Chargement de la page, merci de patienter.



Cette page ne s'affiche pas ? Cliquer Ici
Portail Forum 3DS NDS Wii GBA NGC Recherche FAQ

  Catégories du Forum  

  RAPID FIRE  
Rapid Fire

  Shout Box  
Messages

  Partenaires  
http://www.pdroms.de http://www.pdroms.de
http://www.homebrewwelt.com http://www.homebrewwelt.com
http://www.r4sdhc3ds.com/ http://www.r4sdhc3ds.com/
http://www.cpc-power.com http://www.cpc-power.com
http://www.playeradvance.org/forum/pap.php http://www.playeradvance.org/forum/pap.php
http://www.ds-scene.net http://www.ds-scene.net
http://www.wiibrew.org http://www.wiibrew.org
http://www.wii-homebrew.com http://www.wii-homebrew.com
http://www.wii-info.fr http://www.wii-info.fr
http://www.atomicfe.com/forums/ http://www.atomicfe.com/forums/
http://www.next-nintendo.com http://www.next-nintendo.com
http://www.wii-attitude.fr http://www.wii-attitude.fr
http://www.emu-france.com http://www.emu-france.com
http://www.ps3-infos.fr http://www.ps3-infos.fr
http://www.iphone-info.fr http://www.iphone-info.fr

  Faire un Don  

  Page Rank  
Free PageRank Checker

  Mettre un lien  
Le code HTML ci-dessous contient tout le code nécessaire pour mettre un lien vers Ce site. SVP, ajoutez le librement à votre site.



Effet du code ci-dessus :

  Homebrews Nintendo DS Aléatoires  
Lecteur PDF
Ands-pdf
Livre dont vous êtes le héros
Flight From The Dark
Emulateur Arcade du jeu Ghost
Ghosts'n Run
Puzzle
Color Lines
Emulateur ZX Spectrum
DSpec
Loader
DSision3
Emulateur arcade (Pang series)
Pang DS

  Derniers Sujets  

  Homebrews Nintendo Wii Aléatoires  
Emulateur Amstrad CPC 6128
Wiituka
Lecteur Multimédia
GeeXboX
Lecteur Multimedia
WiiMC
Emulateur Playstation
WiiSX
Gestionnaire de homebrews en ligne
Homebrew Browser
Emulateur Point & click
ScummVM
Installateur/Désinstallateur de chaînes
Wad Manager

  Actu Homebrews  

[3DS] Maze Of Galious 3DS v1.0[Edit]

Posté par: Cid2Mizard
 
Image

nop90 propose la version 1.0 de "Maze O Galious 3DS", portage du jeu de plates-formes "The Maze of Galious", remake du jeu du même nom sortit en 1987 sur MSX 1.

Image


Quote:
This is the port to 3DS of the remake of Maze of Galious.

The Maze of Galious (MoG in short) was originally a Konami game for the MSX computer system. Its real name is Knightmare II: The Maze of Galious and is the sequel of another Konami game called Knightmare.

MoG is a very addictive game where you have to kill thousands of enemies, collect items in order to obtain new powers and defeat some really great demons at the end of each level. The gameplay of MoG is not the boring linear one. In MoG you are free to go everywhere you want from the beginning of the game. You have to be very careful of the order in which you visit all the rooms in the HUGE map if you want to keep your character alive. The map is structured in a main map (called the castle) and 10 submaps (called the worlds). Initially you are in the castle and you have to find the keys that open the doors to go to each of the worlds. To complete the game you have to defeat the boss at the end of each one of the 10 worlds. You are free to revisit each world as often as you want in order to see if you have missed something. To defeat all 10 demons you control two characters: Popolon and Aphrodite. Each one has special abilities, i.e. Popolon has a greater ability to jump and Aphrodite is able to dive.

Warning: some sound sets contain ogg files that are too resource consumìing to make the game playable on o3ds. With some other music sets the game works fine (like the default Jorito set, the original set or the alternate set).

Credits:
The remake original source by Brain Games is here: http://www.braingames.getput.com/mog/
Free extra GFX and SND sets from World Entertainment: http://wolrdsentertainment.orgfree.com/ ... akeSD.html
This game uses the SDL 1.2 library for 3ds

Changelog

Ver. 1.0 (25 April 2017)
- First reelase in 3dsx and CIA format

Installation

In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher
The CIA file is to be installed with FBI. below there is a QR code to download the cia from FBI.
The game creates a MoG subfolder inside the 3ds folder if doesn't exist. Here will be stored the gamesave.
All the resources are included in the executable using romfs.


Téléchargement :
(3DSX/CIA) : MoG_3DS v1.0.zip


Source : gbatemp.net
Site Officiel : github.com

Message26 Avr 2017 7:12 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] freeShop v3.0.0[Edit]

Posté par: Cid2Mizard
 
Image

arc13 propose la version 3.0.0 de "freeShop", clone open source, initialement développé par TheCruel, de la célèbre boutique en ligne Eshop pour la nintendo 2DS/3DS.



