the New 3DS. Games that slow on the Old 3DS will benefit from the higher clock speed that the New 3DS offers! (In some New 3DS set ups you may have to manually force the clock speed up to enjoy the performance boost)

3dsx version:
1. Copy the Snes9x_3ds.smdh, Snes9x_3ds.3dsx, Snes9x_3ds.smdh and snes9x_3ds_top.png into any folder on your SD card. (Both files must be in the same folder)
2. Place your SNES ROMs into your SD card into any folder (for v0.3 and above)
3. Go to your Homebrew Launcher and launch the snes9x_3ds.3dsx emulator.

CIA version:
1. Use your favorite CIA installer to install snes9x_3ds.cia into your CFW.
2. Place your SNES ROMs inside any folder.
3. Copy snes9x_3ds_top.png to ROOT of your SD card.
4. Exit your CIA installer and go to your CFW's home screen to launch the app.

Inside the Emulator:
1. Tap the bottom screen for the menu.
2. Use Up/Down to choose option, and A to confirm.
3. Use Left/Right to change between ROM selection and emulator options.
4. You can quit the emulator to your homebrew launcher / your CFW's home screen.

Feedback and bug reports are welcome. Help with development is also welcome!


Compatibility List:

Please help to contribute to the list:
http://wiki.gbatemp.net/wiki/Snes9x_for_3DS


Features:

1. Graphic modes 0 - 7.
2. Save states of up to 4 slots.
3. Uses CSND for audio.
4. Frame skipping
5. Full screen
6. SDD1 chip (Star Ocean, Super Street Fighter 2 Alpha works)
7. DSP-1 (Pilotwings works well / Super Mario Kart / Ace o Nerae)
8. CX4 (Megaman X2/X3 runs well)
9. SA-1 (Super Mario RPG, Kirby Dreamland: slow on old 3DS. runs well on new 3DS)
10. SuperFX (Yoshi's Island: slow on old 3DS. runs well on new 3DS)
11. Runs faster on new 3DS.

Not Available / Problematic:

1. Minor sound issues.
2. Mosaic effect and mid-frame palette update problems - we use the 3DS hardware for speed; but we have to give up these two features for it. Most games work well without it. If you game's colours look funny, go to the Settings and try changing the palette options.
3. Resume from sleep mode

Finally, think it's time.
Ok v1.10 is out. I don't expect many more updates from now on... unless there are bugs that needs fixing, or some compatibility problems that are relatively easy to fix.

v1.10
- Implemented SA-1 sleep speed-hacks on the following games. These games run faster and some are able to run at 60 fps on the Old 3DS when things on-screen aren't too busy:
Super Mario RPG; Kirby’s Dreamland; Jikkyou Oshaberi Parodius; Kirby Super Star; Marvelous; Super Robot Taisen; Panic Bomber World; Dragon Ball Hyper Dimension; SD Gundam Next; Power Rangers Zeo; Daisenryaku Expert 2; Masters New Augusta 3; Bass Fishing; J96 Dream Stadium; Shining Scorpion; Pebble Beach New; PGA European Tour; SD F1 Grand Prix;
- Fixed mode 7’s CLIP_10_BIT_SIGNED formula to use the original Snes9x’s formula. This fixes Super Chase HQ’s mode 7 intro.
- Imported SPC7110 decompressor chip code from Snes9x 1.52. Now Tengai Makyou Zero (Far East of Eden Zero) can boot after 2 restarts, and in-game graphics appears without problems.
- Fixed important bug in cheat engine so that it doesn't not increment the 65816 processor's clock cycles when enabling/disabling cheats.
- Fixed the problem of the menu not using the correct font when the emulator first boots up.
- Added one more mode when using the 3D slider for a sharper image.
- Major refactoring of code.
- Fixed SA1 MMC's memory map code by copying it from Snes9x 1.54.2. Now Super Mario World hack VLDC 9 boots.
- Fixed Mode 0 rendering bug. The original bug was there since day 1 and with this fix, Lagoon's title screen looks right.


Téléchargement :
(3DSX/CIA) : Snes9x_3DS v1.10.zip


Source : gbatemp.net
Site Officiel : github.com

Message21 Fév 2017 7:50 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] ctrmus v0.4.9[Edit]

Posté par: Cid2Mizard
 
Image

MaK11-12 propose la version 0.4.9 de "ctrmus", lecteur audio prenant en charge à présent les fichiers MP3 pourr la nintendo 2DS/3DS.

Image


Quote:
This is a music player for the 3DS. It plays PCM WAV, AIFF, FLAC, OPUS and MP3.
Music continues to play through headphones whilst the 3DS is closed.

Follow issues and feature progress here.

A 3DSX, CIA and 3DS binary is available.
Use the d-pad to select a file and press A. Press L+Left to see button mappings.
Extended instructions, controls, and additional information is available here.

ctrmus is also on titledb! So you should be able to find it within FBI.

