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  Homebrews Nintendo DS Aléatoires  
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Earth Invaders 0
Emulateur Super Nintendo
SNEmulDS
Échange fichiers
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  Derniers Sujets  


 Cid2Mizard [3DS] Mr. Top Hat: Attack of The Space Junk v1.0  le 19 Aoû 2017 11:49

 Cid2Mizard [3DS] Meritous 3DS v1.4  le 15 Aoû 2017 18:34

 Cid2Mizard [3DS] Clock v1.1.1  le 15 Aoû 2017 9:01

 Cid2Mizard [3DS] stepedit v1.1.0  le 15 Aoû 2017 8:50

 Cid2Mizard [3DS] RTChanger v1.0  le 15 Aoû 2017 8:35

 Cid2Mizard [3DS] Craftus Reloaded v0.1  le 11 Aoû 2017 15:51

 Cid2Mizard [3DS] 3DShell v2.0 BETA  le 11 Aoû 2017 6:55

 Cid2Mizard [3DS] Papers Please 3DS​ v0.19  le 10 Aoû 2017 7:53

 Cid2Mizard [3DS] amibac v1.1.0  le 09 Aoû 2017 8:09

 Cid2Mizard [3DS] ami² v2.0.0  le 09 Aoû 2017 7:52

 Cid2Mizard [3DS] freeShop v3.1.4  le 05 Aoû 2017 7:27

 Cid2Mizard [Wii] Tobende Tanz Tomaten  le 05 Aoû 2017 7:11

 Cid2Mizard [3DS] Papers Please 3DS​ v0.17  le 03 Aoû 2017 7:07

 Cid2Mizard [3DS] 3DSident v0.7.6  le 03 Aoû 2017 6:56

 Cid2Mizard [3DS] GodMode9 v1.2.8  le 03 Aoû 2017 6:48

 Cid2Mizard [NGC] RetroArch NGC v1.6.3  le 30 Juil 2017 7:37

 Cid2Mizard [Wii] RetroArch Wii v1.6.3  le 30 Juil 2017 7:35

 Cid2Mizard [3DS] RetroArch 3DS v1.6.3=>1.6.4  le 30 Juil 2017 7:33

 Cid2Mizard [NDS] no$gba v2.8f  le 24 Juil 2017 18:12

 Cid2Mizard [3DS] Fy WoD! 3DS v1.0  le 19 Juil 2017 8:26


  Homebrews Nintendo Wii Aléatoires  
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  Actu Homebrews  

[3DS] Mr. Top Hat: Attack of The Space Junk v1.0[Edit]

Posté par: Cid2Mizard
 
Image

MrJPGames propose la version 1.0 de "Mr. Top Hat: Attack of The Space Junk", sympathique jeu de tirs spatiale pour la nintendo 2DS/3DS.

Image


Quote:
Gameplay:
The gameplay is quite simple. All you have to do is to not get hit by random space junk flying around. To do this you can avoid them and shoot them. This will gradually become harder the longer you play as more junk will be on the screen at any given moment.

Controls:
Movement can be controlled with the Circle pad, the D-Pad or the ABXY buttons for left handed people on O3DS. You can aim with the touchscreen, or use the C-Stick on New 3DS and New 2DS models. To shoot you can press or hold the L and or R buttons.


Téléchargement :
(3DSX/ELF) : AoTSJ v1.0.zip


Source : gbatemp.net
Site Officiel : github.com

Message19 Aoû 2017 11:49 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] Meritous 3DS v1.4[Edit]

Posté par: Cid2Mizard
 
Image

nop90 propose la version 1.4 de "Meritous 3DS", portage du jeu d'aventure Dungeon Crawl "Meritous" pour la nintendo 2DS/3DS.



Quote:
Far below the surface of the planet is a secret. A place of limitless power. Those that seek to control such a utopia will soon bring an end to themselves.

Seeking an end to the troubles that plague him, PSI user MERIT journeys into the hallowed Orcus Dome in search of answers.

If the game is too difficult for you, you can play in 'Wuss mode' for a far more sombre gaming experience.

Meritous is a cross between a top-view dungeon crawler and a bullet-hell shoot-em-up. In it, you control main character Merit, who travels through an enormous 3000-room labyrinth, the Orcus Dome, in order to find three artifacts called the PSI Keys, and restore them to their proper locations.

Although enemies fire copious amounts of bullets at you, you don't shoot back- instead, you have an attack called a PSI Circuit, which you charge up to unleash a shockwave that hits enemies and nullifies their shots.

As you charge up the PSI Circuit, target reticules appear on nearby enemies, the circle indicating they're in range, and the cross indicating you've charged up enough to damage or kill them.

You can't just use the PSI Circuit as often as you want, though. After releasing it, there's a cooldown time before you can charge up again, and the longer you charge up, the longer you have to wait.

Destroyed enemies leave behind PSI crystals you can use to upgrade three facets of your PSI Circuit- Circuit Charge (charge up faster), Circuit Refill (less cooldown time), and Reflect Shields.

When you have at least one level in Shields, a barrier is projected around Merit, which will deflect one bullet per shield level, before having to regenerate. As you upgrade Shields, the barrier becomes bigger, then shows multiple layers as it gets stronger.

--------​

3DSX Users: Currently, the 3DSX build needs to utilize a large app installed on your 3ds. If you have used any of the similarly large RetroArch emulators or ScummVM 3ds, you have nothing to worry about. The easiest target to use is the Youtube app, so if you have that installed, you're ready to go.

CIA Users: You will first need a DSP dump on your SD card.
This is a one-time process and is needed for all homebrew CIAs that use DSP audio.
The source code of my port is on my github (https://github.com/nop90/Meritous-3ds).
The compiled game (3dsx and CIA format) is released on github (https://github.com/nop90/Meritous-3ds/releases).