Quote:
This homebrew software, originally coded by TheCruel, allows you to download software you own via an encTitleKey.bin file.

How to use it:
1/ Install the latest version of this software (Download link above) on your preferred CFW.
2/ Put an URL linking to the encTitleKey.bin file on the freeShop's Settings > Update > Auto-update title keys from URL.
3/ You can now use freeShop, enjoy !


The first version of this fork.

Changelog 3.0.0:

• Theming support (A guide will be released with 3.0.1, some bugs are still present with theming in this version)
• AZERTY and QWERTY keyboards (Chinese soon)
• Fixed some bugs:

- No internet connection loop bug
- German language


Téléchargement :
(CIA) : freeShop v3.0.0.zip


Source : gbatemp.net
Site Officiel : notabug.org

Message24 Avr 2017 7:51 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NDS] melonDS v0.2[Edit]

Posté par: Cid2Mizard
 
StapleButter propose la version 0.2 de "melonDS", émulateur nintendo DS pour Windows et Linux.

Image


Quote:
melonDS 0.2

• preliminary sound
• various compatibility improvements and fixes
• various little speedups too
• cart transfer delays emulated
• RTC uses system time
• wifi stub -- games requiring wifi functionality shouldn't hang anymore
• 2D: windows
• 2D: various fixes to display capture
• 3D: toon/highlight shading, shadows, polygonID
• 3D: box test, pos test, vec test





Message24 Avr 2017 7:41 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] What's in the box? v1.1[Edit]

Posté par: Cid2Mizard
 
Image

Manurocker95 propose la version 1.1 de "What's in the box?", simple jeu de clics dans lequel il faut tapoter l'écran un grand nombre de fois pour ouvrir la boite.

Image


Quote:
Yaharó! I was bored this morning and said to myself, Hey why don't I make a simple homebrew...and here I am. Two hours and the simplest game I could make in that time (or almost).

I think this needs dsp dump for sound.

CONTROLS:

Just TAP on the bottom screen 'til the box opens. Each stage has a new color for the background. I coded stereoscopic 3D for the box, but having just one color on the bg seems to be...nothing... so if someone wants to take this as reference, just do it.

- Press START to save your taps in any moment.
- Press SELECT to save your taps and exit.


Téléchargement :
(3DSX/CIA) : WITB_3D v1.1.rar


Source : gbatemp.net
Site Officiel : github.com

Message18 Avr 2017 16:10 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[Wii] Hermes Wii v0.90[Edit]

Posté par: Cid2Mizard
 
Image

oibaf propose la version 0.90 de "Hermes Wii", portage du Jump'N run "Hermes" de la Team Retroguru pour la nintendo Wii.



Quote:
Hermes is an extraordinary Jump'n Run game covering bad taste humour. If you feel offended by crude and dirty humour you may run away now. The game also features pixel violence and promotes the consumption of meat. If you are a hardcore vegetarian, you might very much dislike the game or just have a good laugh.
Storyline

Hermes, at least this is how his friends call him, is living in France, the country of love, but also the country known for it's exquisite cuisine. One day Hermes had mood for a nice chicken leg, certainly a real men like Hermes, won't go to the super market and get pre-packed chicken, no... it has to be a real one, slaughtered off by his own hand. This is, where our story starts...

Chase the escaped chicken to catch it and prepare a great grilled leg piece you ever wont forget! Yummi! But hell... that chicken for sure is fast!
Hermes Features

* Hand set pixels!
* Amiga chiptunes!
* Score tracking!
* 32 levels!
* Hidden warp zones!
* Boss fight!


Téléchargement :
hermes-wii v0.90.zip


Source : wiibrew.org
Site Officiel : www.retroguru.com

Message17 Avr 2017 8:50 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] Hermes 3DS v0.90=>0.92[Edit]

Posté par: Cid2Mizard
 
Image

nop90 propose la version 0.90 puis 0.92 de "Hermes 3DS", portage du Jump'N run Hermes de la Team Retroguru pour la nintendo 2DS/3DS.



Quote:
Hermes is an extraordinary Jump'n Run game covering bad taste humour. If you feel offended by crude and dirty humour you may run away now. The game also features pixel violence and promotes the consumption of meat. If you are a hardcore vegetarian, you might very much dislike the game or just have a good laugh.

Storyline

Hermes, at least this is how his friends call him, is living in France, the country of love, but also the country known for it's exquisite cuisine. One day Hermes had mood for a nice chicken leg, certainly a real men like Hermes, won't go to the super market and get pre-packed chicken, no... it has to be a real one, slaughtered off by his own hand. This is, where our story starts...

Chase the escaped chicken to catch it and prepare a great grilled leg piece you ever wont forget! Yummi! But hell... that chicken for sure is fast!

Hermes Features

* Hand set pixels!
* Amiga chiptunes!
* Score tracking!
* 32 levels!
* Hidden warp zones!
* Boss fight!