Updated 15-02-2017 (0.4.9):

Changed button mappings to resemble Moonshell DS. Press L+Left to see button mappings.
Browse files whilst music is playing.
Use left and right buttons to browse files 13 files at a time.
Fixed an issue whereby the user was unable to suspend ctrmus (CIA only).
Changed banner and banner music (CIA only).
Back-end changes to reduce compile warnings.


Téléchargement :
(3DSX/3DS/CIA/ELF) : ctrmus v0.4.9.zip


Source : gbatemp.net
Site Officiel : github.com

Message20 Fév 2017 10:37 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] NP2 v0.11[Edit]

Posté par: Cid2Mizard
 
Image

raima propose la version 0.11 de "NP2", portage de l'émulateur NEC PC-9801 "Neko Project II" pour la nintendo 2DS/3DS.

Image


Quote:
NP2 for 3DS ver0.10

Japanese NEC PC-9801 series computer emulator.
Port of Neko Project II

Make font with MAKEFONT32.
If you don't have Japanese font. Get it here.

DOWN CPU clock setting, when emulation is slow.
recommend CPU setting
NP2 on New3DS 16MHz
NP21 on New3DS 12MHz
NP2 on Old3DS/2DS 6MHz
NP21 on Old3DS/2DS 4MHz
touhou recommends 66MHz 486SX:O

Images
madou.png sizuku.png

change log
ver0.11
remove MIDI emulation.
skip unnecessary screen update.
ver0.10
first release


Téléchargement :
(3DSX) : NP2for3DS v0.11.7z


Source : gbatemp.net

Message19 Fév 2017 15:44 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] FBI v2.4.8[Edit]

Posté par: Cid2Mizard
 
Image

Steveice10 propose la version 2.4.8 de "FBI", utilitaire open source destiné à la nintendo 2DS/3DS permettant d'installer les fichiers CIA.
Les fichiers CIA sont des chaines 3DS qui peuvent contenir des Jeux/Applications/Jeux Eshop/Homebrews/etc... qui s'installent dans le menu system de la console.

Image


Quote:
FBI is an open source file and title manager.

Features

Available as a CIA, 3DS, and 3DSX.
Browse and modify SD, TWL photos, TWL sounds, save data, and ext save data.
Browse and modify CTR NAND, TWL NAND, and system save data, and dump the raw NAND image to "sdmc:/NAND.bin". (CIA/3DS ONLY)
Delete, copy, and paste files and directories.
Export, import, and delete save data secure values.
Launch titles installed to the system. (CIA/3DS ONLY)
Install and uninstall titles from a file system, over HTTP with a URL or QR code, or from the CDN if you have the title's ticket installed.
Install and uninstall tickets from a file system or over HTTP with a URL or QR code.
Browse and delete pending titles (downloaded updates, in-progress eShop titles, etc).
Customize appearance by placing replacements for RomFS resources in "sdmc:/fbi/theme/".

servefiles

servefiles is a Python script included with FBI for serving CIA files via a local HTTP server and sending the URLs to FBI over the network. See the included "README.md" file for more information.


2.4.8

@Steveice10 Steveice10 released this 3 days ago

Fall back to region-based language if a title does not have a name for the current system language.
Treat .cetk files as tickets.
Fix self-overwrite check when FBI has a different unique ID.
Fix TWL cartridges being sorted at the end of the title list.
servefiles: Add .cetk to supported extensions.
servefiles: Add drag-and-drop batch file. (@Remnence)
servefiles: Exit with code 1 if a socket error occurs.
servefiles: Miscellaneous clean-ups and improvements. (@emeric254)
servefiles: Use /usr/bin/env for shebang.


Téléchargement :
(3DSX/3DS/CIA/ELF) : FBI v2.4.8.zip


Source : gbatemp.net
Site Officiel : github.com

Message19 Fév 2017 9:54 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] Cookie Clicker v0.7 pre[Edit]

Posté par: Cid2Mizard
 
Image

Creckeryop propose la version pre-release 0.7 de "Cookie Clicker", portage du célèbre jeu sur navigateur du même nom pour la nintendo 2DS/3DS.

Image


Quote:
Hello guys, it's my first try in programming.I want to know your opinions about that game.

Now about the game:
This is a port of Cookie clicker game for 3ds made on LUA (lpp3ds made by @Rinnegatamante)
Features:

Click to play
Saving your progress
Reset your statistic
Sell your facilities [NEW]

(Upgrades will be soon)

Controls:
X/Cookie - Click a cookie
A - Select option / Buy
SELECT - BUY/SELL menu swap
UP(Dpad) , DOWN(Dpad) - Scrolling buy menu
UP(Stick) , DOWN(Stick) - Scrolling facilities
R+L - Screenshot​

Now i am working on:

Background Music
Upgrades
New facilities
Better design for menu with touchscreen buttons

Please leave a comment with your idea


Téléchargement :
(3DSX/CIA/ELF) : 3dsCookieClicker v0.7 pre.zip


Source : gbatemp.net
Site Officiel : github.com

Message19 Fév 2017 8:29 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] PokeMini 3DS v1.0[Edit]

Posté par: Cid2Mizard
 
Image

nop90 propose la version 1.0 de "PokeMini 3DS", portage de l'émulateur Pokemon Mini du même nom pour la nintendo 2DS/3DS.