Credits:
The original source is by Lancer-X/ASCEAI (http://www.asceai.net/meritous/)
The 3ds port is based on the code of the dingoo port by 31, that has resized screen to 320x240
This game uses the SDL 1.2 library for 3ds

Changelog

Ver. 1.4 (12 Jul 2017)
- Fixed Endings and Credits text wrap
- Tuned maps scolling
- Compiled with fixed SDL lib that solves random missing sound starting the game (CIA format only)

Installation

In the zip there is a folder with the 3dsx, smdh and the xml (for target title selection) files inside, to be used with a homebrew launcher.

The CIA file is to be installed with FBI. To download and install the CIA with FBI you can use the QR code below.

All the resources are included in the executable using romfs.

The game creates a Meritous subfolder inside the 3ds folder if doesn't exist. Here will be stored the gamesave.
QR code for FBI

Commands

- D-pad: Move
- A: Select / use PSI
- B: Activate tiles
- X: Show artifacts
- Y: Show shield meters
- L: Open Help
- R: Open map
- Select: Exit
- Start: Pause


Téléchargement :
(3DSX/CIA) : Meritous_3ds v1.4.zip


Source : gbatemp.net
Site Officiel : github.com

Message15 Aoû 2017 18:34 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] Clock v1.1.1[Edit]

Posté par: Cid2Mizard
 
Image

arc13 propose la version 1.1.1 de "Clock", horloge proposant également un chronomètre et agenda pour nintendo 2DS/3DS.

Image


Quote:
It's basically the clock and the calendar from the DS Lite menu on the top screen, with a stopwatch and a timer on the bottom screen.
Oh, and for the green color that you can see on the pseudo for example, it takes the color you set in the DS Profile.


Téléchargement :
(3DSX/CIA) : Clock v1.1.1.zip

Source : gbatemp.net
Site Officiel : notabug.org

Message15 Aoû 2017 9:01 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] stepedit v1.1.0[Edit]

Posté par: Cid2Mizard
 
Image

moriczgergo propose la version 1.1.0 de "stepedit", éditeur du compteur de pas pour nintendo 2DS/3DS.

Image


Quote:
Features

Increase/Decrease step counter for current hour

FAQ:

Q: The number on screen shows something different that my 3DS Menu shows.
A: With stepedit, you can set the current hour's steps, and that number will be displayed in the app.
Q: Why can't I go below zero?
A: The counter doesn't support signed integers. Walking backwards doesn't count as -1 step anyways.
Q: I have over 100 steps, but I don't have my play coins! Why is that?
A: Steps get redeemed every midnight, so if you want to receive your play coins, you need to wait until the next day, or set the date to the next day.


Téléchargement :
(3DS/3DSX/CIA/ELF) : stepedit v1.1.0.zip

Source : gbatemp.net
Site Officiel : github.com

Message15 Aoû 2017 8:50 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] RTChanger v1.0[Edit]

Posté par: Cid2Mizard
 
Image

Storm Eagle propose "RTChanger", un outil très utile car il va vous permettre de changer le "Raw RTC" de votre nintendo 2DS/3DS.

Image


Quote:
Hey there. I saw that the only way of changing your RTC was through config, which was illegal to distribute. Much like with FBI and how it was the successor to Dev Menu, I took the time to develop an RTC tool, known as RTChanger, which is the successor to CONFIG in a sense. It allows users to bypass timegates in games! We finally have a redistributable tool which can do this after four years!

https://github.com/Storm-Eagle20/RTChan ... es/tag/1.0

As per quoting my GitHub's README:

RTChanger is a homebrew application for the Nintendo 3DS system. RTChanger allows you to change the Raw RTC of your system. This is the only legally distributable open sourced lightweight Raw RTC changer! Changing the Raw RTC allows you to bypass most timegates in games.

There are many applications in different games as some games have more than one time gate.

# Timegates?

Let's take Pokemon Sun and Moon for an example. You want to train your Pokemon in Poke Pelago. That can take two days or more. Then you want to grow berries which can take days. You also want to do the daily lottery in Festival Plaza, too. Imagine with a new homebrew application, you no longer have to wait. That is now a reality, and RTChanger can manually change your time ahead by any value you want. Almost every timegate in 3DS games will ge gone and you'll be able to rapidly train your Pokemon, grow thousands of berries within an hour, and get tons of stuff by the lottery.

Here's a 3DBrew article on it, which is an extremely reputable source on this.

https://3dbrew.org/wiki/Anti_Time-Travel

Please note that there are some timegates which RTChanger will not be capable of bypassing. Some timegates are server based, meaning the server keeps the time on their end, and RTChanger cannot bypass these as it's client-side only and there is no possibility of server-based timegate bypassing.

# What is the Raw RTC?

As you may have seen above in the 3DBrew link, your system has a special hidden clock inside that continues to move forward just like the regular clock and cannot be changed outside of normal circumstances. Upon booting, many games check for differences in the RTC (Your normal system clock) and Raw RTC. Games can detect whether you changed your system clock. However, changing the Raw RTC prevents the games from detecting that if done properly.

As a note, some people call it the Raw RTC, RTC, or hardware clock, but all of these are the same thing (except Nintendo refers to the System Clock which you can set as the `RTC`).


Téléchargement :
(3DSX/CIA) : RTChanger v1.0.zip


Source : gbatemp.net
Site Officiel : github.com

Message15 Aoû 2017 8:35 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] Craftus Reloaded v0.1[Edit]

Posté par: Cid2Mizard
 
catlover007 propose une première ébauche de "Craftus Reloaded", clone de Minecraft pour la nintendo 2DS/3DS.

Image


Quote:
Craftus is a Minecraft clone for 3DS. This is a rewritten version of the one, I wrote a bit ago(for more infos see here for more infos https://github.com/RSDuck/craftus_reloaded).