---------------------​

The game is released in 3dsx and Cia formats. The code is closed source and copyright of Retroguru (www.retroguru.com)

Releases

- v0.92 - 19/04/2017: Now resetting options will delete highscores too
- First release (3dsx and CIA) v0.90: Revision 2017 - Last Update: 16. April 2017


Téléchargement :
(3DSX/CIA) : hermes-nintendo3ds v0.92.zip


Source : gbatemp.net
Site Officiel : www.retroguru.com

Message17 Avr 2017 8:38 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] MegaZeux 3DS v0.1.5[Edit]

Posté par: Cid2Mizard
 
asiekierka propose la version 0.1.5 de "MegaZeux 3DS", portage de "MegaZeux", interpréteur de jeux MegaZeux pour la nintendo 2DS/3DS.

Image


Quote:
A port of the MegaZeux game creation system to the 3DS. Note that the port only includes the player component and not the editor itself.

MegaZeux has a lot of great games available under the link above - I recommend the "Gold Collection".
Installation Notes

Use the R button to switch between "overview" and "keyboard" mode. The small "preview" on the touch screen can be used as a mouse.
Use the 3D slider to control the top screen's zoom level. On the 2DS, a special button should be available in the top-right of the keyboard mode instead.

Changelog
0.1.5

Major optimizations to rendering code


Téléchargement :
(3DSX/CIA) : MegaZeux 3DS v0.1.5.zip


Source : gbatemp.net
Site Officiel : asie.pl

Message17 Avr 2017 8:07 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] Pixel Rush v1.0=>1.1[Edit]

Posté par: Cid2Mizard
 
Image

Chopsuey propose la version 1.0 puis 1.1 de "Pixel Rush", jeu de course ou plutôt d’esquive inspiré par VoxelRush 3D, pour la nintendo 2DS/3DS.



Quote:
This is an exclusiv 3DS homebrew game i made in the last weeks.
It's kinda hard to describe what you have to do in the game, just look at the screenshots, and watch the crappy gameplay gif. everything else you need to know is explained ingame.

The main inspiration was the android game VoxelRush 3D, wich is also pretty cool.

The game features two (two!) gamemodes, a super fast action gameplay, fancy colors, and you can actually save your highscore if you quit the game using the "Quit Game" button in the menu.

Diffrents between the two gamemodes:
In Classic mode you have random events every 45 seconds for 15 secs. You can use a boost for a short time and also there are items to collect (lives, shield & boost).
In Clean mode you don't have these features.



Changlog 1.1 :

fixed speed bug. Speed should now really stay on 250
added new menu button graphics (the old ones are still in a subfolder)
some code cleaning
release as a .7zip instead of a .rar file


Téléchargement :
(3DSX) : PixelRush v1.1.rar


Source : gbatemp.net
Site Officiel : github.com

Message16 Avr 2017 8:52 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] ctrmus v0.4.11[Edit]

Posté par: Cid2Mizard
 
Image

MaK11-12 propose la version 0.4.11 de "ctrmus", lecteur audio prenant en charge à présent les fichiers PCM, WAV, AIFF, FLAC, OPUS et MP3 pour la nintendo 2DS/3DS.

Image


Quote:
This is a music player for the 3DS. It plays PCM WAV, AIFF, FLAC, OPUS and MP3.
Music continues to play through headphones whilst the 3DS is closed.

Follow issues and feature progress here.

A 3DSX, CIA and 3DS binary is available.
Use the d-pad to select a file and press A. Press L+Left to see button mappings.
Extended instructions, controls, and additional information is available here.

ctrmus is also on titledb! So you should be able to find it within FBI.

Updated 22-02-2017 (0.4.10):

Fixed an issue whereby the console would flash whilst browsing files.
Files are sorted in alphabetical order. There is no option to change this currently.


Updated 11-03-2017 (0.4.11):

Fixed an issue whereby Opus files would be played at the sampling rate of the original file that was converted to Opus rather than at 48000Hz which is what all Opus files use.
Added support for Flac data in Ogg container.
Updated submodules.

Note:
Due to limitations in ctrulib, only ASCII characters are displayed correctly. Other characters will appear garbled, but functionality is not affected.
Ctrulibの制約でアスキー文字のみ正しく表示されます。それ以外の文字エンコードの場合文字化けはしますが、機能自体に影響はありません。


Téléchargement :
(3DSX/3DS/CIA/ELF) : ctrmus v0.4.11.zip


Source : gbatemp.net
Site Officiel : github.com

Message16 Avr 2017 8:34 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] EasyRPG Player v0.5.1[Edit]

Posté par: Cid2Mizard
 
Image

La EasyRPG Player Team propose également, avec l'aide de Rinnegatamante, la version 0.5.1 de "EasyRPG Player", moteur de jeux RPG Maker 2000/2003 pour la Nintendo 2DS/3DS.



Quote:
Release date: 2017-04-09. Release notes, changes since 0.5.0: Player, liblcf.