Image


Quote:
This is a Pokemon Mini emulator for 3DS. I'ts in 3dsx and CIA format.

The emulator runs fullspeed on o3DS and n3DS. It runs 72 FPS emulated (36 FPS real with 1 frameskip).

This is a port on 3DS of the excellent Pokemini v0.6 by JustBurn. Everything you'll see on your 3DS if from JustBurn, I only ported SDL code to 3DS libs and made it run at fullspeed.

The preview release of this project is in this thread. The source is on my github

PS: there are some color homebrews out there. Try them.


Changelog

Ver. 1.0 (16 February 2017)

Fixed the CIA to handle the home menu events
Updated code to last version of ctrulib and sf2dlib
moved the roms forlder from /pokemini to /roms/pokemini


Ver. 1.0 alpha (6 September 2015)

Added sound
Fixed directory navigation. Now default starting directory is /Pokemini.
Added CIA version


Ver. 0.1 alpha (3 September 2015)
First release

Installation
Decompress the content of the zip file in the 3DS folder.
Create a folder named Pokemini in the root of the SD and copy your roms inside.
You don't need the original bios (the included opensource one works great) but if you want to test it, place the file used for the other PokeMini versions in the same directory of the roms (not tested).

Known Bugs

- none

To Do List

- change from CSND to DSP


Téléchargement :
(3DSX/CIA) : PokeMini_3DS v1.0.zip


Source : gbatemp.net

Message16 Fév 2017 19:58 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] Griffon Legend 3DS v1.0[Edit]

Posté par: Cid2Mizard
 
Image

nop90 propose la version 1.0 de "Griffon Legend 3DS", portage du jeu d'action RPG "Griffon Legend" pour la nintendo 2DS/3DS.

Image


Quote:
The Griffon Legend is an action RPG with screen-to-screen map. It features original storyline and design made in 16-bit style RPG's of SNES/GENESIS era.

Originally The Griffon Legend was written in FreeBASIC using SDL for graphics and FMOD for sound/music. That restricted the game to be released for Windows only. The Griffon Legend was rewritten in plain C using SDL and SDL_mixer to be ported to GCW-Zero, the source code is licensed under GPL2 license.

The port to 3DS is based on the GCW-Zero code.

--------​

The source code of my port is on my github (https://github.com/nop90/Griffon-Legend-3DS).
The compiled game (3dsx format) is released on github (https://github.com/nop90/Griffon-Legend-3DS/releases).

Credits:
The original game is by Syn9 (written in FreeBASIC), it was ported to c for GCW-Zero handheld by Dmitry Smagin.
This game uses a fake 3DS SDL layer made me (NOP90) and some open source libs: ctrulib, citro3d, sf2d, sfil, libnsbmp, stb_vorbis

Changelog

Ver. 1.0 (12 February 2017)
- Fixed CIA version

Ver. 1.0RC1 (13 December 2016)
- Fixed crashes
- Fixed the invulnerability bug happening loading a saved game

Ver. 1.0beta (10 December 2016)
- Fixed many bugs
- Added music
- Warning: this version of the game doesn't work with Citra.

Ver. 1.0alpha (05 December 2016)
- First alpha release
- Game should be fully playable but is mostly untested
- Sfx are enabled but not the background musics (too slow to load and can cause some crashes)
- Only 3DSX format since final release

Installation

In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher. All the resources are included in the executable using romfs.

The game creates a GriffonLegend inside the 3ds folder if doesn't exist. Here will be saved your savefiles and game configs.

Commands

PAD - moving
A - attack / select
B - open/close item menu
X - main menu / back


Téléchargement :
(3DSX/CIA) : Griffon_Legend_3DS v1.0.zip


Source : gbatemp.net
Site Officiel : github.com

Message16 Fév 2017 19:53 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NDS] FBA4DStwo v1.0[Edit]

Posté par: Cid2Mizard
 
Image

Crazii nous a proposé le mois dernier la version 1.0 de "FBA4DStwo", portage de l'émulateur arcade fba4psp pour la nintendo DS.



Quote:
Hi,

I recently port the FBA4PSP arcade emulator to dstwo. Maybe it's a little late that most people don't plays DS and dstwo anymore, but I still want to share it.

plugin download: https://filetrip.net/dl?5CHLNzlDHQ
files & some roms(not all roms work): https://filetrip.net/dl?emDokZylqE

Why FBA4DStwo?
Theres's already a mame4alldstwo!

Mame4alldstwo has performance issues, and sound issues.
Until recently I bought a *ds2 plus* card, and hope it will handle mame4all better this time, but it didn't. Then I decide to make a playable one.
For now FBA4dstwo has a better performance over mame4alldstwo, try it if you doubt.