And it's finally there, probably the first piece of 3ds homebrew vapor ware is being released, prepare to be underwhelmed:D

Ok, to be serious. I finally implemented loading and saving the world into the rewritten version of Craftus. That means that it's almost on par with smeas 3dscraft(except theres only one block type and the world is flat, instead of being almost flat, but these things are easy to implement). The whole thing is more or less stable(see here: https://github.com/RSDuck/craftus_reloaded#known-bugs)

So for those of you who are still reading this, you can download Craftus here: https://github.com/RSDuck/craftus_reloaded/releases
Expect updates soon. I simply wanted to release this thing and now were the loading and saving, finally is implemented, it seemed like a good time to me.

When you find a bug, please report it and include the data visible on the bottom screen and your save file(can be found in the folder sdmc:/craftus/saves/TestWelt)


Téléchargement :
(3DSX) : craftusreloaded v0.1.zip


Source : gbatemp.net

Message11 Aoû 2017 15:51 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] 3DShell v2.0 BETA[Edit]

Posté par: Cid2Mizard
 
Image

Joel16 propose la version 2.0 BETA de "3DShell", gestionnaire de fichiers doté d'une interface graphique pour la nintendo 2DS/3DS.

Image


Quote:
3DShell (pronounced 3D-Shell) - is a multi-purpose file manager GUI for the Nintendo 3DS. The program is currently in its early stages and lacks many features that are currently in development. More information will be given once the program matures.

Features:

Storage bar (at the very top, just beneath the current working directory).
Precise battery percentage using mcu::hwc
Creating new folders
Renaming files
File deletion
Copy/Cut
Image preview (If the image is around 400 * 480 which is the size of both screens, the image will be split in half and displayed. Have a look at the screenshots below). Support for the following image formats. PNG, JPG, GIF[un-animated], (untested ->) HDR, PIC, PNM, PSD, TGA)
Zip file extraction.
Searching for directories (allows you to quickly visit a directory by clicking the search icon on the top right (bottom screen).)
File properties - let's you view info on current file/folder.
Screenshots - Hold L + R
Fast scroll - Use analog stick
CIA installer
File's time-stamp


Planned features:

Reading text files
BGM
Language support
MP3/WAV/OGG decoding etc.
Exploring CTRNAND
Online updater


3DShell v2.0 BETA

Major code refactoring, switched from SF2D -> C3D, with this 3DShell now has full control over handling graphics and is no longer dependent on third party libs.
The switch to C3D now uses system font, therefore unicode rendering is natively supported which allows languages with symbols to be used in a future update.
Fixed FTP crash when FTP is enabled more than once in one run.
Fixed FTP not displaying error message when WiFi is not enabled.
Merged upstream changes from FTPD.
You can use the 'select' button as a short-cut for quickly enabling/disabling FTP services.
Gallery can now view BMP image formats. (Example: luma screenshots)
Refactored screenshot code now generates screenshots in the following format -> Screenshot_YearMonthDay-Num.bmp
Screenshots are now written in BMP format. With this there is almost no delay when taking screenshots. (Reminder: [L + R] to take screenshots)
Slightly improved WiFi icon textures.
CTRNAND is now accessible with certain limitations to prevent user from tampering with their device. (Use the key icon next to SD)
More use of native FS User functions, recursive deletion is now handled using the 3DS's FS services.
Set file->size flag in dirscan instead of opening the file and then obtaining its size.
Display image icon for BMP files.
Set theme manager to only select themes that are in a directory.
Compiled with the latest version of devkitARM (r47) and Citro3D.
With a bunch of refactoring also comes a bunch of cleaning up, code consistency, etc. (Also took some measures to prevent buffer overflow, thanks gcc 7.1.0)


Téléchargement :
(3DSX/CIA) : 3DShell v2.0 BETA.zip

Source : gbatemp.net
Site Officiel : github.com

Message11 Aoû 2017 6:55 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] Papers Please 3DS​ v0.19[Edit]

Posté par: Cid2Mizard
 
Image

Creckeryop propose la vervion 0.19 de "Papers Please 3DS", sympathique démo technique pour la nintendo 2DS/3DS.

Image


Quote:
About that TechDemo:
It's just a TechDemo made on LUA (lpp3ds made by @Rinnegatamante)
This TechDemo was made to get experience in Drag & Drop programming

Features:

Randomize data
Drag and drop
Closing cage
Watching riding car in right side of map
Flipping through a rule book
Stamps
small Invalid data Generator(New!)
Scores (just for check)


Controls:
Drag and Drop - move papers
STICK - move upper camera
A - Randomize data
R - Open/Close cage
L - Screenshot
Start - Menu
Select(Hold) - TechMenu​

TECHDEMO 0.18

Changes :

Added Audio Transcript
Now each dialog bubble will hide after 3 second after appearing
Now RuleBook and AudioTranscript will appear in start
Slightly reduced chance of correct documents
Updated Duration Generator for Dialog system (+ Variety of dialogues)
Fixed Non-Matching photo
Fixed Give function
Dialog will hide if shutter'll be closed
Added a option in TechMenu
Width of TechMenu changed to maximum
Changed speed of Walking animation
Minor fixes


TECHDEMO 0.19

Changes :

Added settings (only in code)
Added New Font for Digits
Added Hour and Minute hands
Added ModelOf3DS check
Added DateGenerator()
Added Invalid expiration date
Minor Fixes


Téléchargement :
(ELF/3DSX/CIA) : PapersPlease-3DS v0.19.zip

Source : gbatemp.net
Site Officiel : github.com

Message10 Aoû 2017 7:53 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] amibac v1.1.0[Edit]

Posté par: Cid2Mizard
 
Image

moriczgergo propose la version 1.1.0 de "amibac" , utilitaire permettant de sauvegarder / Restaurer vos amiibos, pour nintendo 2DS/3DS.

Image


Quote:
amibac is an easy tool to backup and restore your Amiibos.

Features:

Backup and Restore your Amiibos
Duplicate an Amiibo Use ami2.