Téléchargement :
(3DSX/CIA) : EasyRPG Player 3DS v0.5.1.zip


Source : blog.easyrpg.org
Site Officiel : easyrpg.org

Message11 Avr 2017 8:14 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[Wii] EasyRPG Player v0.5.1[Edit]

Posté par: Cid2Mizard
 
Image

La EasyRPG Player Team propose, la version 0.5.1 de "EasyRPG Player", moteur de jeux RPG Maker 2000/2003 pour la Nintendo Wii.



Quote:
Wii

The Wii version finally supports automatic encoding detection through the ICU library. The Wii version was the only one that lacked ICU, due to the CPU of the Wii which is a PowerPC. PowerPC is “Big endian” and most other platforms (like PC or Android) are “Little Endian”. The endianess influences how bytes are stored, e.g. Big stores as AA BB CC DD and Little as DD CC BB AA, so you have to swap the data (we do this when reading LDB and other files). To compile for Wii we “cross compile”, that means we use a compiler on our PC, that generates PowerPC code for the Wii (that’s faster and more convenient), but ICU doesn’t support mixed endian builds (because their build system involves running some tools on the PC which don’t support byte swapping). But we were finally able to find the bug in the ICU build system and now have a working version for the Wii (#1095).

Release date: 2017-04-09. Release notes, changes since 0.5.0: Player, liblcf.


Téléchargement :
EasyRPG Player Wii v0.5.1.zip


Source : wiibrew.org
Site Officiel : easyrpg.org

Message11 Avr 2017 8:09 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] Pickr3DS v1.0[Edit]

Posté par: Cid2Mizard
 
EventAssistant propose la version 1.0 de "Pickr3DS", portage de "Pickr" pour la nintendo 2DS/3DS.



Quote:
After viewing one of the latest DONG's by Vsauce guys, I decided to port Sean M. Tracey Pickr game to the 3DS.

This completely is a just for fun project; I actually decided to challenge myself to complete it within a couple hours maximum.

The game consists in clicking on the square with a different colors from the others. You will have some lives and a timer, and 1 bonus live each 10 cleared stages. Enjoy!


Téléchargement :
(3DSX/CIA) : Pickr3DS v1.0.zip


Source : gbatemp.net
Site Officiel : github.com

Message10 Avr 2017 8:03 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NDS] Bad Apple DS[Edit]

Posté par: Cid2Mizard
 
Gericom propose "Bad Apple DS", adaptation du Même internet / Clip musical du même nom sous forme de démo technique pour la nintendo DS.



Quote:
Well, it was about time. It seemed like there was no real Bad Apple rom for the Nintendo DS yet, so I decided to make one.

It runs at 60fps and with 48 kHz stereo audio. I'm using a simple video codec I created just for this video. It simply encodes each frame into a character bg for the ds, merging tiles that are the same into one. Each frame is then LZ77 compressed to reduce the size of the remaining data by about 50%.


Téléchargements :
Bad Apple DS (Japanese).zip
Bad Apple DS (English).zip


Source : gbatemp.net

Message09 Avr 2017 9:06 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[NDS] melonDS v0.1[Edit]

Posté par: Cid2Mizard
 
StapleButter propose la version 0.1 de "melonDS", émulateur nintendo DS pour Windows et Linux.

Image


Quote:
There's a new DS emulator in the town, and it's finally seeing its first public release!


melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!

Why start this project? Mostly for the sake of the challenge, but also because I believe the DS emulation scene needs some fresh air. The NO$GBA author is working hard to reverse-engineer, document and emulate the DSi, but aside from that, there isn't a lot of progress regarding the DS, and I feel that there are still things to be done.

So, without further ado, let's relive 2007! :P


melonDS 0.1

Features

* almost-complete 2D graphics
* 3D graphics (software renderer) with texturing, alphablending, lighting
* input: keyboard and joystick, touchscreen
* backup memory
* booting from the BIOS
* resizable video output window, preserving aspect ratio of individual screens

How to use

melonDS requires BIOS/firmware dumps from a DS. You can dump them with the following dumper.

The files must be placed in the same directory as the melonDS executable, as follows:

* bios7.bin -- ARM7 BIOS, 16KB
* bios9.bin -- ARM9 BIOS, 4KB
* firmware.bin -- firmware, 256KB or 512KB

Note: the DS-mode firmware in the 3DS isn't bootable. It only contains the bare minimum required to run DS games. Be sure to enable direct game boot when using a firmware dump from a 3DS.

Settings

Emulation: settings related to emulation. For now it lets you enable direct game boot (directly runs the game instead of going through the firmware).

Input: allows you to configure keyboard and joystick input. You can change a mapping by clicking the corresponding entry, then pressing a keyboard key or joystick button. For now, joystick input uses the first joystick available if multiple joysticks are plugged.





Message01 Avr 2017 9:15 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] Atari800 3DS v0.2.3=>0.2.4[Edit]

Posté par: Cid2Mizard
 
Image

asiekierka propose la version 0.2.3 puis 0.2.4 de "Atari800 3DS", portage de l'émulateur Atari 8-bit "Atari800" (Atari 400, 800, 600 XL, 800XL, 130XE, 5200) pour la nintendo 2DS/3DS.