Supported games:

Cave/CPS1 games works good, with proper frame skip, most games are playable.
PGM games works too but a little bit slow, playable with higher frame skip setting. Tested game: Oriental Legend, Knights of Valour.
Neogeo games probably won't work, not tested, cuz ds2 only have 32M RAM, compared to PSP2000/3000 which have 64M RAM.
Other games that mame4alldstwo won't emulate: Gardians(DenjiMakai2), Shadow Force, etc.



What I have done

Basically porting
Some optimizations for dstwo.
Fix problems for PGM games, and fix the PGM sound emulation with newer official FBA code.



Conttrols
Coint: select
Start: start
In game frame skip: start + L, start + R. Default frame skip is 40%, means skiping 4 frames for every 10 frames.
Game return to menu: start + select

Notes
For large games (like PGM games), it will take long to build caches on the first run. Later runs will be fast.

Thanks:

OopsWare & Lbicelyne: who port FBA to PSP
Alekmaul: who share me mame4alldstwo source code, and I use some of its code for the FBA porting.
and the supercard team.




Cheers!


Téléchargement :
fba_dstwoplug.zip v1.0.zip


Attention, il faut un Linker SuperCard DSTWO pour utiliser cet émulateur. Il ne fonctionne pas sur les autres linkers !!!

Source : gbatemp.net
Site Officiel : forum.supercard.sc

Message16 Fév 2017 19:41 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NDS] no$gba v2.8e[Edit]

Posté par: Cid2Mizard
 
Martin Korth propose la version 2.8e de No$gba, excellent (probablement le meilleur) émulateur nintendo DS et Game Boy Advance pour Windows et DOS.

Image


Quote:
No$gba v2.8e Changelog:
- gba/bugfix: forces WAITCNT.15=readonly (for DKong:KingOfSwing, thanks endrift)
- dsi/teak/a22i: added TeakLite II assembler (supports most TL+TL2 opcodes)
- dsi/teak/help: specs for teak cpu flags (which opcodes affect which flags)
- dsi/teak/help: specs for memory mapped I/O ports on teak/dsp side
- dsi/teak/help: specs for teak CPU registers, details for operand encoding
- dsi/teak/help: specs for teak st0-2,icr plus undoc stt0-2,mod0-3
- dsi/emmc: detects/supports debug-version eMMC images (tweaks port 4004024h)
- dsi/help: cleaned up some RSA descriptions, notes on debug-version RSA keys
- dsi/help: first attempts on describing SCFG_xxx registers for ARM7 side
- nds/wifi/help: added details on ds-download-play's openpgp-rsa-sha1 signature
- dsi/boot: mimmicked support for booting with AR6013 (when WifiFlash[1FDh]=2)
- dsi/dsdump: released dumping tool for dsi memory areas and chip IDs
- nds/wifi: released dswifi ASM port (and bugfixes for original dswifi-library)
- dsi/wifi/a22i: added assembler support for atheros/xtensa instruction set
- dsi/wifi/disass: fixed bugs for ANY/ALL/4/8 and EXTUI-based SHR pseudo-opcode
- bugfix: handles 16bit (not 32bit) return value of GetKeyState/GetAsyncKeyState
- nds/wifi/help: added note on W_IF acknowledging for counter half-overflows
- dsi/tmd/help: added age ratings and public/private .sav entries in .tmd specs
- dsi/devicelist/help: added DSi SD/MMC Device List chapter (for carthdr[1D4h])
- dsi/startdirect: initializes device list, aes keys, etc. (still imperfect)
- fontfile/help: more info on dsi font file (compression, nitrofont, characters)
- lz/help: added pseudo code for lzss, lz11, and lzrev decompression
- bootinfo/help: SHA1 WifiFlash[00h..27h] and eMMCBootInfo[00h..FFh,180h..1FFh]
- whitelist/help: info on RSA-SHA1's, SHA1-HMAC's and missing RSA check in v1.4E
- flipnote/help: info on various flipnote files, rsa, md5, xor-encryption
- rsa/help: added info on rsa basics, rsa pseudo code, rsa big-endian format
- rsa/help: added note on SWI 23h using OpenPGP Message Format (RFC 4880)
- rsa/bios: 80x86 dsi bios clone supports RSA bios functions (SWI 20h..23h)
- nds/bugfix: disables dsi I/O ports in DS mode (avoids misdetecting DS as DSi)


Téléchargements :
no$gba v2.8e.zip (Win)
no$gba-debug v2.8e.zip (Win)
no$gba-d v2.8e.zip (DOS)



Message13 Fév 2017 5:21 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] Snes9x 3DS v1.00[Edit]

Posté par: Cid2Mizard
 
Image

bubble2k16 propose la version 1.00 de "Snes9x 3DS", portage de l'émulateur Snes9x pour la nintendo 2DS/3DS.
Il s'agit d'une version optimisé afin de faire tourner les roms à 50/60 fps sur les Old 3DS qui disposent de moins de puissance que les New 3DS.