Instructions:

Backup:

Copy app to SD and start up.
Scan your Amiibo.
Remove it from the scanner when you're instructed to.
Press Y to scan again.
Repeat until you scanned all the Amiibos you wanted.
Hold B to exit.
(Optional) Copy the backup folder in the amiibo folder in your SD card to a safe place.

Restore:

Insert your SD card into your PC/Mac.
Go into the amiibo folder.
Create a restore folder inside it.
Copy the amiibo's file that you want to restore from the backup folder to the restore folder. (You can copy all files if you don't know which file is which.)
Run the app.
Hold A, and scan Amiibo. (Do not release A!)
Remove the Amiibo from the scanner when you're instructed to.
Release A.
Hold B to exit.

Duplicate

Run the app.
Scan source Amiibo.
Press Y to scan again.
Scan destination Amiibo.
Make note of Amiibo IDs displayed on screen with green.
Insert your SD card into your PC/Mac.
Go into amiibo folder.
Create restore folder if doesn't exist.
Copy the source Amiibo's file (filename: "appdata_<id>.bin w/o brackets) into the restore folder.
Rename the Amiibo file in the restore folder to match the destination Amiibo's ID. (filename: "appdata_<id>.bin" w/o brackets)
Run the app.
Hold down A, do not release
Scan destination Amiibo.
Release A.
Hold B to exit.


To-do:

Fix screenshots
Add a GUI instead of Console
Test if it works with NoAmii (∩ ͡° ͜ʖ ͡°)⊃━☆゚


Téléchargement :
(3DSX) : amibac v1.1.0.zip


Source : gbatemp.net

Message09 Aoû 2017 8:09 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] ami² v2.0.0[Edit]

Posté par: Cid2Mizard
 
Image

moriczgergo propose la version 2.0.0 de "ami²", utilitaires permettant de dupliquer les amiibos, pour la nintendo 2DS/3DS.



Quote:
ami² lets you easily duplicate your stored game data between Amiibos. You can copy to the same character, or even a different one. Use this easy tool to have two identical Amiibos, or to see what moves other characters have in SSB.

Supported games:

All of them!

To-do:

GUI, System Font, etc.

Thanks to:

AnalogMan for helping me with building .cias, and refactoring my code!
HiddenRambler for pointing me towards an undocumented nfc:m command that returns the Amiibo's AppID.

FAQ:

Q: It tells me to enable the SM patch. What is that?
A: It's a patch that enables us to use the nfc:m service, that makes fetching AppIDs possible. If you are running Luma, go into Rosalina, select "Process patches menu...", and select "Patch SM for the service checks".
Q: It tells me that my Amiibo is not initialized. Why is that?
A: Because there isn't any save data on the Amiibo. Please update to v2.0.0: we don't have this problem anymore.
Q: I duplicated my Amiibo, but the character is still the same. Why is that?
A: You can't change what character your Amiibo is. It's a read-only value.
Q: I'm stuck in a loop!
A: Force-shutdown your 3DS by holding the power button. Try to reproduce the issue, and submit it on our GitHub. Sorry for the inconvenience.


Téléchargement :
(ELF/3DSX/3DS/CIA) : ami2 v2.0.0.zip


Source : gbatemp.net

Message09 Aoû 2017 7:52 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] freeShop v3.1.4[Edit]

Posté par: Cid2Mizard
 
Image

arc13 propose la version 3.1.4 de "freeShop", clone open source, initialement développé par TheCruel, de la célèbre boutique en ligne Eshop pour la nintendo 2DS/3DS.



Quote:

3.1.4 changelog:

Bugfix: freeShop was not installing the seed correctly.

3.1.3 changelog: The WOW-Too-Many-Informations update

Further improvements to overall system stability and other minor adjustments.
Reworked game description screen. You can also press the Select button to open the ratings screen for a game.
The installed list can now be sorted and the sorting options can be saved, like the filter list. (Check settings)
The game list can now be filtered by game features and publishers
Empty filters are now hidden
Reworked News screen (now like the dialogs)
Title keys can be downloaded from multiple URLs
A search bar has been added in the installed list.
Check if free space is enough on SD/NAND for sleep downloads.
Message if storage is almost full in storage bars.
Modified dialogs (again...)/news screen, and cleaned animations.
The "Refresh Cache"/"Update" buttons now asks for a confirmation before rebooting the app.
The storage informations now tell you if there's less than 5% of free storage in your SD/NAND.
A notification is sent when the console is disconnected from the internet.
The system settings can be launched when there is no internet connection at startup.
The game list is not updated on a search when the search term didn't change.
Modified dialogs, and cleaned animations.
Added a 3DSX auto-updater.
Press and hold Select to sleep-download every downloadable content.
Bugfix + improved the notifications (on the news list)
Bugfix: Start button wasn't closing the app properly.
Bugfix: Unreleased DLC now fails the download instead of suspend it, so the download queue can continue.
Bugfix: RGB LED is now supported in 3DSX version.
Bugfix: Games with top/bottom screenshot was crashing freeShop (like MH4U)
Bugfix: Games with small screenshots wasn't taking the full screen when selected. (see Paper Plane EUR, however, these screenshots are rescaled, so it's very "pixeled" when in full screen)


Téléchargement :
(3DSX/CIA) : freeShop v3.1.4.zip


Source : gbatemp.net
Site Officiel : notabug.org

Message05 Aoû 2017 7:27 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[Wii] Tobende Tanz Tomaten[Edit]

Posté par: Cid2Mizard
 
Image

A l'occasion de la Nordlicht 2017, la Digital Demolition Krew propose "Tobende Tanz Tomaten", jeu de danse avec des tomates pour la nintendo Wii.



Téléchargement :
tanztomaten v1.0.zip


Source : pdroms.de
Site Officiel : www.pouet.net

Message05 Aoû 2017 7:11 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] Papers Please 3DS​ v0.17[Edit]

Posté par: Cid2Mizard
 
Image

Creckeryop propose la vervion 0.17 de "Papers Please 3DS", sympathique démo technique pour la nintendo 2DS/3DS.