Image


Quote:
Atari800

A port of the atari800 8-bit home computer emulator to the 3DS.

Please remember that piracy is not encouraged! While the 8-bit Atari XE can be considered "abandonware", that does not mean games and software for it is no longer copyrighted. If you want to find freeware games for the platform, I recommend looking on Pouet.
Installation Notes

Remember that this emulator requires Atari ROMs to be present in "/3ds/atari800"! However, Atari allowed the ROMs to be distributed alongside a different emulator, which is now freely available, in 1994. You can download it here - copy over the .ROM files to "/3ds/atari800".

Please run DspDump before running atari800!

If you're stuck, press L to access the emulator's menu!

Changelog
0.2.4

Add configuration option to emulate the joystick with the D-Pad, as opposed to the default of emulating the keyboard arrows.
Add second fire button support to the Atari 5200.

0.2.3

Fix Atari 5200 joystick emulation.

0.2.2

Rewrite graphics code to use citro3d directly.


Téléchargement :
(3DSX/CIA) : Atari800 3DS v0.2.4.zip


Source : gbatemp.net
Site Officiel : asie.pl

Message26 Mar 2017 10:07 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] VirtuaNES 3DS v0.90=>0.91[Edit]

Posté par: Cid2Mizard
 
Image

A l'image de Snes9x 3DS, bubble2k16 propose "VirtuaNES 3DS", portage de l'émulateur NES "VirtuaNES" pour la nintendo 2DS/3DS.

Image


Quote:
VirtuaNES for 3DS v0.91 Released (09 Apr 2017)

This is a port of VirtuaNES to 3DS as an alternative to existing NES emulators. It used to be considered one of the best emulators before FCE and Nestopia, and it runs quite fast for lower spec-ed computers (at the cost of some emulation accuracy). But because of that, the Old 3DS / 2DS is able to benefit from this fast running emulator core. This runs full speed on an old 3DS / 2DS with support for tonnes of mappers. Although it doesn't support every single mapper, the library of games that can run on this are probably fairly huge already.

As always this will also work on a new 3DS.

Download latest from Github:
virtuanes_3ds-v0.91.zip

To use:

Homebrew Launcher:

Copy virtuanes_3ds.3dsx, virtuanes_3ds.smdh and virtuanes_3ds_top.png into the /3ds/virtuanes_3ds on your SD card.
Place your NES ROMs inside any folder.
Go to your Homebrew Launcher (either via Cubic Ninja, Soundhax or other entry points) and launch the virtuanes_3ds emulator.

CIA Version:

Use your favorite CIA installer to install virtuanes_3ds.cia into your CFW. You can also use FBI to download from TitleDB.
Place your NES ROMs inside any folder.
Copy virtuanes_3ds_top.png to ROOT of your SD card.
Exit your CIA installer and go to your CFW's home screen to launch the app.

When in-game:

Tap the bottom screen for the menu.
Use Up/Down to choose option, and A to confirm. (Hold down X while pressing Up/Down to Page Up/Page Down)
Use Left/Right to change between ROM selection and emulator options.
You can quit the emulator to your homebrew launcher / your CFW's home screen.


[​IMG]
It uses the same familiar user interface as Snes9x for 3DS.


What's Supported:

1. Lots of mappers (*ROM mappers; MMC1,3,5,6; VRC1,2,3,4,6,7; and tonnes of others)

2. Enable/Disable of flickering sprites
(sprites in the games on real hardware flicker due to hardware limitation, but an emulator can ignore these limitations for a better visual output)

3. Sound generation at a nice 32000 Hz with a low pass filter.

4. Button configuration, and setting of rapid fire rate (no rapid fire, to very very fast)


Feedback / bug reports are welcome as usual.


v0.91

@bubble2k16 bubble2k16 released this 18 hours ago

Enabled support of FDS ROMS without the standard FDS headers.
Added feature to allow players to switch disks for FDS games.
Fixed faint vertical lines appearing at the left/right edges of the screen.
Enabled APU frame counter IRQ (fixes Qix, and probably many others)
Used 64-bit integer for total cycle counter. This should fix sound problems after running a game for too long.
Improved sound synchronization - minimizes occurrence of songs going out of tune or just behaving oddly.
Improved digital sample playback synchronisation. Fixes Skate of Die 2’s intro song.
Allow mapping of 3DS buttons to the NES Start/Select buttons.
Added cropped 4:3 Fit and cropped fullscreen modes.
Fixed some issues with MMC5 mappers when powering up.
Fixed issues handling of CHR-RAM.
Updated MMC5 mapper to handle register $5130 correctly.
Updated MMC5 mapper to write to XRAM so that it can be executed from CPU.
Updated MMC5 mapper to save /load state of the updated internal registers.
Fixes Zelda - Legend of Link and Rockman 4 Minus Infinity MMC5 build.
Minor optimizations by removing checks for clock tests.
Fixed Smash TV D-pad problem
Fixed bug with the saving of the auto-fire rate.
Fixed bug where the game-specific settings never seemed to get saved.
Fixed bug where the emulator freezes when you select a ROM after selecting one that fails to load.
Fixed problem of a full black screen for right-eye when using a New 3DS.
Fixed bug that causes crashing on certain 3DSes.