Image


Quote:
Snes9x for Old 3DS / 2DS Version 1.00 Released (11 Feb 2017)

Snes9x for 3DS is an SNES emulator for your old 3DS / 2DS. It runs many games at full speed (60 fps). It supports games that use CX4 chip (Megaman X2/X3), the SDD-1 chip (Star Ocean, Super Street Fighter 2 Alpha), DSP chip (Super Mario Kart). It also runs games that use the SA-1 chip (Super Mario RPG, Kirby's Dreamland), SuperFX chip (Yoshi's Island, Star Fox etc) but these games run with plenty of frame drops. It has a much high compatibility than existing SNES emulators on the 3DS because it uses Snes9x 1.43 as a base, and is a good alternative if your existing emulators cannot play all the games.

It also runs better on the New 3DS. Games that slow on the Old 3DS will benefit from the higher clock speed that the New 3DS offers! (In some New 3DS set ups you may have to manually force the clock speed up to enjoy the performance boost)

3dsx version:
1. Copy the Snes9x_3ds.smdh, Snes9x_3ds.3dsx, Snes9x_3ds.smdh and snes9x_3ds_top.png into any folder on your SD card. (Both files must be in the same folder)
2. Place your SNES ROMs into your SD card into any folder (for v0.3 and above)
3. Go to your Homebrew Launcher and launch the snes9x_3ds.3dsx emulator.

CIA version:
1. Use your favorite CIA installer to install snes9x_3ds.cia into your CFW.
2. Place your SNES ROMs inside any folder.
3. Copy snes9x_3ds_top.png to ROOT of your SD card.
4. Exit your CIA installer and go to your CFW's home screen to launch the app.

Inside the Emulator:
1. Tap the bottom screen for the menu.
2. Use Up/Down to choose option, and A to confirm.
3. Use Left/Right to change between ROM selection and emulator options.
4. You can quit the emulator to your homebrew launcher / your CFW's home screen.

Feedback and bug reports are welcome. Help with development is also welcome!

Compatibility List:

Please help to contribute to the list:
http://wiki.gbatemp.net/wiki/Snes9x_for_3DS


Features:

1. Graphic modes 0 - 5 (even offset-per-tile modes), mode 7.
2. Save states of up to 4 slots.
3. Uses CSND for audio.
4. Frame skipping
5. Full screen
6. SDD1 chip (Star Ocean, Super Street Fighter 2 Alpha works)
7. DSP-1 (Pilotwings works well / Super Mario Kart / Ace o Nerae)
8. CX4 (Megaman X2/X3 runs well)
9. SA-1 (Super Mario RPG, Kirby Dreamland: slow on old 3DS. runs well on new 3DS)
10. SuperFX (Yoshi's Island: slow on old 3DS. runs well on new 3DS)
11. Runs faster on new 3DS.

Not Available / Problematic:

1. Minor sound issues.
2. Mosaic effect and mid-frame palette update problems - we use the 3DS hardware for speed; but we have to give up these two features for it. Most games work well without it. If you game's colours look funny, go to the Settings and try changing the palette options.
3. Resume from sleep mode

Finally, think it's time.

v1.00 Released

- Transplanted the full SPC700 + DSP source codes from Snes9x v1.51 into this emulator. As a result, the sound emulation now supports Gaussian Interpolation, and has better accuracy. This fixes some sound problems in Clay Fighter and Mortal Kombat I and II.
- Fixed Mode 7 priorities in games that use this: Contra III's stage 1 (at the loss of some color fidelity). Implementing this required the use of some crazy math hacks and hardware tricks to pull this off.
- Implemented some experimental speed hacks for Super Mario RPG and Kirby's Dreamland. Runs slightly faster (still not full speed) on Old 3DS.
- Implemented hi-res translucency. We get non-flickering emulation of hi-res screens (Secret of Mana, Seiken Densetsu 3, A.S.P. Air Strike Patrol) now as a bonus. As a result, Kirby's Dreamland is now playable.
- Invented a new cheat file format .CHX (text file) so that players can add cheats by using any text editor.
- Centralized the SNES output screen vertically on the top screen.
- Overhauled the user interface to give a more modern look as well as provide additional fonts.
- Added more screen stretch options as requested by many users.
- Added 3D slider support. Pushing up the 3D slider doesn't create any 3D effect, but may create a better viewing experience.
- Removed unnecessary debug messages during start up / shut down of the emulator.
- Fixed a bug when the SRAM still saves randomly when it is set to Disabled.
- Reduced memory footprint for storing texture position caches.
- Made this version buildable with libctru v1.2.0 (thanks to Maki-chan)
[Note: Building with devkitARM r46 and libctru v1.2.0 will cause a bug where the emulator cannot utilize the full clock speed of the New 3DS.]


Thanks to everyone for the suggestions and bug reports!


Téléchargement :
(3DSX/CIA) : Snes9x_3DS v1.00.zip


Source : gbatemp.net
Site Officiel : github.com

Message11 Fév 2017 5:16 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] Halo Revamped v090217[Edit]

Posté par: Cid2Mizard
 
Image

TCPixel propose une version officiel de "Halo Revamped", portage du FPS du même nom pour la nintendo 2DS/3DS.
Il s'agit en réalité d'un mod Quake reprenant le thème de la franchise "Halo".
Porté de la version PSP vers la 3DS en se basant sur le moteur ctrQuake de MasterFeizz.
J'ai inclus le fichier "Updated Config file" directement dans la version Old 3DS.