Image


Quote:
About that TechDemo:
It's just a TechDemo made on LUA (lpp3ds made by @Rinnegatamante)
This TechDemo was made to get experience in Drag & Drop programming

Features:

Randomize data
Drag and drop
Closing cage
Watching riding car in right side of map
Flipping through a rule book
Stamps
small Invalid data Generator(New!)
Scores (just for check)


Controls:
Drag and Drop - move papers
STICK - move upper camera
A - Randomize data
R - Open/Close cage
L - Screenshot
Start - Menu
Select(Hold) - TechMenu​


0.17
Fixed x/w Letters in Font
Added Walking animation
Increased chance to get valid documents
Increased chance to get Arstotzka document
Added dialog system
Added Outer Booth
Now You can't give documents if shutter is down
Shutter will go up after new human arrived if it downed(Srry if unclear)
Added Last Wrong in the TechMenu
No 2 same people sprites in row
Minor fixes

0.16
Changed all names of invalid reasons
New Rule (Non-matching photo)
Updated NameGenrator(+More names)
Added PeopleScore(how many people you saw)
New font System(align Left,Center,Right)
Added Screen for Score Meter
TechMenu Width was changed
Minor fixes

0.15
Deleted Inspect button
Added TechMenu (Hold Select)
Added small Invalid data Generator
Added score meter (just for check function) (higher than first monitor)
Added Weight in the interface
New Height generator
Hided fake passport
Minor fixes
You can see what is invalid in TechMenu


Téléchargement :
(3DSX/CIA) : PapersPlease-3DS v0.17.zip

Source : gbatemp.net
Site Officiel : github.com

Message03 Aoû 2017 7:07 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] 3DSident v0.7.6[Edit]

Posté par: Cid2Mizard
 
Image

Joel16 propose la version 0.7.6 de "3DSident", utilitaire qui à l'instar de PSPident donne quelques informations (in)utiles sur votre nintendo 2DS/3DS.

Image


Quote:
On this day, the first commit to 3DSident was made exactly one year ago. At that point, it only displayed your firm, kernel and system versions and was originally called ctr_vercheck by wolfvak. Today 3DSident makes a year, with 300K + downloads, and displays various amounts of information about your Nintendo 3DS console. This is also probably my final release, unless there are bugs that need squashing or someone finds something new worth displaying. So I wanted to thank the community for making 3DSident what it is today, and to the developers like wolfvak, SciresM, Reisyukaku, MarcuzD/Sono and SegFault42 for their contributions.

Major release, so kind of a big change-log.
Change-log
Original Version:

Removed unnecessary config info. (Original version aims to only display crucial information, and is therefore kept as minimal as possible).
Refactored ANY_KEY, which fixed a bug with some earphones causing the original version to exit immediately.
Now displays estimated battery voltage. (Thanks to Sono and Sykhro for helping me with the voltage calculations).
Now displays number of NAND titles installed.
Displays adapter state. (connected / disconnected) -> This is different from the charging status.
FS_USER functions used for file handling (screenshot stuff).
Displays region when showing system version. (Example 11.4.0-37'U')
Displays WiFi slot info - SSID, password and MAC.
Displays host ID (IP Address).
New NNID Info using ATCU account data blocks.

Displays both NNID user name and principal ID as before.
Displays Mii name.
Displays NNID persistent ID.
Displays NNID transfareable ID base.
Displays NNID country/timezone.

New colours for Misc tab, NNID tab and WiFi slots.
Displays home menu ID.
Fixed a few minor glitches when refreshing values.
Code clean up, refactors, removed dupes, fixed overflown buffers, more consistency + minor optimizations etc.

GUI Version:

All of the above, except for the colour and removing config stuff.
More explicit storage info. Displays used/free/total storage info of the four FS_SystemMediaTypes with storage bars.
Minor aesthetic changes, now the subject and values are two different colours.
Gets inserted card type (NAND / CTR).
Fast scroll using circle pad.
You can now use the start button to exit instead of scrolling down to the exit tab.
Config info now displays the following parental control information;

Displays parental control pin.
Displays parental control email address.
Displays parental control secret answer. (Thanks Fenrir for reminding me I was one byte off!)


Téléchargement :
(3DSX/CIA) : 3DSident v0.7.6.zip


Source : gbatemp.net
Site Officiel : github.com

Message03 Aoû 2017 6:56 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] GodMode9 v1.2.8[Edit]

Posté par: Cid2Mizard
 
Image

d0k3 propose la version 1.2.8 de "GodMode9", explorateur de fichier (Nand/EmuNand) disposant de tous les droits pour la nintendo 2DS/3DS.

Image


Quote:
Features:

Manage files on all your data storages: You wouldn't have expected this, right? Included are all standard file operations such as copy, delete, rename files and create folders. Use the L button to mark multiple files and apply file operations to multiple files at once.
Make screenshots: Press R+L anywhere. Screenshots are in BMP format.
Use multiple panes: Press R+left|right. This enables you to stay in one location in the first pane and open another in the second pane.
Search drives and folders: Just press R+A on the drive / folder you want to search.
Format your SD card / setup a RedNAND: Press the HOME button, select SD format menu. This also allows to setup a RedNAND on your SD card. You will get a warning prompt and an unlock sequence before any operation starts.
Run it without an SD card / unmount the SD card: If no SD card is found, you will be offered to run without the SD card. You can also unmount and remount your SD card from the file system root at any point.
Direct access to SD installed contents: Just take a look inside the A:/B: drives. One the fly crypto is taken care for, you can access this the same as any other content.
Build CIAs from NCCH / NCSD (.3DS) / TMD (installed contents): Press A on the file you want converted, the option will be shown. Installed contents are found (among others) in 1:/titles/(SysNAND) and A:/titles/(SD installed). Where applicable, you will also be able to generate legit CIAs. Note: this works also from a file search.
Decrypt and verify NCCH / NCSD / CIA / TMD / FIRM images: Options are found inside the A button menu. You will be able to decrypt to the standard output directory or (where applicable) in place.
Batch mode for the above two operations: Just select multiple files of the same type via the L button, then press the A button on one of the selected files.
Access any file inside NCCH / NCSD / CIA / FIRM images: Just mount the file via the A button menu and browse to the file you want.
Generate XORpads for any NAND partition: Take a look inside the X: drive. You can use these XORpads for decryption of encrypted NAND images on PC. Additional tools such as 3dsFAT16Tool are required on PC.
Directly mount and access NAND dumps or standard FAT images: Just press the A button on these files to get the option. You can only mount NAND dumps from the same console.
Restore / dump NAND partitions or even full NANDs: Just take a look into the S: (or E:/ I:) drive. This is done the same as any other file operation.
Compare and verify files: Press the A button on the first file, select Calculate SHA-256. Do the same for the second file. If the two files are identical, you will get a message about them being identical. On the SDCARD drive (0:) you can also write a SHA file, so you can check for any modifications at a later point.
Hexview and hexedit any file: Press the A button on a file and select Show in Hexeditor. A button again enables edit mode, hold the A button and press arrow buttons to edit bytes. You will get an additional confirmation prompt to take over changes. Take note that for certain file, write permissions can't be enabled.
Inject a file to another file: Put exactly one file (the file to be injected from) into the clipboard (via the Y button). Press A on the file to be injected to. There will be an option to inject the first file into it.


GodMode9 v1.2.8
What's new:

New input, decrypt, encrypt, buildcia commands for scripting
New CURRDIR environment variable for scripting
Fix case sensitive write permission checking (critical!)
Fix bad line numbers in text viewer
Fix TWL key init on certain A9LH entrypoints
Miscelaneous smaller fixes and improvements


GodMode9 v1.2.7
What's new:

Support for running .gm9 scripts (take a look at HelloScript.gm9 to learn how it works)
New viewer for text files (views .gm9 scripts, too, of course)
Simplified EmuNAND / RedNAND creation options
Safety confirmation on copy / move / inject user cancels
Nagscreen for embedded backup if it is not found
Numerous bug fixes and improvements, actually too many to list here.


GodMode9 v1.2.1
What's new:

Reduced the N3DS ram drive siz
e to 64MB (sighax only, cause extended FCRAM is disabled)
Full support for custom NCSDs (still experimental at this point)
Added support for upcoming boot9strap and Luma 3DS releases (thanks @TuxSH)
OTP is now decryptable via GM9 - look for M:/otp_dec.mem
Essential backup now contains the otp instead of the otp hash
Support for setting up GW type EmuNANDs
The usual stash of minor improvements and bugfixes


GodMode9 v1.1.8
What's new:

FIRM entrypoint supported, use GodMode9.firm (chainload via Luma 3DS, thanks @TuxSH & @AuroraWright)
Ability to dump boot9, boot11 and otp (works via Boot9Strap only, thanks @SciresM)
New search for installed titles, just use R+A on title dirs (1:/title, 2:/title, A:/title, ....)
New CXI dumper (use the A button on TMD files)
Game file renamer included (allows to rename NCCH, NCSD, CIA and NDS files)
Improved topdown mode is now standard
Various minor improvements and bugfixes


GodMode9 v1.1.3
What's new:

Build the output path for encTitlekeys.bin / decTitlekeys.bin / aeskeydb.bin / seed.bin if it does not exist
Fix some SD cards not mounting (bug introduced in v0.6.6) - thanks @Linden10 for being a patient tester
Some even more minor stuff


GodMode9 v1.1.2
What's new:

Title info display for NCCH/NCSD/CIA/TMD/SMDH/NDS
Decrypting / encrypting / building / mounting aeskeydb.bin
Decrypting / encrypting / building encTitlekeys.bin / decTitlekeys.bin
Building seeddb.bin
Improved essential backup feature, now includes NAND CID & OTP hash
Increased ramdrive storage size (thanks @Wolfvak)
Fixed mounting ticket.db (thanks @saibotu)
Various smaller bugfixes


Téléchargement :
(3DSX/DAT/BIN/NDS/FIRM) : GodMode9 v1.2.8.zip


Source : gbatemp.net
Site Officiel : github.com

Message03 Aoû 2017 6:48 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NGC] RetroArch NGC v1.6.3[Edit]

Posté par: Cid2Mizard
 
Image

La team Libretro propose la version 1.6.3 de "RetroArch Wii", portage pour la Nintendo GameCube de l'API multi-plateformes "RetroArch" qui regroupe principalement des émulateurs.



Quote:
RetroArch 1.6.3 has just been released! Grab it here.

General changelog

IOS: Fix GL regression – 32bit color format cores were no longer rendering
CHEEVOS: Add support for N64 cheevos and other small fixes.
CHEEVOS: Add ‘Achievements -> Achievements Verbose Mode’. Ability to display cheevos related messages in OSD, useful for RetroAchievements users.
AUDIO: Audio mixer’s volume can now be independently increased/decreased, and muted.
AUDIO: Mute now no longer disables/enables audio but instead properly mutes the audio volume. Mute is also independent from the audio mixer volume.
INPUT: Add mouse index selection; ability now to select between different mice
INPUT: Fix ‘All Users Control Menu’ setting
LINUX: Add a tinyalsa audio driver. Doesn’t require asoundlib, should be self-contained and lower-level.
LOBBIES: Announce the RetroArch version too
LOCALIZATION: Add Traditional Chinese translation
LOCALIZATION: Update French translation
LOCALIZATION: Update Italian translation
LOCALIZATION: Update Japanese translation
LOCALIZATION: Update Russian translation
MENU: Add ‘User Interface -> Views’. Ability to display/hide online updater and core updater options.
NETPLAY: Disconnecting one client shouldn’t cause everyone to disconnect anymore
NETWORK: SSL/TLS support, disabled by default
SCANNER: Fix PS1 game scanning
SCANNER: Move content list builder into scanner task with progress, fixes menu freeze with large playlists
SDL2: Fix ‘SDL2 driver does not see the hat on wired Xbox 360 controller”
SETTINGS: Fix regression ‘Custom Viewport is no longer overridable per-core or per-game’
VITA: Add cheevos support
VITA: Add support for external USB if mounted
WAYLAND: Fix menu mouse input
WII: Add support for single-port ‘PS1/PS2 to USB controller adapter

Wii/WiiU/3DS/Gamecube/PSP/Android

RetroArch has been updated for all other platforms that we actively support.