Téléchargement :
(3DSX/CIA) : VirtuaNES 3DS v0.91.zip


Source : gbatemp.net
Site Officiel : github.com

Message24 Mar 2017 8:38 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] SuperTux Milestone 1 3DS v0.1[Edit]

Posté par: Cid2Mizard
 
Image

nop90 propose une première ébauche de "SuperTux Milestone 1 3DS", portage de la première aventure de "SuperTux", jump'n run sidescroller pour la nintendo 2DS/3DS.

Image


Quote:
Supertux Milestone 1 (v0.1.3) was the first project for Super Tux.

I has only the first world, Icyland, for a total of 27 levels with a final boss. This version of the game has a basic game engine compared to the latest releases, but it uses SDL 1.2 (after Milestone 1 the project swapped to SDL 2.0) and is not too heavy to run on a handheld consiole.

This port is b ased on the original v0.1.3 release, but uses resized graphics and changes in code to run in 320x240 mode from the GCW-Zero port of the game.

Note: loading time on the 3dsx version is very long. DOn't be scared of the black screen and wait until tha game starts.

The source code of my port is on my github (https://github.com/nop90/Supertux-Milestone1-3ds).
The compiled game (3dsx and CIA formats) is released on github (https://github.com/nop90/Supertux-Miles ... s/releases).

Credits:
The original source is here: http://supertux.github.io/
This game uses the SDL 1.2 library for 3ds

Changelog

Ver. 0.1 (23 March 2017)
- First reelase in 3dsx and CIA format

Installation

In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher, and a CIA file to be installed with FBI. All the resources are included in the executable using romfs.

The game creates a Supertux subfolder inside the 3ds folder if doesn't exist. Here will be stored the gamesave.

Commands

- D-PAD : Move
- A : Jump
- B : Duck
- L : Fire / Run
- Start: Start level from Map and skip intro
- Select : Pause game and open menu
- Any key to select menu options

Known Bugs

- Exiting the game crashes the system (needs to force a reboot)


Téléchargement :
(3DSX/CIA) : SuperTux Milestone 1 3DS v0.1.zip


Source : gbatemp.net
Site Officiel : github.com

Message24 Mar 2017 8:13 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] Hex-a-Hop 3DS v0.2=>1.1[Edit]

Posté par: Cid2Mizard
 
Image

nop90 propose la version 0.2 puis 1.1 de "Hex-a-Hop 3DS", portage du puzzle game hexagonal "Hex-a-Hop" pour la nintendo 2DS/3DS.



Quote:
Hex-a-Hop is a hexagonal tile-based puzzle game with one simple goal: destroy all green tiles! There are infinite undos and no time limits -- you just have to find a way to destroy all the green tiles and step on a safe tile at the end.

--------​

The source code of my port is on my github (https://github.com/nop90/hexahop-3ds).
The compiled game (3dsx and CIA format) is released on github (https://github.com/nop90/hexahop-3ds/releases).

Credits:
The original source is by Tom Beaumont (http://hexahop.sourceforge.net)
This game uses the SDL 1.2 library for 3ds

Changelog

Ver. 1.1 (17 April 2017)
- Fixed jump key and some help text

Ver. 1.0 (09 April 2017)
- Complete and stable release

Ver. 0.2 (22 March 2017)
- Added music

Ver. 0.1 (17 March 2017)
- First reelase (3dsx and CIA formats)
- Music not working, only sfx
- Some flickering

Installation

In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher, or there is a cia file to be installed with FBI. All the resources are included in the executable using romfs.

Commands

- D-pad: Move (the directions are up, down and the four diagonals)
- A: Select option
- B: Undo a move
- Y: Pause game and open the menu
- Start: Exit

Known Bugs

- Exiting the game hangs the system


Téléchargement :
(3DSX/CIA) : Hex-a-Hop 3DS v1.1.zip


Source : gbatemp.net
Site Officiel : github.com

Message24 Mar 2017 7:57 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] Meritous 3DS v1.2=>1.2c[Edit]

Posté par: Cid2Mizard
 
Image

nop90 propose la version 1.2 puis 1.2c de "Meritous 3DS", portage du jeu d'aventure Dungeon Crawl "Meritous" pour la nintendo 2DS/3DS.



Quote:
Far below the surface of the planet is a secret. A place of limitless power. Those that seek to control such a utopia will soon bring an end to themselves.

Seeking an end to the troubles that plague him, PSI user MERIT journeys into the hallowed Orcus Dome in search of answers.

If the game is too difficult for you, you can play in 'Wuss mode' for a far more sombre gaming experience.