Quote:
Hey guys, I am very proud to finally announce the release of Halo Revamped for 3DS!
For those of you who don't know, Halo Revamped is a Halo inspired mod for quake that was originally on the PSP. Halo Revamped in itself is a heavy mod of Halo Solitude that was for PSP as well made by myself in my early coding days. I added tons of new features like game modes, a functioning HUD, tons of small features and bug fixes.

This release features 3 maps and 2 game modes; that is Slayer and Swat. You can play this with AI bots, or connect other 3DS systems up for local multiplayer.

Now you can experience Halo Revamped on both Old and New 3DS! I hope you all enjoy, feel free to report bugs in this thread and your experiences. If there is quite a bit of support for this homebrew, I may expand and add some new maps and content.

KNOWN ISSUES

Plasma Rifle was never finished in game, don't pick it up.
Geometry sometimes turns black
No grenade support for Old 3DS(Added new config file, Press down on the Dpad)


Téléchargements :
(3DSX) : Halo_Revamped_New_3DS v090217.rar
(3DSX) : Halo_Revamped_Old_3DS v090217.rar


Source : gbatemp.net

Message10 Fév 2017 10:06 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] r3Ddragon v0.87[Edit]

Posté par: Cid2Mizard
 
Image

mrdanielps propose la version 0.87 de "r3Ddragon", émulateur Virtual Boy pour la nintendo 2DS/3DS.



Quote:
r3Ddragon

A WIP Virtual Boy emulator for the 3DS based on Reality Boy / Red Dragon. You can see the current progress here and a video of it working here.

There's an experimental dynarec implemented but it still needs optimizing.
Usage

You can place place ROMs in /vb/.

If it doesn't exist, rd_config.ini will be created. Some relevant options you can change are:

maxcycles: A lower value will improve compatibility, but it will run slower.
frmskip: Number of frames to skip before drawing.
debug: If set to 1, prints debug info.
sound: Enables sound.
dynarec: If set to 0, tries to load the dynarec cache from a file instead of recompiling.

The 3dsx will only work on exploitable system versions (<=11.2) after running fasthax.

Changelog:

Removed libhax. Homebrew launcher users will have to run a kernel exploit (like fasthax) first.
Added settings for frameskip, maxcycles, sound and debug output.
Implemented floating point instructions.

Known Issues:

Low compatibility.
Glitchy graphics on some commercial games.
Frame limiting is broken when frameskip is enabled.
Some menu options aren't implemented.
To change ROMs you have to exit first (touchscreen->File->Exit).


Téléchargement :
(3DSX/CIA) : r3Ddragon v0.87.zip


Source : github.com

Message04 Fév 2017 20:19 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] RetroArch 3DS v1.4.1 beta[Edit]

Posté par: Cid2Mizard
 
Image

La team Libretro propose la version 1.4.1 beta de "RetroArch 3DS", portage pour la Nintendo 2DS/3DS de l'API multi-plateformes "RetroArch" qui regroupe principalement des émulateurs.



Téléchargement :
(3DSX/CIA/3DS) : RetroArch_3DS v1.4.1 beta.7z



Message03 Fév 2017 19:09 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NGC] RetroArch NGC v1.4.1 beta[Edit]

Posté par: Cid2Mizard
 
Image

La team Libretro propose la version 1.4.1 beta de "RetroArch", portage pour la Nintendo Gamecube de l'API multi-plateformes "RetroArch" qui regroupe principalement des émulateurs.



Téléchargement :
RetroArch_NGC v1.4.1 beta.zip



Message03 Fév 2017 18:00 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[Wii] RetroArch Wii v1.4.1 beta[Edit]

Posté par: Cid2Mizard
 
Image

La team Libretro propose la version 1.4.1 beta de "RetroArch Wii", portage pour la Nintendo Wii de l'API multi-plateformes "RetroArch" qui regroupe principalement des émulateurs.



Téléchargement :
RetroArch_Wii v1.4.1 beta.7z



Message03 Fév 2017 17:57 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] Lemmings 3DS v0.6=>0.6.1[Edit]

Posté par: Cid2Mizard
 
Image

bayleef propose la version 0.6 puis 0.6.1 de "Lemmings 3DS", clone du célèbre jeu de réflexion des années 90 pour la nintendo 2DS/3DS.
Nécessite des fichiers originaux de la version DOS.

Image


Quote:
Clone of Lemmings for DOS. Version 0.6.1

Setup:
Download the attatched file lemmings.zip. It contains .cia and .3dsx version.
Fill the subfolders of /lemmings folder with data from DOS Lemmings (see README.txt files in these subfolders). These files are not included in the archive since they are protected by copyright law. In order to run the software, at least one subfolder must be filled. You may fill any combination of subfolders, depending on the Lemmings games you own.
There exist free demo versions (that include only 4-5 levels each), which are all supported by Lemmings for 3DS. Since the demos were released for free, it should be legal to link to a download location. You can find free demo versions of Lemmings games here.