Updates on cores

A separate article will be posted later that will detail all the work that has gone into the various cores. Stay tuned for this! As always, you can always install the latest version of every core from RetroArch’s builtin ‘Core Updater’ (accessible from the menu by going to ‘Online Updater’ -> ‘Update Cores’.
What’s up next?

* We are working hard right now on getting the PPSSPP / Supermodel cores that we have promised ready.
* An AppImage version of RetroArch for Linux will be available soon.
* A Visual Studio 2005 version of RetroArch for Windows will be available soon, which will run on Windows 98/ME/2K.
* Lots of core work like we always do each week.
* More yet unannounced stuff? Stay tuned!

View this page if you’d like to explore donating to us. By popular demand, there is now the ability to send one-off donations through Bitcoin, and we have put up links so that you can directly send funds to the Bountysource bucket. You can also pledge to our Patreon.


Téléchargement :
RetroArch_NGC v1.6.3.zip



Message30 Juil 2017 7:37 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[Wii] RetroArch Wii v1.6.3[Edit]

Posté par: Cid2Mizard
 
Image

La team Libretro propose la version 1.6.3 de "RetroArch Wii", portage pour la Nintendo Wii de l'API multi-plateformes "RetroArch" qui regroupe principalement des émulateurs.



Quote:
RetroArch 1.6.3 has just been released! Grab it here.

General changelog

IOS: Fix GL regression – 32bit color format cores were no longer rendering
CHEEVOS: Add support for N64 cheevos and other small fixes.
CHEEVOS: Add ‘Achievements -> Achievements Verbose Mode’. Ability to display cheevos related messages in OSD, useful for RetroAchievements users.
AUDIO: Audio mixer’s volume can now be independently increased/decreased, and muted.
AUDIO: Mute now no longer disables/enables audio but instead properly mutes the audio volume. Mute is also independent from the audio mixer volume.
INPUT: Add mouse index selection; ability now to select between different mice
INPUT: Fix ‘All Users Control Menu’ setting
LINUX: Add a tinyalsa audio driver. Doesn’t require asoundlib, should be self-contained and lower-level.
LOBBIES: Announce the RetroArch version too
LOCALIZATION: Add Traditional Chinese translation
LOCALIZATION: Update French translation
LOCALIZATION: Update Italian translation
LOCALIZATION: Update Japanese translation
LOCALIZATION: Update Russian translation
MENU: Add ‘User Interface -> Views’. Ability to display/hide online updater and core updater options.
NETPLAY: Disconnecting one client shouldn’t cause everyone to disconnect anymore
NETWORK: SSL/TLS support, disabled by default
SCANNER: Fix PS1 game scanning
SCANNER: Move content list builder into scanner task with progress, fixes menu freeze with large playlists
SDL2: Fix ‘SDL2 driver does not see the hat on wired Xbox 360 controller”
SETTINGS: Fix regression ‘Custom Viewport is no longer overridable per-core or per-game’
VITA: Add cheevos support
VITA: Add support for external USB if mounted
WAYLAND: Fix menu mouse input
WII: Add support for single-port ‘PS1/PS2 to USB controller adapter

Wii/WiiU/3DS/Gamecube/PSP/Android

RetroArch has been updated for all other platforms that we actively support.

Updates on cores

A separate article will be posted later that will detail all the work that has gone into the various cores. Stay tuned for this! As always, you can always install the latest version of every core from RetroArch’s builtin ‘Core Updater’ (accessible from the menu by going to ‘Online Updater’ -> ‘Update Cores’.
What’s up next?

* We are working hard right now on getting the PPSSPP / Supermodel cores that we have promised ready.
* An AppImage version of RetroArch for Linux will be available soon.
* A Visual Studio 2005 version of RetroArch for Windows will be available soon, which will run on Windows 98/ME/2K.
* Lots of core work like we always do each week.
* More yet unannounced stuff? Stay tuned!

View this page if you’d like to explore donating to us. By popular demand, there is now the ability to send one-off donations through Bitcoin, and we have put up links so that you can directly send funds to the Bountysource bucket. You can also pledge to our Patreon.


Téléchargement :
RetroArch_Wii v1.6.3.7z



Message30 Juil 2017 7:35 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] RetroArch 3DS v1.6.3=>1.6.4[Edit]

Posté par: Cid2Mizard
 
Image

La team Libretro propose la version 1.6.3 puis 1.6.4 de "RetroArch 3DS", portage pour la Nintendo 2DS/3DS de l'API multi-plateformes "RetroArch" qui regroupe principalement des émulateurs.



Quote:
RetroArch 1.6.3 has just been released! Grab it here.