Meritous is a cross between a top-view dungeon crawler and a bullet-hell shoot-em-up. In it, you control main character Merit, who travels through an enormous 3000-room labyrinth, the Orcus Dome, in order to find three artifacts called the PSI Keys, and restore them to their proper locations.

Although enemies fire copious amounts of bullets at you, you don't shoot back- instead, you have an attack called a PSI Circuit, which you charge up to unleash a shockwave that hits enemies and nullifies their shots.

As you charge up the PSI Circuit, target reticules appear on nearby enemies, the circle indicating they're in range, and the cross indicating you've charged up enough to damage or kill them.

You can't just use the PSI Circuit as often as you want, though. After releasing it, there's a cooldown time before you can charge up again, and the longer you charge up, the longer you have to wait.

Destroyed enemies leave behind PSI crystals you can use to upgrade three facets of your PSI Circuit- Circuit Charge (charge up faster), Circuit Refill (less cooldown time), and Reflect Shields.

When you have at least one level in Shields, a barrier is projected around Merit, which will deflect one bullet per shield level, before having to regenerate. As you upgrade Shields, the barrier becomes bigger, then shows multiple layers as it gets stronger.

--------​

3DSX Users: Currently, the 3DSX build needs to utilize a large app installed on your 3ds. If you have used any of the similarly large RetroArch emulators or ScummVM 3ds, you have nothing to worry about. The easiest target to use is the Youtube app, so if you have that installed, you're ready to go.

CIA Users: You will first need a DSP dump on your SD card.
This is a one-time process and is needed for all homebrew CIAs that use DSP audio.
The source code of my port is on my github (https://github.com/nop90/Meritous-3ds).
The compiled game (3dsx and CIA format) is released on github (https://github.com/nop90/Meritous-3ds/releases).

Credits:
The original source is by Lancer-X/ASCEAI (http://www.asceai.net/meritous/)
The 3ds port is based on the code of the dingoo port by 31, that has resized screen to 320x240
This game uses the SDL 1.2 library for 3ds

Changelog

Ver. 1.2c (22 March 2017)
- Released another new build using the last version of SDL lib. Solved closing the game fom home menu and some problems of GPU freeze

Ver. 1.2 (22 March 2017)
- Released a new build using a fixed version of SDL lib that solves the screen flickering

Ver. 1.1 (05 March 2017)
- Using 400x240 resolution instead of 320x240 stretched (thanks to @asiekierka)
- Fixed some bugs

Ver. 1.0a (26 February 2017)
- Added CIA format

Ver. 1.0 (26 February 2017)
- First reelase in 3dsx format

Installation

In the zip there is a folder with the 3dsx, smdh and the xml (for target title selection) files inside, to be used with a homebrew launcher, and a CIA file to be installed with FBI. All the resources are included in the executable using romfs.

The game creates a Meritous subfolder inside the 3ds folder if doesn't exist. Here will be stored the gamesave.

Commands

- D-pad: Move
- A: Select / use PSI
- B: Activate tiles
- X: Show artifacts
- Y: Show shield meters
- L: Open Help
- R: Open map
- Select: Exit
- Start: Pause


Téléchargement :
(3DSX/CIA) : Meritous_3ds v1.2c.zip


Source : gbatemp.net
Site Officiel : github.com

Message24 Mar 2017 7:42 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

[3DS] GodMode9 v1.0.6=>1.0.7[Edit]

Posté par: Cid2Mizard
 
Image

d0k3 propose la version 1.0.6 puis 1.0.7 de "GodMode9", explorateur de fichier (Nand/EmuNand) disposant de tous les droits pour la nintendo 2DS/3DS.

Image


Quote:
Features:

Manage files on all your data storages: You wouldn't have expected this, right? Included are all standard file operations such as copy, delete, rename files and create folders. Use the L button to mark multiple files and apply file operations to multiple files at once.
Make screenshots: Press R+L anywhere. Screenshots are in BMP format.
Use multiple panes: Press R+left|right. This enables you to stay in one location in the first pane and open another in the second pane.
Search drives and folders: Just press R+A on the drive / folder you want to search.
Format your SD card / setup a RedNAND: Press the HOME button, select SD format menu. This also allows to setup a RedNAND on your SD card. You will get a warning prompt and an unlock sequence before any operation starts.
Run it without an SD card / unmount the SD card: If no SD card is found, you will be offered to run without the SD card. You can also unmount and remount your SD card from the file system root at any point.
Direct access to SD installed contents: Just take a look inside the A:/B: drives. One the fly crypto is taken care for, you can access this the same as any other content.
Build CIAs from NCCH / NCSD (.3DS) / TMD (installed contents): Press A on the file you want converted, the option will be shown. Installed contents are found (among others) in 1:/titles/(SysNAND) and A:/titles/(SD installed). Where applicable, you will also be able to generate legit CIAs. Note: this works also from a file search.
Decrypt and verify NCCH / NCSD / CIA / TMD / FIRM images: Options are found inside the A button menu. You will be able to decrypt to the standard output directory or (where applicable) in place.
Batch mode for the above two operations: Just select multiple files of the same type via the L button, then press the A button on one of the selected files.
Access any file inside NCCH / NCSD / CIA / FIRM images: Just mount the file via the A button menu and browse to the file you want.
Generate XORpads for any NAND partition: Take a look inside the X: drive. You can use these XORpads for decryption of encrypted NAND images on PC. Additional tools such as 3dsFAT16Tool are required on PC.
Directly mount and access NAND dumps or standard FAT images: Just press the A button on these files to get the option. You can only mount NAND dumps from the same console.
Restore / dump NAND partitions or even full NANDs: Just take a look into the S: (or E:/ I:) drive. This is done the same as any other file operation.
Compare and verify files: Press the A button on the first file, select Calculate SHA-256. Do the same for the second file. If the two files are identical, you will get a message about them being identical. On the SDCARD drive (0:) you can also write a SHA file, so you can check for any modifications at a later point.
Hexview and hexedit any file: Press the A button on a file and select Show in Hexeditor. A button again enables edit mode, hold the A button and press arrow buttons to edit bytes. You will get an additional confirmation prompt to take over changes. Take note that for certain file, write permissions can't be enabled.
Inject a file to another file: Put exactly one file (the file to be injected from) into the clipboard (via the Y button). Press A on the file to be injected to. There will be an option to inject the first file into it.

A new release to accompany @Plailect's update of the Guide(tm). This is not the big update you came to expect, but this time a rather small one, including mostly minor new features, maintenance and bug fixes.

This is new:

New fancy splash screen and GodMode9 logo
CTRtransfer made possible (recommended on A9LH only, refer to the Guide)
New NAND backup operation in HOME menu
Easy restore of H&S after injection from HOME menu
Improved TWL cart compatibility (thanks to @Normmatt)
Red screen indicates extra dangerous operations now
Allow setting up the bonus drive even if little space is available
Improved devkit support for NCCH / CIA operations
Automatic detection of SD card insert and ejects (you still need to unmount!)
Dirs can be analyzed (for total size / # of files / # of subdirs) now
"Copy to 0:/gm9out" operation for dirs is now available
Images can now be mounted from ram drive and bonus drive

As always, thanks everyone involved in this release, and especially to @Plailect for putting his trust in GodMode9!

And now, something else entirely: Why you don't need SafeMode9.

First of all, know that, when running software from ARM9, a NAND backup is essential. That goes for everything, for Decrypt9, for Hourglass9, for Luma 3DS, for GodMode9 and for SafeMode9. It's not like these tools are not well tested and considered safe, but doing low level operations in ARM9 software without a NAND backup is considered foolish. You don't even have to keep your NAND backup up to date (you can, of course!), but you're supposed to have one.
Permission unlock screens only turn up when required, and tell you about possible dangers. These should be paid attention to before unlocking, and that goes for SafeMode9 and GodMode9.
Now, do you trust yourself to do this? When a completely red screen turns up, telling you about the dangers of unlocking that write permission and asking you to enter that button sequence, press B and do not enter that button sequence unless you know exactly what you're doing. If so, congratulations, you may now use GodMode9 instead of SafeMode9.

The one difference between SafeMode9 and GodMode9 is that SafeMode9 automatically stops before even reaching the screen mentioned under the last bullet point. Accidental entry of unlock sequences is not possible (the probability for that is somewhere in the realm of 0.001%, and that ignores several variables that make it even more improbable to happen, you also have to actually try something stupid to even reach that screen). If you're still convinced you need SafeMode9, alright, I can't stop you, but prepare to be ridiculed by your splash screen.



A new release already? Yup, on @Plailect's request, cause this has something very important for The Guide. As expected (two days after the last release), the list of changes is rather small.

This is new 1.0.7 :

New, improved CTRNAND transfer method
A minor bugfix

SafeMode9 users (really, you still want that thing?): Check the last release for info. Or compile yourself. Or let someone compile for you. Whatever.


Téléchargement :
(3DSX/DAT/BIN/NDS) : GodMode9 v1.0.7.zip
(3DSX/DAT/BIN/NDS) : SafeMode9 v1.0.0.zip


Source : gbatemp.net
Site Officiel : github.com

Message24 Mar 2017 7:33 Commentaires: 0  •  Ecrire un commentaire • Autres news dans cette catégorie

  Statistiques  

Qui est en ligne

Au total il y a 17 utilisateurs en ligne :: 1 enregistré, 0 invisible et 16 invités
Le record du nombre d’utilisateurs en ligne est de 158, le 06 Avr 2012 10:31

Utilisateurs enregistrés: Exabot [Bot]

d’après le nombre d’utilisateurs actifs ces 5 dernières minutes
Légende :: Administrateurs, , Modérateurs globaux, V.I.P

SJPortal.V4 2005 - 2017 Sjpphpbb Creative Commons License