Source code: https://github.com/esoteric-programmer/lemmings_3ds

Known issues and wish list: https://github.com/esoteric-programmer/ ... 3ds/issues

Version 0.6.1
- Bugfixes (note: multiplayer mode is not compatible with v0.6)

Version 0.6
- Added 2 player mode via 3DS local wifi connection
- In-game background color can be switched to dark blue (AMIGA style)
- Direct drop glitch can be disabled in settings menu


Téléchargement :
(3DSX/CIA) : Lemmings 3DS v0.6.1.zip


Source : gbatemp.net

Message27 Jan 2017 8:09 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] Powder 3DS v0.3=>1.1[Edit]

Posté par: Cid2Mizard
 
Image

nop90 nous propose la version 0.3 puis 1.1 de "Powder 3DS", portage du rogue like "Powder" de Jeff Lait pour la nintendo 2DS/3DS.

Image


Quote:
POWDER is a roguelike originaly developed specifically for the Gameboy Advance (GBA). It is not a port of an existing roguelike as the controls of the GBA are very different from the traditional keyboard, and the screen imposes some additional limitations. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16x16) rather than the traditional characters.

The game goal is very simple (:evil:), descend into the depths of the dungeon until you reach the foul daemon known as "He who the author cannot spell consistently", or, Baezl'bub. When you have slain Baezl'bub in heroic combat, or, if Baezl'bub dies in any way, retrieve his black heart and bring it to the surface world.

--------​

The source code of my port is on my github (https://github.com/nop90/POWDER-3DS).
The compiled game (3dsx) is released on github (https://github.com/nop90/POWDER-3DS/releases).

Credits:
The original game is made by Jeff Lait (http://www.zincland.com/powder/?pagename=about)
This game uses the sf2d library created by @xerpi

Changelog

Ver. 1.1 (04 February 2017)
- Raised walking speed
- Changed version string from GBA to 3DS

Ver. 1.0 (02 February 2017)
- Added an option to select dual or single screen
- Fixed stylus touch point alignemt with starting menu
- Fixed home menu events handling (for CIA version)

Ver. 0.3 (22 January 2017)
- More tilesets
- No more freezes and creashes
-CIA version

Ver. 0.2alpha (16 January 2017)
- Fixed colors
- Added bottom screen
- Added stylus control support
- Fixed key input

Please clean any sav file in the 3ds/Powder folder from the previous version, or you'll have problems.

Ver. 0.1preview (08 January 2016)
- Minor fixes
- Added CIA Build

Installation

In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher. All the resources are included in the executable using romfs.

The game creates a Powders subfolder inside the 3ds folder if doesn't exist. Here will be saved your savefiles and game configs.

Commands

PAD - move
A - select/throw
B - back/cast spell
Start or X - open menu
Select or Y -open inventoty
L and R can be mapped to some actions (play the tutorial for more info)


Téléchargement :
(3DSX/CIA) : Powder_3DS v1.1.zip


Source : gbatemp.net
Site Officiel : github.com

Message22 Jan 2017 19:08 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] 3DeMore v1.0.0[Edit]

Posté par: Cid2Mizard
 
Image

Comme vous le savez, les démos de jeux disponible sur l'Eshop sont limitées par un nombre de lancements.
C'est là que Kyraminol intervient en proposant "3DeMore", qui va permettre de remettre à zéro ces fameux compteurs afin de jouer plus longtemps.
Il n'y a rien de particulier à faire, vous exécutez le programme, cela dure à peine 5 secondes et le programme se ferme. A vous les joies des versions de démos sans limites.

Image


Quote:
3DeMore is very simple and minimal application to reset all demo use counters. It does simply that, and exites in a few seconds, allowing you to play your favourite demo over and over maybe waiting for the full game to come.


Téléchargement :
(3DSX/CIA/3DS/ELF) : 3DeMore v1.0.0.zip


Source : gbatemp.net
Site Officiel : github.com

Message22 Jan 2017 9:48 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] Snes9x 3DS v0.80[Edit]

Posté par: Cid2Mizard
 
Image

bubble2k16 propose la version 0.80 de "Snes9x 3DS", portage de l'émulateur Snes9x pour la nintendo 2DS/3DS.
Il s'agit d'une version optimisé afin de faire tourner les roms à 50/60 fps sur les Old 3DS qui disposent de moins de puissance que les New 3DS.

Image


Quote:
Snes9x for Old 3DS / 2DS Version 0.80 Released (20 Jan 2017)

Snes9x for 3DS is an SNES emulator for your old 3DS / 2DS. It runs many games at full speed (60 fps). It supports games that use CX4 chip (Megaman X2/X3), and the SDD-1 chip (Star Ocean, Super Street Fighter 2 Alpha). It can also play games that use the SuperFX chip (Yoshi's Island, etc) but they run with plenty of frame skips. It has generally much high compatbility than existing SNES emulators on the 3DS because it uses Snes9x 1.43 as a base, and is a good alternative if your existing emulators cannot play all the games.