General changelog

IOS: Fix GL regression – 32bit color format cores were no longer rendering
CHEEVOS: Add support for N64 cheevos and other small fixes.
CHEEVOS: Add ‘Achievements -> Achievements Verbose Mode’. Ability to display cheevos related messages in OSD, useful for RetroAchievements users.
AUDIO: Audio mixer’s volume can now be independently increased/decreased, and muted.
AUDIO: Mute now no longer disables/enables audio but instead properly mutes the audio volume. Mute is also independent from the audio mixer volume.
INPUT: Add mouse index selection; ability now to select between different mice
INPUT: Fix ‘All Users Control Menu’ setting
LINUX: Add a tinyalsa audio driver. Doesn’t require asoundlib, should be self-contained and lower-level.
LOBBIES: Announce the RetroArch version too
LOCALIZATION: Add Traditional Chinese translation
LOCALIZATION: Update French translation
LOCALIZATION: Update Italian translation
LOCALIZATION: Update Japanese translation
LOCALIZATION: Update Russian translation
MENU: Add ‘User Interface -> Views’. Ability to display/hide online updater and core updater options.
NETPLAY: Disconnecting one client shouldn’t cause everyone to disconnect anymore
NETWORK: SSL/TLS support, disabled by default
SCANNER: Fix PS1 game scanning
SCANNER: Move content list builder into scanner task with progress, fixes menu freeze with large playlists
SDL2: Fix ‘SDL2 driver does not see the hat on wired Xbox 360 controller”
SETTINGS: Fix regression ‘Custom Viewport is no longer overridable per-core or per-game’
VITA: Add cheevos support
VITA: Add support for external USB if mounted
WAYLAND: Fix menu mouse input
WII: Add support for single-port ‘PS1/PS2 to USB controller adapter

Wii/WiiU/3DS/Gamecube/PSP/Android

RetroArch has been updated for all other platforms that we actively support.

Updates on cores

A separate article will be posted later that will detail all the work that has gone into the various cores. Stay tuned for this! As always, you can always install the latest version of every core from RetroArch’s builtin ‘Core Updater’ (accessible from the menu by going to ‘Online Updater’ -> ‘Update Cores’.
What’s up next?

* We are working hard right now on getting the PPSSPP / Supermodel cores that we have promised ready.
* An AppImage version of RetroArch for Linux will be available soon.
* A Visual Studio 2005 version of RetroArch for Windows will be available soon, which will run on Windows 98/ME/2K.
* Lots of core work like we always do each week.
* More yet unannounced stuff? Stay tuned!

View this page if you’d like to explore donating to us. By popular demand, there is now the ability to send one-off donations through Bitcoin, and we have put up links so that you can directly send funds to the Bountysource bucket. You can also pledge to our Patreon.


Téléchargements :
(3DSX) : RetroArch_3DSX v1.6.4.7z
(CIA) : RetroArch_CIA v1.6.4.7z
(3DS) : RetroArch_3DS v1.4.1 beta.7z



Message30 Juil 2017 7:33 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NDS] no$gba v2.8f[Edit]

Posté par: Cid2Mizard
 
Martin Korth propose la version 2.8f de No$gba, excellent (probablement le meilleur) émulateur nintendo DS et Game Boy Advance pour Windows et DOS.

Image


Quote:
23 Jul 2017 - version 2.8f
- nds/3d/help: note on MTX_PUSH/POP/STORE/RESTORE in Mode1 (thanks staplebutter)
- nds/3d/emu: matrix stack in mode1 behaves like mode2 (fixes light directions)
- dsi/mmc: supports MMC commands CMD1 and CMD6 (somewhat needed for libnds)
- dsi/sd: added warning on trying to use SD card in 4bit mode with pull-up on
- dsi/i2c: support softreset via bptwl (keeping main ram and bptwl regs intact)
- dsi/help: added notes on warmboot info at 2003000h (for autostarting a title)
- dsi/help: more details on 2FFD7BCh (scr,type,hcd,csr,clk_ctl,card_opt,device)
- bios clone: reproduces div-zero, fixed crash on div-overflow (thanks endrift)
- gba/io: emulates some more unused bits as non-writeable (thanks endrift)
- gba/help: note on BLDALPHA being R/W (unlike official specs, thanks endrift)
- debug/help: note on nds9 debug message ports 4FFFAxxh working on gba/nds7 too
- setup: renamed "Emu Identification" to "Debug I/O" and enabled it by default
- gui: fixed window positions/fullscr when taskbar at upper/left (thanks joseph)


Téléchargements :
no$gba v2.8f.zip (Win)
no$gba-debug v2.8f.zip (Win)
no$gba-d v2.8f.zip (DOS)



Message24 Juil 2017 18:12 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] Fy WoD! 3DS v1.0[Edit]

Posté par: Cid2Mizard
 
Image

nop90 n'en finit plus avec ses portages SDL, il propose cette fois-ci la version 1.0 de "Fy WoD! 3DS", portage du jeu de course "Fy WoD!" pour la nintendo 2DS/3DS.



Quote:
y.WoD! is some kind of racing game. You do not fight against other racers but only against time and the level itsself. What may be more difficult than you think. Infact this game is made to frustate you!
On the galactic map you have to clear all maps on the way to the "Champion" - Map( or reach the million totalpoints ). To complete a map you have to fullfill a certain level in all categories. Maps get more difficult the farer you step on.
In the map itself you have to find your way to the target destination as fast as possible, collect coins, not get killed and don't run out of fuel. Fuel is important: The less you have, the less you weight and the faster you accelerate. The slow motion (activate with "L") costs you tons of it.

The rest is explained in the game or so easy to see, that I would waste my words on it.

The source code of my port is on my github (https://github.com/nop90/FyWod-3ds).
The compiled game (3dsx and CIA formats) is released on github (https://github.com/nop90/FyWod-3ds/releases).

Credits:
Game by Schnatterplatsch: Source License GPL / Copyrightfree sound sources
3ds version by nop90 based on GP2X F100/F200 version by Farox .

This 3ds port uses the SDL 1.2 library for 3ds

Changelog

Ver. 1.0 (17 July 2017)
- First release in 3dsx and CIA format

Installation

In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher

The CIA file is to be installed with FBI. below there is a QR code to download the cia from FBI.

The game creates a FyWod subfolder inside the 3ds folder if doesn't exist. Here will be stored the gamesaves.

All the resources are included in the executable using romfs.


Téléchargement :
(3DSX/CIA) : FyWod_3DS v1.0.zip


Source : gbatemp.net
Site Officiel : github.com

Message19 Juil 2017 8:26 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

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