3dsx version:
1. Copy the Snes9x_3ds.3dsx, Snes9x_3ds.smdh and snes9x_3ds_top.png into any folder on your SD card. (Both files must be in the same folder)
2. Place your SNES ROMs into your SD card into any folder (for v0.3 and above)
3. Go to your Homebrew Launcher and launch the snes9x_3ds.3dsx emulator.

CIA version:
1. Use your favorite CIA installer to install snes9x_3ds.cia into your CFW.
2. Place your SNES ROMs inside any folder.
3. Copy snes9x_3ds_top.png to ROOT of your SD card.
4. Exit your CIA installer and go to your CFW's home screen to launch the app.

Inside the Emulator:
1. Tap the bottom screen for the menu.
2. Use Up/Down to choose option, and A to confirm.
3. Use Left/Right to change between ROM selection and emulator options.
4. You can quit the emulator to your homebrew launcher / your CFW's home screen.

Feedback and bug reports are welcome. Help with development is also welcome!


Compatibility List:

Please help to contribute to the list:
http://wiki.gbatemp.net/wiki/Snes9x_for_3DS


Features:

1. Graphic modes 0 - 4 (even offset-per-tile modes), mode 7.
2. Save states of up to 4 slots.
3. Uses CSND for audio.
4. Frame skipping
5. Full screen
6. SDD1 chip (Star Ocean, Super Street Fighter 2 Alpha works)
7. DSP-1 (Pilotwings works well / Super Mario Kart / Ace o Nerae)
8. CX4 (Megaman X2/X3 runs well)


Not Available / Problematic:

1. Sound interpolation / echo
2. Some sound samples sound very wonky
3. Hi-res support (sometime later)
4. Mosaic effect.
6. Resume from sleep mode
7. SA-1 chip. Old 3DS too slow. Consider getting a New 3DS with PocketSNES/CATSFC.
8. SuperFX chip (Yoshi's Island works but runs slowly. Other SuperFX games runs very slowly)

-------------------------------------------------------------------------------------------------------



What's supported:

1. Graphic modes 0 - 5, 7.
2. Save states of up to 4 slots
3. Cheats
4. Currently uses CSND for audio. So your entry point to home-brew must be able to use CSND. (if you can play BlargSNES with sound, you should be able to play Snes9X_3DS with sound)
5. Frame skipping.
6. Stretch to full screen / 4:3 ratio
7. PAL (50fps) / NTSC (60 fps) frame rates.
8. Navigation of ROMs in different folders.
9. SDD1 chip (Street Fighter 2 Alpha, Star Ocean)
10. SFX1/2 chip (Yoshi's Island, but slow)
11. CX4 chip (Megaman X-2, Megaman X-3)
12. DSP chips (Super Mario Kart, Ace o Nerae)
13. Use of full clock speed in the New 3DS.


What's missing / needs to be improved:

1. Some sound emulation errors.
2. All the other add-on chips.
3. Mosaics.
4. In-frame palette changes (without this some games experience colour issues)

v0.80

Fixed NMI interrupt for specific games such as Cu-On-Pa. This allows Cu-On-Pa to get past the selection screen.
Fixed ROM size calculation for Wonder Project J (English Patch). The game no longer hangs at the menu.
Implemented optimized rendering for offset-per-tile modes. This gives many games a major performance boost. Games such as Strike Gunner STG, Tetris Attack, Kirby's Avalanche, Contra's Stage 1 Boss, Super Mario All-Stars' Super Mario 2 all benefit from this improvement.
Implemented optimized rendering for sprites for modest performance boost.
Used SPC700 core from Snes9x v1.51.
Re-implemented an moderately optimized SA-1 core. Now games like Kirby Super Star, Super Mario RPG can boot. It will NOT run well on the old 3DS currently, but it will run smooth on a new 3DS with full clock speed.


Téléchargement :
(3DSX/CIA) : Snes9x_3DS v0.80.zip


Source : gbatemp.net
Site Officiel : github.com

Message20 Jan 2017 20:16 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[Wii] WoxelCraft v0.0.3[Edit]

Posté par: Cid2Mizard
 
Image

DaeFennek propose la version 0.0.3 de "WoxelCraft", moteur de jeu utilisant les Voxel, une technique utilisée pour afficher les terrains dans certains jeux video (Outcast, Cube World, etc...).
C'est également un basique clone de l'incontournable Minecraft.

Image


Quote:
WoxelCraft

WoxelCraft is a 3D Voxel Engine and a basic clone of Minecraft for the Nintendo Wii.
Contents

Key features
Menu
Singleplayer
World: 50x50 Chunks(16x16x16)
First-Person Controller
Simple World Generator
Basic World interaction

Changelog
v0.0.3

Texturing per block face
Debug log rework
Less memory usage for chunk display list
Movement speed independent from fps
Various bugfixes


Téléchargement :
Woxelcraft v0.0.3.zip


Source : wiibrew.org
Site Officiel : github.com

Message17 Jan 2017 19:11 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

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